Files
90CNServer/server/internal/modules/dnf/repository/mysql/mysql_skill.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

558 lines
17 KiB
Go

// 本文件实现 DNF 技能仓储的 MySQL 字段化读写。
package mysql
import (
"context"
"database/sql"
"longheng.io/server/internal/modules/dnf/repository"
"sort"
"time"
)
const mysqlSkillTable = "skills"
type mysqlSkillStore struct {
mysqlStoreBase
}
// Load 按角色 ID 从 MySQL 读取 DNF 技能记录。
func (s *mysqlSkillStore) Load(ctx context.Context, characterID string) (repository.SkillRecord, bool, error) {
table, err := s.router.readTable(mysqlSkillTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
statesTable, err := s.router.readTable(mysqlSkillStatesTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
treePointsTable, err := s.router.readTable(mysqlSkillTreePointsTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
treeStatesTable, err := s.router.readTable(mysqlSkillTreeStatesTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
layoutsTable, err := s.router.readTable(mysqlSkillLayoutsTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
commandsTable, err := s.router.readTable(mysqlSkillCommandsTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
cooldownsTable, err := s.router.readTable(mysqlSkillCooldownsTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
query := s.router.selectQuery("SELECT character_id, total_sp, remaining_sp, total_tp, remaining_tp, synced_level, updated_at FROM " + table + " WHERE character_id = ?")
var record repository.SkillRecord
var updatedAt sql.NullTime
err = s.router.db.QueryRowContext(ctx, query, characterID).Scan(
&record.CharacterID,
&record.Points.TotalSP,
&record.Points.RemainingSP,
&record.Points.TotalTP,
&record.Points.RemainingTP,
&record.Points.SyncedLevel,
&updatedAt,
)
if err != nil {
ok, scanErr := scanErr(err)
return repository.SkillRecord{}, ok, scanErr
}
record.Skills, err = loadSkillStates(ctx, s.router, statesTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
record.Trees, err = loadSkillTrees(ctx, s.router, treePointsTable, treeStatesTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
record.Layouts, err = loadSkillLayouts(ctx, s.router, layoutsTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
record.Commands, err = loadSkillCommands(ctx, s.router, commandsTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
record.Cooldowns, err = loadSkillCooldowns(ctx, s.router, cooldownsTable, characterID)
if err != nil {
return repository.SkillRecord{}, false, err
}
record.UpdatedAt = scanTime(updatedAt)
return repository.CloneSkill(record), true, nil
}
// Save 保存完整 DNF 技能记录到 MySQL。
func (s *mysqlSkillStore) Save(ctx context.Context, record repository.SkillRecord) error {
return s.SaveFields(ctx, record, repository.AllSkillFields()...)
}
// SaveFields 保存 DNF 技能指定字段到 MySQL。
// 技能等级和冷却分开写,避免技能释放路径覆盖配置同步后的等级状态。
func (s *mysqlSkillStore) SaveFields(ctx context.Context, record repository.SkillRecord, fields ...repository.SkillField) error {
characterID, err := requireRecordKey(repository.SkillKey, record, "skill")
if err != nil {
return err
}
fields = repository.SkillFields.Normalize(fields)
if len(fields) == 0 {
return nil
}
table, err := s.router.writeTable(mysqlSkillTable, characterID)
if err != nil {
return err
}
statesTable, err := s.router.writeTable(mysqlSkillStatesTable, characterID)
if err != nil {
return err
}
treePointsTable, err := s.router.writeTable(mysqlSkillTreePointsTable, characterID)
if err != nil {
return err
}
treeStatesTable, err := s.router.writeTable(mysqlSkillTreeStatesTable, characterID)
if err != nil {
return err
}
layoutsTable, err := s.router.writeTable(mysqlSkillLayoutsTable, characterID)
if err != nil {
return err
}
commandsTable, err := s.router.writeTable(mysqlSkillCommandsTable, characterID)
if err != nil {
return err
}
cooldownsTable, err := s.router.writeTable(mysqlSkillCooldownsTable, characterID)
if err != nil {
return err
}
columns := []string{"character_id", "updated_at"}
args := []any{characterID, timeOrNow(record.UpdatedAt, s.router.now)}
updates := []string{updateValue("updated_at")}
for _, field := range fields {
if field == repository.SkillFieldPoints {
columns = append(columns, "total_sp", "remaining_sp", "total_tp", "remaining_tp", "synced_level")
args = append(
args,
record.Points.TotalSP,
record.Points.RemainingSP,
record.Points.TotalTP,
record.Points.RemainingTP,
record.Points.SyncedLevel,
)
updates = append(
updates,
updateValue("total_sp"),
updateValue("remaining_sp"),
updateValue("total_tp"),
updateValue("remaining_tp"),
updateValue("synced_level"),
)
}
}
return withMySQLWriteExecutor(ctx, s.router.db, func(database SQLDB) error {
if _, execErr := database.ExecContext(ctx, buildUpsert(table, columns, updates), args...); execErr != nil {
