Files
90CNServer/server/internal/modules/dnf/packageitem/revive_coin_grant_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

63 lines
2.3 KiB
Go

package packageitem
import (
"testing"
"longheng.io/server/internal/modules/dnf/alignedcmd"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrevivecoin "longheng.io/server/internal/modules/dnf/revivecoin"
)
// A 赛丽亚盒子 that rolls revive coins must fold them into the fixed slot-1
// wallet. Left as an ordinary consumable row the player sees two counters --
// the old wallet total and the new stack -- and right-clicking the stack
// falls through to the experience/SP branch ("缺少可增加的经验值/SP"), until
// the next character select consolidates it.
func TestMagicBoxReviveCoinRewardGoesToTheWallet(t *testing.T) {
for _, itemID := range []int64{1, 42} {
items := map[string]dnfrepo.ItemStack{
dnfrevivecoin.WalletKey(): {ItemID: 1, Count: 100},
}
remaining, stacks, err := grantMagicBoxReward(items, alignedcmd.MagicBoxRewardItem{
ItemID: itemID,
Kind: "stackable",
TargetListType: listTypeMain,
SlotStart: 121,
SlotEnd: 176,
PVFPath: "stackable/cash/coin_general.stk",
}, 10)
if err != nil || remaining != 0 || len(stacks) != 0 {
t.Fatalf("item %d: remaining=%d stacks=%d err=%v", itemID, remaining, len(stacks), err)
}
wallet := items[dnfrevivecoin.WalletKey()]
if wallet.ItemID != dnfrevivecoin.WalletItemID || wallet.Count != 110 {
t.Fatalf("item %d: wallet=%+v want item 1 x110", itemID, wallet)
}
if len(items) != 1 {
t.Fatalf("item %d: a loose consumable row was left behind: %+v", itemID, items)
}
// The result popup still has to name a slot for the reward row.
if slot := magicBoxRewardSlot(items, itemID); slot != dnfrevivecoin.WalletSlot {
t.Fatalf("item %d: reward slot=%d want %d", itemID, slot, dnfrevivecoin.WalletSlot)
}
}
}
// An ordinary box reward keeps the PVF slot-range placement.
func TestMagicBoxOrdinaryRewardStillUsesTheBag(t *testing.T) {
items := map[string]dnfrepo.ItemStack{}
remaining, _, err := grantMagicBoxReward(items, alignedcmd.MagicBoxRewardItem{
ItemID: 3166,
Kind: "stackable",
TargetListType: listTypeMain,
SlotStart: 121,
SlotEnd: 176,
}, 5)
if err != nil || remaining != 0 {
t.Fatalf("remaining=%d err=%v", remaining, err)
}
if stack := items["0:121"]; stack.ItemID != 3166 || stack.Count != 5 {
t.Fatalf("bag row=%+v want 3166 x5", stack)
}
}