服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
227 lines
5.9 KiB
Go
227 lines
5.9 KiB
Go
package db
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import (
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"context"
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"errors"
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"time"
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"github.com/gomodule/redigo/redis"
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)
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// ErrRedisExecutorClosed 表示 Redis 执行器已关闭或未初始化。
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var ErrRedisExecutorClosed = errors.New("redis executor is closed")
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// closeRedisConnErr 在 Redis 操作本身成功时保留连接关闭错误,避免池连接异常被静默吞掉。
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func closeRedisConnErr(conn redis.Conn, err *error) {
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if conn == nil || err == nil {
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return
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}
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if closeErr := conn.Close(); closeErr != nil && *err == nil {
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*err = closeErr
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}
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}
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// RedigoOptions 配置 redigo 连接池。
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type RedigoOptions struct {
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Address string
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Password string
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DB int
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PoolSize int
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MaxActive int
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IdleTimeout time.Duration
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Timeout time.Duration
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ConnectTimeout time.Duration
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ReadTimeout time.Duration
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WriteTimeout time.Duration
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TestOnBorrowAfter time.Duration
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}
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// RedisPoolStats 描述 Redis 连接池状态。
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type RedisPoolStats struct {
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Address string `json:"address"`
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DB int `json:"db"`
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MaxIdle int `json:"max_idle"`
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MaxActive int `json:"max_active"`
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IdleTimeout time.Duration `json:"idle_timeout"`
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ActiveCount int `json:"active_count"`
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IdleCount int `json:"idle_count"`
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WaitCount int64 `json:"wait_count"`
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WaitDuration time.Duration `json:"wait_duration"`
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}
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// RedigoExecutor 用 redigo 连接池实现 RedisExecutor。
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type RedigoExecutor struct {
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options RedigoOptions
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pool *redis.Pool
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}
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// NormalizeRedigoOptions 补齐 redigo 默认连接参数。
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func NormalizeRedigoOptions(options RedigoOptions) RedigoOptions {
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if options.Address == "" {
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options.Address = "127.0.0.1:6379"
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}
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if options.PoolSize <= 0 {
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options.PoolSize = 8
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}
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if options.MaxActive <= 0 {
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options.MaxActive = options.PoolSize * 2
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}
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if options.IdleTimeout <= 0 {
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options.IdleTimeout = time.Minute
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}
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if options.Timeout <= 0 {
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options.Timeout = 2 * time.Second
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}
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if options.ConnectTimeout <= 0 {
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options.ConnectTimeout = options.Timeout
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}
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if options.ReadTimeout <= 0 {
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options.ReadTimeout = options.Timeout
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}
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if options.WriteTimeout <= 0 {
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options.WriteTimeout = options.Timeout
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}
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if options.TestOnBorrowAfter < 0 {
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options.TestOnBorrowAfter = 0
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}
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if options.TestOnBorrowAfter == 0 {
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options.TestOnBorrowAfter = time.Minute
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}
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return options
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}
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// NewRedigoExecutor 创建 redigo Redis 执行器。
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func NewRedigoExecutor(options RedigoOptions) *RedigoExecutor {
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options = NormalizeRedigoOptions(options)
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return &RedigoExecutor{options: options, pool: &redis.Pool{
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MaxIdle: options.PoolSize,
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MaxActive: options.MaxActive,
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IdleTimeout: options.IdleTimeout,
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Wait: true,
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Dial: func() (redis.Conn, error) {
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dialOptions := []redis.DialOption{
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redis.DialConnectTimeout(options.ConnectTimeout),
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redis.DialReadTimeout(options.ReadTimeout),
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redis.DialWriteTimeout(options.WriteTimeout),
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redis.DialDatabase(options.DB),
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}
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if options.Password != "" {
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dialOptions = append(dialOptions, redis.DialPassword(options.Password))
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}
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return redis.Dial("tcp", options.Address, dialOptions...)
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},
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TestOnBorrow: func(conn redis.Conn, lastUsed time.Time) error {
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if time.Since(lastUsed) < options.TestOnBorrowAfter {
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return nil
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}
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_, err := conn.Do("PING")
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return err
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},
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}}
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}
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// Do 执行单条 Redis 命令。
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func (e *RedigoExecutor) Do(ctx context.Context, command string, args ...any) (reply any, err error) {
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return nil, err
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}
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if e == nil || e.pool == nil {
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return nil, ErrRedisExecutorClosed
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}
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conn, err := e.pool.GetContext(ctx)
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if err != nil {
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return nil, err
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}
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defer closeRedisConnErr(conn, &err)
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return conn.Do(command, args...)
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}
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// DoBatch 使用同一连接批量发送 Redis 命令。
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func (e *RedigoExecutor) DoBatch(ctx context.Context, commands []RedisCommand) (err error) {
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if len(commands) == 0 {
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return nil
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}
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if ctx == nil {
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ctx = context.Background()
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}
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if err := ctx.Err(); err != nil {
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return err
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}
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if e == nil || e.pool == nil {
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return ErrRedisExecutorClosed
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}
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conn, err := e.pool.GetContext(ctx)
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if err != nil {
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return err
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}
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defer closeRedisConnErr(conn, &err)
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return RunRedigoBatch(ctx, conn, commands)
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}
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// RunRedigoBatch 在已获取的 redigo 连接上发送批量命令,并在 Flush 后完整接收响应。
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func RunRedigoBatch(ctx context.Context, conn redis.Conn, commands []RedisCommand) error {
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if len(commands) == 0 {
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return nil
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}
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if conn == nil {
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return ErrRedisExecutorClosed
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}
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sent := 0
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for _, command := range commands {
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if err := ctx.Err(); err != nil {
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return err
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}
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if command.Name == "" {
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continue
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}
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if err := conn.Send(command.Name, command.Args...); err != nil {
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return err
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}
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sent++
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}
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if sent == 0 {
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return nil
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}
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if err := conn.Flush(); err != nil {
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return err
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}
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// Flush 成功后命令可能已经被 Redis 执行;此时必须排空响应,不能再让调用方 ctx
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// 中途打断 Receive,否则异步刷盘会把已提交写误判成失败并重复入队。
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for idx := 0; idx < sent; idx++ {
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if _, err := conn.Receive(); err != nil {
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return err
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}
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}
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return nil
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}
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// PoolStats 返回连接池统计信息。
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func (e *RedigoExecutor) PoolStats() RedisPoolStats {
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if e == nil || e.pool == nil {
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return RedisPoolStats{}
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}
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stats := e.pool.Stats()
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return RedisPoolStats{
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Address: e.options.Address,
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DB: e.options.DB,
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MaxIdle: e.options.PoolSize,
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MaxActive: e.options.MaxActive,
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IdleTimeout: e.options.IdleTimeout,
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ActiveCount: stats.ActiveCount,
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IdleCount: stats.IdleCount,
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WaitCount: stats.WaitCount,
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WaitDuration: stats.WaitDuration,
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}
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}
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// Close 关闭 Redis 连接池。
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func (e *RedigoExecutor) Close() error {
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if e == nil || e.pool == nil {
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return nil
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}
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return e.pool.Close()
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}
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