return execErr
}
for _, field := range fields {
switch field {
case repository.SkillFieldSkills:
if err := replaceSkillStates(ctx, database, statesTable, characterID, record.Skills); err != nil {
return err
}
case repository.SkillFieldLayouts:
if err := replaceSkillLayouts(ctx, database, layoutsTable, characterID, record.Layouts); err != nil {
return err
}
case repository.SkillFieldTrees:
if err := replaceSkillTrees(ctx, database, treePointsTable, treeStatesTable, characterID, record.Trees); err != nil {
return err
}
case repository.SkillFieldCommands:
if err := replaceSkillCommands(ctx, database, commandsTable, characterID, record.Commands); err != nil {
return err
}
case repository.SkillFieldCooldowns:
if err := replaceSkillCooldowns(ctx, database, cooldownsTable, characterID, record.Cooldowns); err != nil {
return err
}
}
}
return nil
})
}
func loadSkillTrees(ctx context.Context, router mysqlRouter, pointsTable, statesTable, characterID string) (map[int]repository.SkillTreeState, error) {
rows, err := router.db.QueryContext(
ctx,
router.selectQuery("SELECT tree_id, total_sp, remaining_sp, total_tp, remaining_tp, synced_level FROM "+pointsTable+" WHERE character_id = ? ORDER BY tree_id"),
characterID,
)
if err != nil {
return nil, err
}
var trees map[int]repository.SkillTreeState
for rows.Next() {
var tree int
var state repository.SkillTreeState
if err := rows.Scan(&tree, &state.Points.TotalSP, &state.Points.RemainingSP, &state.Points.TotalTP, &state.Points.RemainingTP, &state.Points.SyncedLevel); err != nil {
rows.Close()
return nil, err
}
if tree <= 0 {
continue
}
if trees == nil {
trees = make(map[int]repository.SkillTreeState)
}
trees[tree] = state
}
if err := rows.Err(); err != nil {
rows.Close()
return nil, err
}
if err := rows.Close(); err != nil {
return nil, err
}
rows, err = router.db.QueryContext(
ctx,
router.selectQuery("SELECT tree_id, skill_id, skill_level, enabled FROM "+statesTable+" WHERE character_id = ? ORDER BY tree_id, skill_id"),
characterID,
)
if err != nil {
return nil, err
}
defer rows.Close()
for rows.Next() {
var tree int
var skillID int64
var skill repository.SkillState
if err := rows.Scan(&tree, &skillID, &skill.Level, &skill.Enabled); err != nil {
return nil, err
}
if tree <= 0 {
continue
}
if trees == nil {
trees = make(map[int]repository.SkillTreeState)
}
state := trees[tree]
if state.Skills == nil {
state.Skills = make(map[int64]repository.SkillState)
}
state.Skills[skillID] = skill
trees[tree] = state
}
if err := rows.Err(); err != nil {
return nil, err
}
return trees, nil
}
func loadSkillStates(ctx context.Context, router mysqlRouter, table, characterID string) (map[int64]repository.SkillState, error) {
rows, err := router.db.QueryContext(
ctx,
router.selectQuery("SELECT skill_id, skill_level, enabled FROM "+table+" WHERE character_id = ? ORDER BY skill_id"),
characterID,
)
if err != nil {
return nil, err
}
defer rows.Close()
var values map[int64]repository.SkillState
for rows.Next() {
var skillID int64
var state repository.SkillState
if err := rows.Scan(&skillID, &state.Level, &state.Enabled); err != nil {
return nil, err
}
if values == nil {
values = make(map[int64]repository.SkillState)
}
values[skillID] = state
}
if err := rows.Err(); err != nil {
return nil, err
}
return values, nil
}
func loadSkillLayouts(ctx context.Context, router mysqlRouter, table, characterID string) (map[int]repository.SkillLayout, error) {
rows, err := router.db.QueryContext(
ctx,
router.selectQuery("SELECT tree_id, slot_index, skill_id FROM "+table+" WHERE character_id = ? ORDER BY tree_id, slot_index"),
characterID,
)
if err != nil {
return nil, err
}
defer rows.Close()
var layouts map[int]repository.SkillLayout
for rows.Next() {
var treeID, slot int
var skillID uint16
if err := rows.Scan(&treeID, &slot, &skillID); err != nil {
return nil, err
}
if layouts == nil {
layouts = make(map[int]repository.SkillLayout)
}
layout := layouts[treeID]
if layout == nil {
layout = make(repository.SkillLayout)
}
layout[slot] = skillID
layouts[treeID] = layout
}
if err := rows.Err(); err != nil {
return nil, err
}
return layouts, nil
}
func loadSkillCommands(ctx context.Context, router mysqlRouter, table, characterID string) (map[int64][]byte, error) {
rows, err := router.db.QueryContext(
ctx,
router.selectQuery("SELECT skill_id, command_bytes FROM "+table+" WHERE character_id = ? ORDER BY skill_id"),
characterID,
)
if err != nil {
return nil, err
}
defer rows.Close()
var commands map[int64][]byte
for rows.Next() {
var skillID int64
var command []byte
if err := rows.Scan(&skillID, &command); err != nil {
return nil, err
}
if len(command) == 0 {
continue
}
if commands == nil {
commands = make(map[int64][]byte)
}
commands[skillID] = append([]byte(nil), command...)
