Files
90CNServer/server/internal/reference/player/summary_model_gen.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

132 lines
3.6 KiB
Go

package player
// Code generated by viewgen; DO NOT EDIT.
import (
"longheng.io/server/internal/platform/readmodel"
"sort"
"strings"
"time"
)
type PlayerSummary struct {
AccountID string `json:"account_id"`
RoleID string `json:"role_id"`
Name string `json:"name"`
Level int `json:"level"`
State string `json:"state"`
Online bool `json:"online"`
Version int64 `json:"version"`
UpdatedAt time.Time `json:"updated_at"`
SavedAt time.Time `json:"saved_at,omitempty"`
}
type PlayerSummaryQuery struct {
AccountIDs []string `json:"account_ids,omitempty"`
RoleIDs []string `json:"role_ids,omitempty"`
NameContains string `json:"name_contains,omitempty"`
State string `json:"state,omitempty"`
OnlineOnly bool `json:"online_only,omitempty"`
Limit int `json:"limit,omitempty"`
}
const redisPlayerSumField = "summary"
const redisPlayerSumSet = "accounts"
const redisPlayerSumIndex = "role"
const redisPlayerSumNS = "player_summary"
func NewPlayerSummary(profile Profile) PlayerSummary {
state := strings.TrimSpace(profile.State)
return PlayerSummary{
AccountID: profile.AccountID,
RoleID: profile.RoleID,
Name: profile.Name,
Level: profile.Level,
State: state,
Online: state == "online" || state == "active",
Version: profile.Version,
UpdatedAt: profile.UpdatedAt,
SavedAt: profile.SavedAt,
}
}
func summaryMatches(summary PlayerSummary, query PlayerSummaryQuery) bool {
query.NameContains = strings.ToLower(strings.TrimSpace(query.NameContains))
if query.NameContains != "" && !strings.Contains(strings.ToLower(summary.Name), query.NameContains) {
return false
}
query.State = strings.TrimSpace(query.State)
if query.State != "" && summary.State != query.State {
return false
}
if query.OnlineOnly && !summary.Online {
return false
}
return true
}
func sortPlayerSummaries(summaries []PlayerSummary) {
sort.Slice(summaries, func(i, j int) bool {
if summaries[i].AccountID == summaries[j].AccountID {
return summaries[i].RoleID < summaries[j].RoleID
}
return summaries[i].AccountID < summaries[j].AccountID
})
}
func filterSummaries(summaries []PlayerSummary, query PlayerSummaryQuery) []PlayerSummary {
out := make([]PlayerSummary, 0, len(summaries))
for _, summary := range summaries {
if summaryMatches(summary, query) {
out = append(out, clonePlayerSummary(summary))
}
}
sortPlayerSummaries(out)
if query.Limit > 0 && len(out) > query.Limit {
out = out[:query.Limit]
}
return out
}
func clonePlayerSummary(summary PlayerSummary) PlayerSummary {
return summary
}
func normPlayerSummaryID(summary PlayerSummary) PlayerSummary {
summary.AccountID = strings.TrimSpace(summary.AccountID)
summary.RoleID = strings.TrimSpace(summary.RoleID)
return summary
}
func summaryReadOpts() readmodel.ModelOptions[PlayerSummary, PlayerSummaryQuery] {
return readmodel.ModelOptions[PlayerSummary, PlayerSummaryQuery]{
PrimaryID: func(summary PlayerSummary) string {
return summary.AccountID
},
SecondaryID: func(summary PlayerSummary) string {
return summary.RoleID
},
Normalize: normPlayerSummaryID,
Clone: clonePlayerSummary,
Match: summaryMatches,
Less: func(left, right PlayerSummary) bool {
if left.AccountID == right.AccountID {
return left.RoleID < right.RoleID
}
return left.AccountID < right.AccountID
},
QueryPrimaryIDs: func(query PlayerSummaryQuery) []string {
return query.AccountIDs
},
QuerySecondaryIDs: func(query PlayerSummaryQuery) []string {
return query.RoleIDs
},
QueryLimit: func(query PlayerSummaryQuery) int {
return query.Limit
},
}
}