服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
176 lines
5.4 KiB
Go
176 lines
5.4 KiB
Go
package main
|
|
|
|
import (
|
|
"context"
|
|
"database/sql"
|
|
"encoding/json"
|
|
"errors"
|
|
"flag"
|
|
"fmt"
|
|
"os"
|
|
|
|
_ "modernc.org/sqlite"
|
|
|
|
dnfdungeon "longheng.io/server/internal/modules/dnf/dungeon"
|
|
"longheng.io/server/internal/modules/dnf/progression"
|
|
"longheng.io/server/internal/modules/dnf/repository"
|
|
platformpvf "longheng.io/server/internal/platform/pvf"
|
|
)
|
|
|
|
func main() {
|
|
databasePath := flag.String("db", "", "SQLite save database")
|
|
characterID := flag.String("character-id", "", "optional character ID to inspect")
|
|
listCharacters := flag.Bool("list-characters", false, "list compact character identity and profession state")
|
|
pvfPath := flag.String("pvf", "", "optional Script.pvf used to project a settlement")
|
|
experienceGain := flag.Uint("experience-gain", 0, "optional settlement experience gain")
|
|
flag.Parse()
|
|
if *databasePath == "" {
|
|
fmt.Fprintln(os.Stderr, "FAILED: -db is required")
|
|
os.Exit(2)
|
|
}
|
|
database, err := sql.Open("sqlite", *databasePath)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
defer database.Close()
|
|
if *listCharacters {
|
|
rows, err := database.Query(`SELECT record_key, payload FROM dnf_repository_records WHERE record_kind = 'character' ORDER BY CAST(record_key AS INTEGER), record_key`)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
defer rows.Close()
|
|
characters := make([]map[string]any, 0)
|
|
for rows.Next() {
|
|
var recordKey string
|
|
var payload []byte
|
|
if err := rows.Scan(&recordKey, &payload); err != nil {
|
|
panic(err)
|
|
}
|
|
var character repository.CharacterRecord
|
|
if err := json.Unmarshal(payload, &character); err != nil {
|
|
panic(err)
|
|
}
|
|
characters = append(characters, map[string]any{
|
|
"record_key": recordKey,
|
|
"id": character.CharacterID,
|
|
"name": character.Name,
|
|
"job": character.Job,
|
|
"grow_type": character.Stats["grow_type"],
|
|
"level": character.Level,
|
|
})
|
|
}
|
|
if err := rows.Err(); err != nil {
|
|
panic(err)
|
|
}
|
|
encoder := json.NewEncoder(os.Stdout)
|
|
encoder.SetIndent("", " ")
|
|
if err := encoder.Encode(characters); err != nil {
|
|
panic(err)
|
|
}
|
|
return
|
|
}
|
|
var username, accountID string
|
|
if err := database.QueryRow(`SELECT username, account_id FROM dnf_login_accounts LIMIT 1`).Scan(&username, &accountID); err != nil {
|
|
panic(err)
|
|
}
|
|
characterQuery := `SELECT payload FROM dnf_repository_records WHERE record_kind = 'character' ORDER BY record_key LIMIT 1`
|
|
characterArgs := []any(nil)
|
|
if *characterID != "" {
|
|
characterQuery = `SELECT payload FROM dnf_repository_records WHERE record_kind = 'character' AND record_key = ?`
|
|
characterArgs = append(characterArgs, *characterID)
|
|
}
|
|
var characterJSON []byte
|
|
if err := database.QueryRow(characterQuery, characterArgs...).Scan(&characterJSON); err != nil {
|
|
panic(err)
|
|
}
|
|
var character repository.CharacterRecord
|
|
if err := json.Unmarshal(characterJSON, &character); err != nil {
|
|
panic(err)
|
|
}
|
|
var skill repository.SkillRecord
|
|
skillFound := loadRepositoryRecord(database, "skill", character.CharacterID, &skill)
|
|
var inventory repository.InventoryRecord
|
|
inventoryFound := loadRepositoryRecord(database, "inventory", character.CharacterID, &inventory)
|
|
experience, experienceFound := character.Stats["exp"]
|
|
var records, accounts, characters int
|
|
for _, query := range []struct {
|
|
sql string
|
|
target *int
|
|
}{
|
|
{`SELECT COUNT(*) FROM dnf_repository_records`, &records},
|
|
{`SELECT COUNT(*) FROM dnf_repository_records WHERE record_kind = 'account'`, &accounts},
|
|
{`SELECT COUNT(*) FROM dnf_repository_records WHERE record_kind = 'character'`, &characters},
|
|
} {
|
|
if err := database.QueryRow(query.sql).Scan(query.target); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
result := map[string]any{
|
|
"username": username,
|
|
"account_id": accountID,
|
|
"character_id": character.CharacterID,
|
|
"character_name": character.Name,
|
|
"character_job": character.Job,
|
|
"character_level": character.Level,
|
|
"character_grow_type": character.Stats["grow_type"],
|
|
"experience": experience,
|
|
"experience_found": experienceFound,
|
|
"skill_found": skillFound,
|
|
"skill_character": skill.CharacterID,
|
|
"skill_points": skill.Points,
|
|
"skill_synced_level": skill.Points.SyncedLevel,
|
|
"inventory_found": inventoryFound,
|
|
"inventory_character": inventory.CharacterID,
|
|
"inventory_slots": inventory.Slots,
|
|
"record_count": records,
|
|
"account_count": accounts,
|
|
"character_count": characters,
|
|
}
|
|
if *pvfPath != "" && *experienceGain > 0 {
|
|
archive, err := platformpvf.Open(*pvfPath)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
tables, err := progression.Load(context.Background(), archive)
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
plan, err := dnfdungeon.PlanSettlementProgressionAtCap(
|
|
tables,
|
|
character.Level,
|
|
uint32(experience),
|
|
uint32(*experienceGain),
|
|
skill.Points,
|
|
90,
|
|
)
|
|
result["settlement_plan"] = plan
|
|
if err != nil {
|
|
result["settlement_error"] = err.Error()
|
|
}
|
|
}
|
|
encoder := json.NewEncoder(os.Stdout)
|
|
encoder.SetIndent("", " ")
|
|
if err := encoder.Encode(result); err != nil {
|
|
panic(err)
|
|
}
|
|
}
|
|
|
|
func loadRepositoryRecord(database *sql.DB, kind, key string, target any) bool {
|
|
var payload []byte
|
|
err := database.QueryRow(
|
|
`SELECT payload FROM dnf_repository_records WHERE record_kind = ? AND record_key = ?`,
|
|
kind,
|
|
key,
|
|
).Scan(&payload)
|
|
if errors.Is(err, sql.ErrNoRows) {
|
|
return false
|
|
}
|
|
if err != nil {
|
|
panic(err)
|
|
}
|
|
if err := json.Unmarshal(payload, target); err != nil {
|
|
panic(err)
|
|
}
|
|
return true
|
|
}
|