服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
104 lines
4.1 KiB
Go
104 lines
4.1 KiB
Go
package quest
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import (
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"context"
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"errors"
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"reflect"
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"testing"
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"time"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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type pvpFailCommit struct {
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dnfrepo.CharacterSettlementUnitOfWork
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}
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func (u pvpFailCommit) WithinCharacterSettlement(ctx context.Context, id string, apply func(dnfrepo.Group) error) error {
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return u.CharacterSettlementUnitOfWork.WithinCharacterSettlement(ctx, id, func(tx dnfrepo.Group) error {
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if err := apply(tx); err != nil {
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return err
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}
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return errors.New("injected commit failure")
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})
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}
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func TestPVPWinProgressTransactionAndReplay(t *testing.T) {
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ctx := context.Background()
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repos := dnfrepomemory.NewMemoryGroup()
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character := dnfrepo.CharacterRecord{CharacterID: "16", AccountID: "a", Stats: map[string]int64{"exp": 555, "pvp_rank_point": 1200}}
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if err := repos.Character.Save(ctx, character); err != nil {
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t.Fatal(err)
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}
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definition := Definition{Type: "[pvp quest]", SubType: 1, IntData: []int64{3, 0}, Path: "n_quest/pvp/daily_pvp_02.qst"}
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catalog := &Catalog{byID: map[int64]Definition{6688: definition, 6689: definition, 6690: definition, 6691: definition, 6692: definition}}
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if got := definitionInitialTrigger(definition, nil); got != 3 {
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t.Fatalf("initial trigger=%d", got)
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}
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invalid := definition
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invalid.SubType = 99
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if got := definitionInitialTrigger(invalid, nil); got != 1 {
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t.Fatalf("unsupported subtype trigger=%d", got)
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}
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record := dnfrepo.QuestRecord{CharacterID: "16", States: map[int64]dnfrepo.QuestState{
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6688: {Status: "active", ProgressValue: 3},
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6689: {Status: "completed", ProgressValue: 0},
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6691: {Status: "active", ProgressValue: -1},
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6692: {Status: "active", ProgressValue: 4},
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}, Progress: map[int64]dnfrepo.QuestState{6689: {Status: "active", ProgressValue: 3}}}
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if err := repos.Quest.Save(ctx, record); err != nil {
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t.Fatal(err)
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}
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owner, _ := NewOwner(repos)
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at := time.Unix(1700000000, 0).UTC()
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failed := repos
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failed.CharacterSettlement = pvpFailCommit{repos.CharacterSettlement}
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failingOwner, _ := NewOwner(failed)
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if result, err := failingOwner.ApplyPVPWin(ctx, catalog, "a", "16", "match1", at); err == nil || result.SnapshotRequired {
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t.Fatal("failed transaction exposed a committed result")
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}
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after, _, _ := repos.Quest.Load(ctx, "16")
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charAfter, _, _ := repos.Character.Load(ctx, "16")
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if !reflect.DeepEqual(after.States, record.States) || !reflect.DeepEqual(charAfter.Stats, character.Stats) {
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t.Fatal("failed commit retained progress or receipt")
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}
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for _, key := range []string{"match1", "match1", "match2", "match3", "match4"} {
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if _, err := owner.ApplyPVPWin(ctx, catalog, "a", "16", key, at); err != nil {
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t.Fatal(err)
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}
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if key == "match1" {
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current, _, _ := repos.Quest.Load(ctx, "16")
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if current.States[6688].ProgressValue != 2 {
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t.Fatal("replayed win decremented twice")
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}
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}
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}
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after, _, _ = repos.Quest.Load(ctx, "16")
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state := after.States[6688]
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if state.ProgressValue != 0 || state.Status != "active" || state.Extra["reward_state"] != "pending" ||
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after.States[6689].Status != "completed" || after.Progress[6689].ProgressValue != 3 ||
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after.States[6691].ProgressValue != -1 || after.States[6692].ProgressValue != 4 || len(after.States) != len(record.States) {
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t.Fatalf("incorrect terminal or unrelated quest states: %+v", after)
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}
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// Accepting another quest after a commit must not make a replay count again.
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after.States[6690] = dnfrepo.QuestState{Status: "active", ProgressValue: 3}
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if err := repos.Quest.Save(ctx, after); err != nil {
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t.Fatal(err)
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}
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if _, err := owner.ApplyPVPWin(ctx, catalog, "a", "16", "match4", at); err != nil {
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t.Fatal(err)
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}
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after, _, _ = repos.Quest.Load(ctx, "16")
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if after.States[6690].ProgressValue != 3 {
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t.Fatal("old match advanced a newly accepted quest")
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}
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if _, err := owner.ApplyPVPWin(ctx, catalog, "other-account", "16", "match5", at); err == nil {
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t.Fatal("wrong account accepted")
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}
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charAfter, _, _ = repos.Character.Load(ctx, "16")
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if charAfter.Stats["exp"] != 555 || charAfter.Stats["pvp_rank_point"] != 1200 {
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t.Fatal("quest progress modified character experience or RP")
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}
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}
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