服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
43 lines
1.1 KiB
Go
43 lines
1.1 KiB
Go
package protocol
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import (
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"bytes"
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"errors"
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"testing"
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)
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func TestBuildAndParseLatestGamePacket(t *testing.T) {
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body := []byte{1, 2, 3}
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got, err := BuildLatestGamePacket(1, 3, body)
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if err != nil {
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t.Fatalf("build latest game packet: %v", err)
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}
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want := mustHex(t, "0103001df67fa8010203")
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if !bytes.Equal(got, want) {
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t.Fatalf("latest game packet mismatch:\n got %x\nwant %x", got, want)
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}
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packet, err := ParseLatestGamePacket(got)
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if err != nil {
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t.Fatalf("parse latest game packet: %v", err)
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}
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if packet.Header.Cmd != 1 || packet.Header.Type != 3 || packet.Header.Checksum != 2826958365 {
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t.Fatalf("unexpected header: %+v", packet.Header)
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}
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if !bytes.Equal(packet.Body, body) {
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t.Fatalf("body mismatch: got %x", packet.Body)
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}
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}
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func TestParseLatestGamePacketRejectsChecksum(t *testing.T) {
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packet, err := BuildLatestGamePacket(1, 3, []byte{1, 2, 3})
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if err != nil {
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t.Fatalf("build latest game packet: %v", err)
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}
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packet[len(packet)-1] ^= 255
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if _, err := ParseLatestGamePacket(packet); !errors.Is(err, ErrChecksumInvalid) {
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t.Fatalf("expected checksum error, got %v", err)
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}
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}
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