Files
90CNServer/server/internal/modules/dnf/quest/early_main_progression.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

58 lines
1.8 KiB
Go

package quest
import dnfrepo "longheng.io/server/internal/modules/dnf/repository"
// MainContinuityLevelFloor returns the minimum level required by the next
// currently reachable PVF epic quest after the supplied quests are completed.
// It applies the same job, grow-type, prerequisite, answer, collision, and
// visibility predicates as op21 while evaluating the successor at its own
// minimum level. Different eligible target levels are treated as an ambiguous
// branch and fail closed.
func (c *Catalog) MainContinuityLevelFloor(
character CharacterEligibility,
record dnfrepo.QuestRecord,
completedQuestIDs ...int64,
) (int, bool) {
if c == nil || len(completedQuestIDs) == 0 {
return 0, false
}
primary, found := c.Find(completedQuestIDs[0])
if !found || normalizeQuestTag(primary.Grade) != "epic" ||
!definitionMatchesCharacter(primary, character) {
return 0, false
}
completed, active := questStateSets(record)
for _, questID := range completedQuestIDs {
if questID <= 0 {
return 0, false
}
completed[questID] = struct{}{}
delete(active, questID)
}
answers := questAnswerSelections(record)
targetLevel := 0
seen := make(map[int64]struct{})
for _, questID := range completedQuestIDs {
for _, successor := range c.Successors(questID) {
if _, duplicate := seen[successor.ID]; duplicate {
continue
}
seen[successor.ID] = struct{}{}
if normalizeQuestTag(successor.Grade) != "epic" ||
successor.LevelMin <= character.Level {
continue
}
atGate := character
atGate.Level = successor.LevelMin
if !c.definitionAcceptable(successor, atGate, completed, active, answers, true) {
continue
}
if targetLevel != 0 && targetLevel != successor.LevelMin {
return 0, false
}
targetLevel = successor.LevelMin
}
}
return targetLevel, targetLevel > 0
}