Files
90CNServer/server/internal/modules/dnf/skill/scene_owner_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

257 lines
8.8 KiB
Go

package skill
import (
"context"
"errors"
"reflect"
"testing"
"time"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
)
func TestSceneOwnerBackfillPersistsSeedAndPreservesCooldowns(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
if err := repositories.Skill.Save(ctx, dnfrepo.SkillRecord{
CharacterID: "77",
Cooldowns: map[int64]time.Time{46: time.Unix(1234, 0).UTC()},
}); err != nil {
t.Fatal(err)
}
owner, err := NewSceneOwner(repositories)
if err != nil {
t.Fatalf("NewSceneOwner error = %v", err)
}
seed := dnfrepo.SkillRecord{
CharacterID: "77",
Skills: map[int64]dnfrepo.SkillState{46: {Level: 1, Enabled: true}},
Points: dnfrepo.SkillPointState{TotalSP: 100, RemainingSP: 100, SyncedLevel: 1},
Layouts: map[int]dnfrepo.SkillLayout{0: {0: 46}},
}
result, persisted, err := owner.Backfill(ctx, BackfillCommand{CharacterID: "77", Seed: seed})
if err != nil || !persisted {
t.Fatalf("Backfill result=%+v persisted=%t error=%v", result, persisted, err)
}
if result.Skills[46].Level != 1 || result.Cooldowns[46].Unix() != 1234 || result.Layouts[0][0] != 46 {
t.Fatalf("Backfill result = %+v", result)
}
saved, found, err := repositories.Skill.Load(ctx, "77")
if err != nil || !found || saved.Cooldowns[46].Unix() != 1234 || saved.Skills[46].Level != 1 {
t.Fatalf("saved=%+v found=%t error=%v", saved, found, err)
}
}
func TestSceneOwnerSyncPointsPreservesSpentLedger(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedSceneSkillRecord(t, ctx, repositories)
owner, err := NewSceneOwner(repositories)
if err != nil {
t.Fatal(err)
}
result, persisted, err := owner.SyncPoints(ctx, SyncPointsCommand{
CharacterID: "77",
Target: dnfrepo.SkillPointState{
TotalSP: 150,
TotalTP: 30,
SyncedLevel: 20,
},
})
if err != nil || !persisted {
t.Fatalf("SyncPoints result=%+v persisted=%t error=%v", result, persisted, err)
}
want := dnfrepo.SkillPointState{
TotalSP: 150,
RemainingSP: 110,
TotalTP: 30,
RemainingTP: 20,
SyncedLevel: 20,
}
if result.Points != want {
t.Fatalf("points=%+v want=%+v", result.Points, want)
}
saved, _, _ := repositories.Skill.Load(ctx, "77")
if saved.Points != want {
t.Fatalf("saved points=%+v want=%+v", saved.Points, want)
}
}
func TestSceneOwnerEnsureAndSyncAlternateTreePreservesPrimary(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedSceneSkillRecord(t, ctx, repositories)
owner, err := NewSceneOwner(repositories)
if err != nil {
t.Fatal(err)
}
before, _, _ := repositories.Skill.Load(ctx, "77")
primaryBefore, _ := dnfrepo.SkillTree(before, 0)
created, persisted, err := owner.EnsureTree(ctx, EnsureTreeCommand{
CharacterID: "77",
TreeIndex: 1,
State: dnfrepo.SkillTreeState{
Skills: map[int64]dnfrepo.SkillState{46: {Level: 1, Enabled: true}},
Points: dnfrepo.SkillPointState{TotalSP: 100, RemainingSP: 90, TotalTP: 20, RemainingTP: 20, SyncedLevel: 10},
},
Layout: dnfrepo.SkillLayout{150: 46},
})
if err != nil || !persisted {
t.Fatalf("EnsureTree result=%+v persisted=%t error=%v", created, persisted, err)
}
updated, synced, err := owner.SyncPoints(ctx, SyncPointsCommand{
CharacterID: "77",
TreeIndex: 1,
Target: dnfrepo.SkillPointState{TotalSP: 150, TotalTP: 30, SyncedLevel: 20},
})
if err != nil || !synced {
t.Fatalf("SyncPoints(tree 1) result=%+v persisted=%t error=%v", updated, synced, err)
}
primaryAfter, _ := dnfrepo.SkillTree(updated, 0)
alternate, found := dnfrepo.SkillTree(updated, 1)
if !reflect.DeepEqual(primaryAfter, primaryBefore) {
t.Fatalf("alternate-tree operations changed primary: before=%+v after=%+v", primaryBefore, primaryAfter)
}
if !found || alternate.Points.RemainingSP != 140 || alternate.Points.RemainingTP != 30 || updated.Layouts[1][150] != 46 {
t.Fatalf("alternate tree=%+v layout=%+v", alternate, updated.Layouts[1])
}
}
func TestSceneOwnerEnsureBaselineRepairsEveryTreeIdempotently(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedSceneSkillRecord(t, ctx, repositories)
record, _, _ := repositories.Skill.Load(ctx, "77")
record.Skills[49] = dnfrepo.SkillState{Level: 2}
dnfrepo.SetSkillTree(&record, 1, dnfrepo.SkillTreeState{
Skills: map[int64]dnfrepo.SkillState{
46: {Level: 1, Enabled: true},