}
if err := rows.Err(); err != nil {
return nil, err
}
return commands, nil
}
func loadSkillCooldowns(ctx context.Context, router mysqlRouter, table, characterID string) (map[int64]time.Time, error) {
rows, err := router.db.QueryContext(
ctx,
router.selectQuery("SELECT skill_id, expires_at FROM "+table+" WHERE character_id = ? ORDER BY skill_id"),
characterID,
)
if err != nil {
return nil, err
}
defer rows.Close()
var cooldowns map[int64]time.Time
for rows.Next() {
var skillID int64
var expiresAt time.Time
if err := rows.Scan(&skillID, &expiresAt); err != nil {
return nil, err
}
if cooldowns == nil {
cooldowns = make(map[int64]time.Time)
}
cooldowns[skillID] = expiresAt.UTC()
}
if err := rows.Err(); err != nil {
return nil, err
}
return cooldowns, nil
}
func replaceSkillStates(ctx context.Context, database SQLDB, table, characterID string, values map[int64]repository.SkillState) error {
if _, err := database.ExecContext(ctx, "DELETE FROM "+table+" WHERE character_id = ?", characterID); err != nil {
return err
}
columns := []string{"character_id", "skill_id", "skill_level", "enabled"}
ids := sortedInt64Keys(values)
for start := 0; start < len(ids); start += mysqlReplaceBatchSize {
end := min(start+mysqlReplaceBatchSize, len(ids))
chunk := ids[start:end]
args := make([]any, 0, len(chunk)*len(columns))
for _, skillID := range chunk {
state := values[skillID]
args = append(args, characterID, skillID, state.Level, state.Enabled)
}
if _, err := database.ExecContext(
ctx,
buildMySQLBulkInsert(table, columns, len(chunk)),
args...,
); err != nil {
return err
}
}
return nil
}
func replaceSkillTrees(ctx context.Context, database SQLDB, pointsTable, statesTable, characterID string, trees map[int]repository.SkillTreeState) error {
if _, err := database.ExecContext(ctx, "DELETE FROM "+statesTable+" WHERE character_id = ?", characterID); err != nil {
return err
}
if _, err := database.ExecContext(ctx, "DELETE FROM "+pointsTable+" WHERE character_id = ?", characterID); err != nil {
return err
}
treeIDs := make([]int, 0, len(trees))
for tree := range trees {
if tree > 0 {
treeIDs = append(treeIDs, tree)
}
}
sort.Ints(treeIDs)
pointColumns := []string{
"character_id", "tree_id", "total_sp", "remaining_sp", "total_tp", "remaining_tp", "synced_level",
}
stateColumns := []string{"character_id", "tree_id", "skill_id", "skill_level", "enabled"}
pointArgs := make([]any, 0, len(treeIDs)*len(pointColumns))
for _, tree := range treeIDs {
state := trees[tree]
pointArgs = append(pointArgs, characterID, tree,
state.Points.TotalSP, state.Points.RemainingSP,
state.Points.TotalTP, state.Points.RemainingTP, state.Points.SyncedLevel)
}
for start := 0; start < len(treeIDs); start += mysqlReplaceBatchSize {
end := min(start+mysqlReplaceBatchSize, len(treeIDs))
if _, err := database.ExecContext(
ctx,
buildMySQLBulkInsert(pointsTable, pointColumns, end-start),
pointArgs[start*len(pointColumns):end*len(pointColumns)]...,
); err != nil {
return err
}
}
// 每个树的技能状态:行数最多的就是这里(角色技能可达上百条)。
// 改前是「每棵树一条 points + 每个技能一条 states」。两张表不同,因此把
// 「按树交错」改为「先全部 points、再全部 states」结果集完全一致。
stateArgs := make([]any, 0, len(treeIDs)*8*len(stateColumns))
stateRows := 0
for _, tree := range treeIDs {
state := trees[tree]
for _, skillID := range sortedInt64Keys(state.Skills) {
skill := state.Skills[skillID]
stateArgs = append(stateArgs, characterID, tree, skillID, skill.Level, skill.Enabled)
