服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
37 lines
920 B
Go
37 lines
920 B
Go
package expertjob
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import "math"
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// GiveUpPlan is the PVF-backed wallet and escalation result of abandoning an
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// expert job. State is the cost tier used by the next abandonment.
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type GiveUpPlan struct {
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FinalGold int64
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Cost int64
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FinalState byte
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}
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func PlanGiveUp(gold, currentState int64, costs []int64) (GiveUpPlan, error) {
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if gold < 0 || currentState < 0 || currentState > math.MaxUint8 || len(costs) == 0 {
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return GiveUpPlan{}, ErrMachineInvalid
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}
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index := int(currentState)
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if index >= len(costs) {
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index = len(costs) - 1
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}
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cost := costs[index]
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if cost < 0 {
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return GiveUpPlan{}, ErrMachineInvalid
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}
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if gold < cost {
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return GiveUpPlan{}, ErrInsufficientGold
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}
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finalState := index
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if index+1 < len(costs) {
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finalState++
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}
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if finalState > math.MaxUint8 {
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finalState = math.MaxUint8
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}
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return GiveUpPlan{FinalGold: gold - cost, Cost: cost, FinalState: byte(finalState)}, nil
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}
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