服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
21 lines
846 B
Go
21 lines
846 B
Go
package inventory
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import (
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"errors"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// ErrUpgradeEquipmentOwnerUnavailable is returned when an op50 request names a
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// worn equipment slot (mode word high byte 3) but the owner has no equipment
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// repository in scope. Both upgrade transaction wrappers provide one, so this
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// only fires for a directly constructed owner.
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var ErrUpgradeEquipmentOwnerUnavailable = errors.New("equipment owner unavailable for worn-slot upgrade target")
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// equippedUpgradeLevel reads the packed upgrade level of a worn entry through
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// the same projection the owners use, so the handler's pre-transaction PVF
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// policy lookup sees the level the transaction will act on.
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func equippedUpgradeLevel(entry dnfrepo.EquipmentEntry) byte {
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return upgradeLevelOf(forgingStackFromEquipmentEntry(entry))
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}
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