stateRows++
}
}
for start := 0; start < stateRows; start += mysqlReplaceBatchSize {
end := min(start+mysqlReplaceBatchSize, stateRows)
if _, err := database.ExecContext(
ctx,
buildMySQLBulkInsert(statesTable, stateColumns, end-start),
stateArgs[start*len(stateColumns):end*len(stateColumns)]...,
); err != nil {
return err
}
}
return nil
}
func replaceSkillLayouts(ctx context.Context, database SQLDB, table, characterID string, layouts map[int]repository.SkillLayout) error {
if _, err := database.ExecContext(ctx, "DELETE FROM "+table+" WHERE character_id = ?", characterID); err != nil {
return err
}
columns := []string{"character_id", "tree_id", "slot_index", "skill_id"}
trees := make([]int, 0, len(layouts))
for treeID := range layouts {
trees = append(trees, treeID)
}
sort.Ints(trees)
args := make([]any, 0, len(trees)*8*len(columns))
rows := 0
for _, treeID := range trees {
layout := layouts[treeID]
slots := make([]int, 0, len(layout))
for slot := range layout {
slots = append(slots, slot)
}
sort.Ints(slots)
for _, slot := range slots {
args = append(args, characterID, treeID, slot, layout[slot])
rows++
}
}
for start := 0; start < rows; start += mysqlReplaceBatchSize {
end := min(start+mysqlReplaceBatchSize, rows)
if _, err := database.ExecContext(
ctx,
buildMySQLBulkInsert(table, columns, end-start),
args[start*len(columns):end*len(columns)]...,
); err != nil {
return err
}
}
return nil
}
func replaceSkillCommands(ctx context.Context, database SQLDB, table, characterID string, commands map[int64][]byte) error {
if _, err := database.ExecContext(ctx, "DELETE FROM "+table+" WHERE character_id = ?", characterID); err != nil {
return err
}
columns := []string{"character_id", "skill_id", "command_bytes"}
args := make([]any, 0, len(commands)*len(columns))
rows := 0
for _, skillID := range sortedInt64Keys(commands) {
command := commands[skillID]
if len(command) == 0 {
continue
}
// 保留原有的防御性复制:多行 INSERT 会把参数一直持有到 ExecContext 返回。
args = append(args, characterID, skillID, append([]byte(nil), command...))
rows++
}
for start := 0; start < rows; start += mysqlReplaceBatchSize {
end := min(start+mysqlReplaceBatchSize, rows)
if _, err := database.ExecContext(
ctx,
buildMySQLBulkInsert(table, columns, end-start),
args[start*len(columns):end*len(columns)]...,
); err != nil {
return err
}
}
return nil
}
func replaceSkillCooldowns(ctx context.Context, database SQLDB, table, characterID string, values map[int64]time.Time) error {
if _, err := database.ExecContext(ctx, "DELETE FROM "+table+" WHERE character_id = ?", characterID); err != nil {
return err
}
columns := []string{"character_id", "skill_id", "expires_at"}
args := make([]any, 0, len(values)*len(columns))
for _, skillID := range sortedInt64Keys(values) {
args = append(args, characterID, skillID, values[skillID].UTC())
}
for start := 0; start < len(values); start += mysqlReplaceBatchSize {
end := min(start+mysqlReplaceBatchSize, len(values))
if _, err := database.ExecContext(
ctx,
buildMySQLBulkInsert(table, columns, end-start),
args[start*len(columns):end*len(columns)]...,
); err != nil {
return err
}
}
return nil
}
func sortedInt64Keys[V any](values map[int64]V) []int64 {
keys := make([]int64, 0, len(values))
for key := range values {
keys = append(keys, key)
}
sort.Slice(keys, func(left, right int) bool { return keys[left] < keys[right] })
return keys
}