服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
165 lines
4.9 KiB
Go
165 lines
4.9 KiB
Go
package carrygold
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import (
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"context"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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var (
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ErrOwnerUnavailable = errors.New("carry gold owner unavailable")
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ErrCharacterRequired = errors.New("selected character id required")
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ErrCharacterNotFound = errors.New("character record not found")
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ErrAccountMismatch = errors.New("character account does not match session account")
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ErrStageOutOfSequence = errors.New("requested carry gold stage is not the next stage")
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ErrStageExhausted = errors.New("carry gold stage is already at the client bound")
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ErrGoldInsufficient = errors.New("carry gold upgrade cannot be paid for")
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)
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type Command struct {
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AccountID string
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SelectedCharacterID uint16
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RequestedStage byte
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UpdatedAt time.Time
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}
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// Result reports the character's durable state after the call. Stage and
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// GoldAfter are always the persisted values, so a refusal still carries the
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// stage the client has to be told about.
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type Result struct {
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CharacterID string
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PreviousStage byte
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Stage byte
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Cost int64
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GoldBefore int64
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GoldAfter int64
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Limit int64
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Upgraded bool
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}
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// Owner owns the carry-gold stage rule and its character mutation. The bridge
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// owns only the current EXE wire format and response ordering.
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type Owner struct {
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characters dnfrepo.CharacterRepository
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}
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func NewOwner(repos dnfrepo.Group) (*Owner, error) {
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if repos.Character == nil {
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return nil, ErrOwnerUnavailable
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}
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return &Owner{characters: repos.Character}, nil
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}
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// Load reports the durable stage and limit without mutating anything. It is
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// what the login projection uses.
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func (o *Owner) Load(ctx context.Context, selectedCharacterID uint16) (Result, error) {
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character, characterID, err := o.load(ctx, selectedCharacterID, "")
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if err != nil {
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return Result{}, err
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}
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stage := Stage(character.Stats)
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return Result{
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CharacterID: characterID,
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PreviousStage: stage,
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Stage: stage,
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GoldBefore: character.Stats["gold"],
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GoldAfter: character.Stats["gold"],
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Limit: LimitForCharacter(character),
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}, nil
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}
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// Upgrade advances the durable stage by exactly one and charges StageCost.
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// Gold is checked before any mutation, so a refusal leaves the character
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// untouched.
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func (o *Owner) Upgrade(ctx context.Context, cmd Command) (Result, error) {
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character, characterID, err := o.load(ctx, cmd.SelectedCharacterID, cmd.AccountID)
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if err != nil {
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return Result{}, err
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}
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current := Stage(character.Stats)
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gold := character.Stats["gold"]
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result := Result{
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CharacterID: characterID,
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PreviousStage: current,
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Stage: current,
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Cost: StageCost,
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GoldBefore: gold,
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GoldAfter: gold,
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Limit: LimitForCharacter(character),
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}
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if current >= MaxStage {
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return result, fmt.Errorf("%w: character=%s stage=%d", ErrStageExhausted, characterID, current)
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}
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if cmd.RequestedStage != current+1 {
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return result, fmt.Errorf(
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"%w: character=%s stage=%d requested=%d",
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ErrStageOutOfSequence, characterID, current, cmd.RequestedStage,
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)
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}
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if gold < StageCost {
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return result, fmt.Errorf(
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"%w: character=%s gold=%d cost=%d",
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ErrGoldInsufficient, characterID, gold, StageCost,
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)
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}
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updated := dnfrepo.CloneCharacter(character)
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if updated.Stats == nil {
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updated.Stats = make(map[string]int64, 2)
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}
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goldAfter := gold - StageCost
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updated.Stats["gold"] = goldAfter
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updated.Stats[StageStat] = int64(cmd.RequestedStage)
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if cmd.UpdatedAt.IsZero() {
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updated.UpdatedAt = time.Now().UTC()
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} else {
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updated.UpdatedAt = cmd.UpdatedAt.UTC()
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}
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if err := dnfrepo.SaveCharacterFields(
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ctx, o.characters, updated, dnfrepo.CharacterFieldStats,
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); err != nil {
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return result, err
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}
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result.Stage = cmd.RequestedStage
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result.GoldAfter = goldAfter
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result.Limit = LimitForCharacter(updated)
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result.Upgraded = true
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return result, nil
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}
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func (o *Owner) load(
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ctx context.Context,
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selectedCharacterID uint16,
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accountID string,
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) (dnfrepo.CharacterRecord, string, error) {
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if o == nil || o.characters == nil {
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return dnfrepo.CharacterRecord{}, "", ErrOwnerUnavailable
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}
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if selectedCharacterID == 0 {
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return dnfrepo.CharacterRecord{}, "", ErrCharacterRequired
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}
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characterID := strconv.FormatUint(uint64(selectedCharacterID), 10)
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character, found, err := o.characters.Load(ctx, characterID)
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if err != nil {
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return dnfrepo.CharacterRecord{}, characterID, err
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}
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if !found || strings.TrimSpace(character.CharacterID) != characterID {
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return dnfrepo.CharacterRecord{}, characterID, fmt.Errorf(
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"%w: character=%s", ErrCharacterNotFound, characterID)
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}
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if trimmed := strings.TrimSpace(accountID); trimmed != "" &&
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strings.TrimSpace(character.AccountID) != trimmed {
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return dnfrepo.CharacterRecord{}, characterID, fmt.Errorf(
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"%w: character=%s", ErrAccountMismatch, characterID)
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}
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if character.Stats == nil {
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character.Stats = make(map[string]int64, 2)
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}
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return character, characterID, nil
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}
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