服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
146 lines
5.1 KiB
Go
146 lines
5.1 KiB
Go
package repository
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import (
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"context"
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"errors"
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"fmt"
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"strconv"
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"strings"
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"time"
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)
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var ErrCharacterContainerStateInvalid = errors.New("character container state is invalid")
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// CharacterContainerState is the typed view of the current EXE op13 header
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// state. The field names follow current handler behavior, not the old C# wire
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// model.
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type CharacterContainerState struct {
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CharacterID string
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MainSlotCount uint16
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AvatarExpansion uint16
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PersonalCargoSlotCount uint16
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AccountCargoSelectionKey uint16
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AccountCargoStateValue uint32
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Source string
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UpdatedAt time.Time
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}
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func CharacterContainerStateScope(characterID string) string {
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return "character:" + strings.TrimSpace(characterID) + ":container_state"
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}
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// LoadCharacterContainerState reads the existing settings aggregate without
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// mutating it or inventing state for characters that do not have a row.
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func LoadCharacterContainerState(ctx context.Context, repo SettingsRepository, characterID string) (CharacterContainerState, bool, error) {
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characterID = strings.TrimSpace(characterID)
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if repo == nil || characterID == "" {
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return CharacterContainerState{}, false, nil
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}
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record, found, err := repo.Load(ctx, CharacterContainerStateScope(characterID))
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if err != nil || !found {
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return CharacterContainerState{}, found, err
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}
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state, err := characterContainerStateFromSettings(record, characterID)
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if err != nil {
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return CharacterContainerState{}, false, err
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}
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return state, true, nil
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}
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// CharacterContainerStateFromSettings validates one already loaded settings
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// row. Transaction owners use it to avoid escaping their scoped repository.
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func CharacterContainerStateFromSettings(record SettingsRecord, characterID string) (CharacterContainerState, error) {
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return characterContainerStateFromSettings(record, characterID)
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}
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func characterContainerStateFromSettings(record SettingsRecord, characterID string) (CharacterContainerState, error) {
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values := record.Values
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mainSlots, err := requiredContainerUint16(values, "main_list_param16")
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if err != nil {
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return CharacterContainerState{}, err
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}
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avatarExpansion, err := requiredContainerUint16(values, "avatar_list_param16")
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if err != nil {
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return CharacterContainerState{}, err
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}
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personalCargoSlots, err := requiredContainerUint16(values, "personal_cargo_list_param16")
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if err != nil {
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return CharacterContainerState{}, err
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}
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accountCargoKey, err := optionalContainerUint16(values, "account_cargo_selection_key")
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if err != nil {
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return CharacterContainerState{}, err
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}
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accountCargoValue, err := optionalContainerUint32(values, "account_cargo_value32")
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if err != nil {
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return CharacterContainerState{}, err
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}
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if !currentMainInventoryExpansion(mainSlots) {
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return CharacterContainerState{}, fmt.Errorf("%w: main_list_param16=%d is not in the current EXE expansion table", ErrCharacterContainerStateInvalid, mainSlots)
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}
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if !currentAvatarInventoryExpansion(avatarExpansion) {
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return CharacterContainerState{}, fmt.Errorf("%w: avatar_list_param16=%d is not in the current EXE expansion table", ErrCharacterContainerStateInvalid, avatarExpansion)
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}
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if !currentPersonalCargoSlotCount(personalCargoSlots) {
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return CharacterContainerState{}, fmt.Errorf("%w: personal_cargo_list_param16=%d is not in the current EXE slot table", ErrCharacterContainerStateInvalid, personalCargoSlots)
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}
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return CharacterContainerState{
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CharacterID: strings.TrimSpace(characterID),
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MainSlotCount: mainSlots,
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AvatarExpansion: avatarExpansion,
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PersonalCargoSlotCount: personalCargoSlots,
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AccountCargoSelectionKey: accountCargoKey,
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AccountCargoStateValue: accountCargoValue,
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Source: strings.TrimSpace(values["source"]),
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UpdatedAt: record.UpdatedAt,
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}, nil
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}
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func currentMainInventoryExpansion(value uint16) bool {
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return value <= 24 && value%8 == 0
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}
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func currentAvatarInventoryExpansion(value uint16) bool {
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return value <= 140 && value%7 == 0
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}
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func currentPersonalCargoSlotCount(value uint16) bool {
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return value >= 8 && value <= 200 && (value-8)%16 == 0
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}
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func requiredContainerUint16(values map[string]string, key string) (uint16, error) {
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raw := strings.TrimSpace(values[key])
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if raw == "" {
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return 0, fmt.Errorf("%w: %s is missing", ErrCharacterContainerStateInvalid, key)
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}
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value, err := strconv.ParseUint(raw, 0, 16)
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if err != nil {
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return 0, fmt.Errorf("%w: %s=%q: %v", ErrCharacterContainerStateInvalid, key, raw, err)
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}
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return uint16(value), nil
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}
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func optionalContainerUint16(values map[string]string, key string) (uint16, error) {
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raw := strings.TrimSpace(values[key])
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if raw == "" {
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return 0, nil
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}
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value, err := strconv.ParseUint(raw, 0, 16)
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if err != nil {
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return 0, fmt.Errorf("%w: %s=%q: %v", ErrCharacterContainerStateInvalid, key, raw, err)
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}
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return uint16(value), nil
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}
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func optionalContainerUint32(values map[string]string, key string) (uint32, error) {
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raw := strings.TrimSpace(values[key])
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if raw == "" {
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return 0, nil
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}
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value, err := strconv.ParseUint(raw, 0, 32)
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if err != nil {
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return 0, fmt.Errorf("%w: %s=%q: %v", ErrCharacterContainerStateInvalid, key, raw, err)
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}
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return uint32(value), nil
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}
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