服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
117 lines
3.3 KiB
Go
117 lines
3.3 KiB
Go
package adventuregroup
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import (
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"fmt"
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"strings"
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"testing"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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)
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// The live adventurersystem2018.etc ships 15 expert groups, and that count
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// bounds the 20-row profession descriptor block (ProfessionTypeCount) rather
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// than the 6 u32 content counters (ContentTypeCount). Confusing the two made
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// the table look malformed and the server refused to start against the real
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// PVF while every fixture-based test still passed, so this pins the real
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// group count.
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func TestParseProfessionClassificationsAcceptsTheFullNativeGroupCount(t *testing.T) {
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var b strings.Builder
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b.WriteString("[expert list]\n")
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for group := 0; group < 15; group++ {
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b.WriteString("[group]\n")
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fmt.Fprintf(&b, "%d `group %d`\n", group, group)
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b.WriteString("[info]\n")
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fmt.Fprintf(&b, "`[swordman]` `second awakening` %d\n", group+1)
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b.WriteString("[/info]\n")
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b.WriteString("[/group]\n")
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}
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b.WriteString("[/expert list]")
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document, err := dnfpvf.Parse(AdventureSystem2018Path, b.String())
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if err != nil {
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t.Fatal(err)
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}
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_, groups, err := parseProfessionClassifications(document)
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if err != nil {
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t.Fatalf("15 native groups rejected: %v", err)
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}
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if groups != 15 {
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t.Fatalf("groups=%d, want 15", groups)
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}
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if groups > ProfessionTypeCount {
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t.Fatalf("ProfessionTypeCount=%d cannot hold %d native groups", ProfessionTypeCount, groups)
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}
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}
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func TestParseProfessionClassificationsUsesOrderedExpertGroups(t *testing.T) {
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document, err := dnfpvf.Parse(AdventureSystem2018Path, `[expert list]
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[group]
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0 `+"`鬼剑士 (男)`"+`
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[info]
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`+"`[swordman]` `second awakening` 1"+`
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[/info]
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[info]
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`+"`[swordman]` `second awakening` 4"+`
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[/info]
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[/group]
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[group]
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1 `+"`外传`"+`
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[info]
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`+"`[creator mage]` `second realization` 1"+`
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[/info]
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[info]
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`+"`[demonic swordman]` `second realization` 1"+`
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[/info]
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[/group]
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[/expert list]`)
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if err != nil {
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t.Fatal(err)
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}
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classes, groups, err := parseProfessionClassifications(document)
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if err != nil {
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t.Fatal(err)
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}
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config := RuntimeConfig{professionClasses: classes, professionGroupCount: groups}
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if config.ProfessionGroupCount() != 2 {
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t.Fatalf("groups=%d", config.ProfessionGroupCount())
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}
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for _, test := range []struct {
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job, grow int
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want byte
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}{
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{job: 0, grow: 1, want: 0},
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{job: 0, grow: 4, want: 0},
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{job: 10, grow: 1, want: 1},
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{job: 9, grow: 1, want: 1},
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} {
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got, found := config.ProfessionClassification(test.job, test.grow)
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if !found || got != test.want {
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t.Fatalf("job=%d grow=%d classification=%d/%t want=%d", test.job, test.grow, got, found, test.want)
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}
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}
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if _, found := config.ProfessionClassification(0, 2); found {
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t.Fatal("undefined profession slot resolved")
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}
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clone := config.Clone()
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clone.professionClasses[[2]byte{0, 1}] = 9
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if original, _ := config.ProfessionClassification(0, 1); original != 0 {
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t.Fatal("runtime clone shares profession map")
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}
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}
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func TestParseProfessionClassificationsRejectsMalformedOrder(t *testing.T) {
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document, err := dnfpvf.Parse(AdventureSystem2018Path, `[expert list]
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[group]
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1 `+"`bad ordinal`"+`
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[info]
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`+"`[swordman]` `second awakening` 1"+`
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[/info]
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[/group]
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[/expert list]`)
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if err != nil {
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t.Fatal(err)
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}
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if _, _, err := parseProfessionClassifications(document); err == nil {
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t.Fatal("malformed group order accepted")
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}
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}
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