服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
85 lines
3.7 KiB
Go
85 lines
3.7 KiB
Go
package creaturestate
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import (
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"context"
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"encoding/binary"
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"testing"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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func TestReconcileInventoryRestoresPetEnchantAliasesFromTypedState(t *testing.T) {
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ctx := context.Background()
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const characterID = "77"
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const itemID int64 = 400990167
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const serial uint32 = 41
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t.Run("worn equipment", func(t *testing.T) {
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repos := dnfrepomemory.NewMemoryGroup()
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raw := make([]byte, 43)
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binary.LittleEndian.PutUint32(raw[5:9], serial)
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binary.LittleEndian.PutUint32(raw[24:28], serial)
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if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: characterID, Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
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t.Fatal(err)
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}
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if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{CharacterID: characterID, Entries: map[string]dnfrepo.EquipmentEntry{
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"26": {SlotIndex: 26, ItemID: itemID, RawEntry: raw, Extra: map[string]string{"pet_enchant_card_item_id": "0", "enchant_card_id": "0"}},
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}}); err != nil {
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t.Fatal(err)
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}
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if err := repos.Pet.Save(ctx, dnfrepo.PetRecord{CharacterID: characterID, EquippedKey: "41", Entries: map[string]dnfrepo.PetEntry{
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"41": {PetKey: "41", CreatureKey: serial, ItemID: itemID, SourceListType: 3, SourceSlotIndex: 26, Extra: map[string]string{"pet_enchant_card_item_id": "10008729", "pet_enchant_upgrade_count": "2"}},
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}}); err != nil {
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t.Fatal(err)
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}
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changed, err := ReconcileInventory(ctx, characterID, repos.Inventory, repos.Equipment, repos.Pet)
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if err != nil || !changed {
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t.Fatalf("ReconcileInventory changed=%t err=%v", changed, err)
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}
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equipment, found, err := repos.Equipment.Load(ctx, characterID)
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if err != nil || !found {
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t.Fatalf("load equipment found=%t err=%v", found, err)
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}
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entry := equipment.Entries["26"]
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if got := binary.LittleEndian.Uint32(entry.RawEntry[0x10:0x14]); got != 10008729 || entry.RawEntry[0x14] != 2 {
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t.Fatalf("equipment enchant raw=%d/%d", got, entry.RawEntry[0x14])
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}
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if entry.Extra["pet_enchant_card_item_id"] != "10008729" {
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t.Fatalf("equipment enchant extra=%+v", entry.Extra)
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}
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})
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t.Run("pet inventory", func(t *testing.T) {
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repos := dnfrepomemory.NewMemoryGroup()
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raw := make([]byte, 119)
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if err := repos.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: characterID, Slots: map[string]dnfrepo.ItemStack{
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"7:48": {ItemID: itemID, Count: 1, RawEntry: raw, Extra: map[string]string{"creature_serial_or_handle": "41", "pet_enchant_card_item_id": "0", "enchant_card_id": "0"}},
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}}); err != nil {
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t.Fatal(err)
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}
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if err := repos.Equipment.Save(ctx, dnfrepo.EquipmentRecord{CharacterID: characterID, Entries: map[string]dnfrepo.EquipmentEntry{}}); err != nil {
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t.Fatal(err)
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}
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if err := repos.Pet.Save(ctx, dnfrepo.PetRecord{CharacterID: characterID, Entries: map[string]dnfrepo.PetEntry{
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"41": {PetKey: "41", CreatureKey: serial, ItemID: itemID, SourceListType: 7, SourceSlotIndex: 48, Extra: map[string]string{"pet_enchant_card_item_id": "10008729", "pet_enchant_upgrade_count": "2"}},
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}}); err != nil {
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t.Fatal(err)
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}
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changed, err := ReconcileInventory(ctx, characterID, repos.Inventory, repos.Equipment, repos.Pet)
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if err != nil || !changed {
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t.Fatalf("ReconcileInventory changed=%t err=%v", changed, err)
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}
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inventory, found, err := repos.Inventory.Load(ctx, characterID)
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if err != nil || !found {
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t.Fatalf("load inventory found=%t err=%v", found, err)
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}
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stack := inventory.Slots["7:48"]
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if stack.Extra["pet_enchant_card_item_id"] != "10008729" || binary.LittleEndian.Uint32(stack.RawEntry[0x0E:0x12]) != 10008729 || stack.RawEntry[0x12] != 2 {
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t.Fatalf("inventory enchant stack=%+v raw=%x", stack.Extra, stack.RawEntry)
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}
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})
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}
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