49: {Level: 3},
},
Points: dnfrepo.SkillPointState{TotalSP: 100, RemainingSP: 25, TotalTP: 20, RemainingTP: 5, SyncedLevel: 10},
})
record.Layouts[1] = dnfrepo.SkillLayout{7: 49}
if err := repositories.Skill.Save(ctx, record); err != nil {
t.Fatal(err)
}
owner, err := NewSceneOwner(repositories)
if err != nil {
t.Fatal(err)
}
updated, persisted, err := owner.EnsureBaseline(ctx, EnsureBaselineCommand{
CharacterID: "77",
TreeCount: 2,
Levels: map[uint16]int{46: 1, 48: 1, 49: 1},
})
if err != nil || !persisted {
t.Fatalf("EnsureBaseline result=%+v persisted=%t error=%v", updated, persisted, err)
}
primary, primaryFound := dnfrepo.SkillTree(updated, 0)
alternate, alternateFound := dnfrepo.SkillTree(updated, 1)
if !primaryFound || !alternateFound || primary.Skills[48].Level != 1 || !primary.Skills[48].Enabled ||
primary.Skills[49].Level != 2 || !primary.Skills[49].Enabled ||
alternate.Skills[48].Level != 1 || !alternate.Skills[48].Enabled ||
alternate.Skills[49].Level != 3 || !alternate.Skills[49].Enabled {
t.Fatalf("baseline trees primary=%+v alternate=%+v", primary, alternate)
}
if primary.Points != record.Points || alternate.Points.RemainingSP != 25 || !reflect.DeepEqual(updated.Layouts[1], dnfrepo.SkillLayout{7: 49}) {
t.Fatalf("baseline changed points/layouts: primary=%+v alternate=%+v layouts=%+v", primary.Points, alternate.Points, updated.Layouts)
}
again, persisted, err := owner.EnsureBaseline(ctx, EnsureBaselineCommand{
CharacterID: "77",
TreeCount: 2,
Levels: map[uint16]int{46: 1, 48: 1, 49: 1},
})
if err != nil || persisted || !reflect.DeepEqual(again, updated) {
t.Fatalf("idempotent EnsureBaseline result=%+v persisted=%t error=%v", again, persisted, err)
}
}
func TestSceneOwnerEnsureLayoutPersistsOnceAndKeepsConcurrentExistingLayout(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedSceneSkillRecord(t, ctx, repositories)
owner, err := NewSceneOwner(repositories)
if err != nil {
t.Fatal(err)
}
want := dnfrepo.SkillLayout{0: 46, 4: 47}
result, layout, persisted, err := owner.EnsureLayout(ctx, EnsureLayoutCommand{
CharacterID: "77",
TreeIndex: 0,
Build: func(dnfrepo.SkillRecord) (dnfrepo.SkillLayout, error) {
return want, nil
},
})
if err != nil || !persisted || !reflect.DeepEqual(layout, want) || !reflect.DeepEqual(result.Layouts[0], want) {
t.Fatalf("EnsureLayout result=%+v layout=%v persisted=%t error=%v", result, layout, persisted, err)
}
existing := dnfrepo.SkillLayout{2: 47}
saved, _, _ := repositories.Skill.Load(ctx, "77")
saved.Layouts[0] = existing
if err := repositories.Skill.Save(ctx, saved); err != nil {
t.Fatal(err)
}
result, layout, persisted, err = owner.EnsureLayout(ctx, EnsureLayoutCommand{
CharacterID: "77",
TreeIndex: 0,
Build: func(record dnfrepo.SkillRecord) (dnfrepo.SkillLayout, error) {
return record.Layouts[0], nil
},
})
if err != nil || persisted || !reflect.DeepEqual(layout, existing) || !reflect.DeepEqual(result.Layouts[0], existing) {
t.Fatalf("existing result=%+v layout=%v persisted=%t error=%v", result, layout, persisted, err)
}
}
func TestSceneOwnerEnsureLayoutBuilderFailureDoesNotPersist(t *testing.T) {
ctx := context.Background()
repositories := dnfrepomemory.NewMemoryGroup()
seedSceneSkillRecord(t, ctx, repositories)
owner, err := NewSceneOwner(repositories)
if err != nil {
t.Fatal(err)
}
wantErr := errors.New("reject scene layout")
_, _, persisted, err := owner.EnsureLayout(ctx, EnsureLayoutCommand{
CharacterID: "77",
TreeIndex: 0,
Build: func(dnfrepo.SkillRecord) (dnfrepo.SkillLayout, error) {
return nil, wantErr
},
})
if !errors.Is(err, wantErr) || persisted {
t.Fatalf("EnsureLayout persisted=%t error=%v", persisted, err)
}
saved, _, _ := repositories.Skill.Load(ctx, "77")
if len(saved.Layouts) != 0 {
t.Fatalf("failed layout persisted: %+v", saved.Layouts)
}
}
func seedSceneSkillRecord(t *testing.T, ctx context.Context, repositories dnfrepo.Group) {
t.Helper()
if err := repositories.Skill.Save(ctx, dnfrepo.SkillRecord{
CharacterID: "77",
Skills: map[int64]dnfrepo.SkillState{
46: {Level: 1, Enabled: true},
47: {Level: 1, Enabled: true},
},
Points: dnfrepo.SkillPointState{
TotalSP: 100,
RemainingSP: 60,
TotalTP: 20,
RemainingTP: 10,
SyncedLevel: 10,
},
Layouts: map[int]dnfrepo.SkillLayout{},
}); err != nil {
t.Fatal(err)
}
}