Files
90CNServer/server/internal/modules/dnf/repository/quest_repository.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

78 lines
2.1 KiB
Go

package repository
import (
"context"
"strings"
"time"
"longheng.io/server/internal/platform/db"
)
type QuestRepository interface {
db.Store[QuestRecord]
}
// QuestStateEntryWriter persists one high-frequency quest state without
// rewriting the character's complete quest history. Implementations must also
// advance the parent record's UpdatedAt value atomically with the entry.
type QuestStateEntryWriter interface {
SaveQuestStateEntry(
context.Context,
string,
QuestField,
int64,
QuestState,
time.Time,
) error
}
type QuestRecord struct {
CharacterID string `json:"character_id"`
States map[int64]QuestState `json:"states,omitempty"`
Progress map[int64]QuestState `json:"progress,omitempty"`
UpdatedAt time.Time `json:"updated_at,omitempty"`
}
type QuestState struct {
Status string `json:"status,omitempty"`
TriggerType byte `json:"trigger_type,omitempty"`
ProgressValue int64 `json:"progress_value,omitempty"`
RewardSelectIndex int64 `json:"reward_select_index,omitempty"`
Multiplier int64 `json:"multiplier,omitempty"`
UpdatedAt time.Time `json:"updated_at,omitempty"`
Extra map[string]string `json:"extra,omitempty"`
}
type QuestField string
const (
QuestFieldStates QuestField = "states"
QuestFieldProgress QuestField = "progress"
)
func SaveQuestFields(ctx context.Context, repo QuestRepository, record QuestRecord, fields ...QuestField) error {
return db.SaveFields(ctx, repo, record, QuestFields.Normalize, fields...)
}
func CloneQuest(record QuestRecord) QuestRecord {
record.States = cloneQuestStateMap(record.States)
record.Progress = cloneQuestStateMap(record.Progress)
return record
}
func QuestKey(record QuestRecord) string {
return strings.TrimSpace(record.CharacterID)
}
func cloneQuestStateMap(in map[int64]QuestState) map[int64]QuestState {
if len(in) == 0 {
return nil
}
out := make(map[int64]QuestState, len(in))
for key, value := range in {
value.Extra = cloneStringMap(value.Extra)
out[key] = value
}
return out
}