服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
178 lines
5.7 KiB
Go
178 lines
5.7 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"sort"
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"longheng.io/server/internal/modules/dnf/adventuregroup"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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currentAdventureRepresentRequestLength = 2
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currentAdventureRepresentGrowMask = byte(0x0f)
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currentAdventureRepresentTypeMask = byte(0x70)
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currentAdventureRepresentType = byte(0x20)
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currentAdventureRepresentEntrySize = 52
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currentAdventureRepresentGroupOffset = 0
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currentAdventureRepresentHonorOffset = 4
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currentAdventureRepresentLevelOffset = 8
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currentAdventureRepresentIDOffset = 12
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currentAdventureRepresentNameOffset = 20
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currentAdventureRepresentNameSize = 30
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)
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// handleCurrentAdventureRepresentCharacters follows current NoPack
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// sub_C79FE0/sub_C7CC60. The request is u8 job plus the packed grow byte
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// produced by sub_26900E0(grow, 2). The success body groups matching account
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// characters by server-group byte. Its 52-byte row is specific to op1467 and
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// must not reuse the differently laid out op1340/op1403 roster record.
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func (s *Service) handleCurrentAdventureRepresentCharacters(
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session *gameSession,
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request []byte,
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) error {
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opcode := uint16(dnfenum.CmdPacketGetRepresentCharacJob)
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if len(request) != currentAdventureRepresentRequestLength ||
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request[1]¤tAdventureRepresentTypeMask != currentAdventureRepresentType ||
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!adventuregroup.ValidRepresentativeSlot(adventuregroup.RepresentativeSlot{
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Job: request[0], BaseGrow: request[1] & currentAdventureRepresentGrowMask,
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}) {
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return s.sendGameUpperFailure(session, opcode, 3)
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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state, err := s.currentAdventureSelectedState(ctx, session)
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if err != nil {
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s.logGameEvent(session, "game-adventure-represent-characters-rejected",
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"job", request[0],
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"grow", request[1]¤tAdventureRepresentGrowMask,
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"error", err)
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return s.sendGameUpperFailure(session, opcode, currentAdventureGenericFailureCode)
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}
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job := request[0]
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grow := request[1] & currentAdventureRepresentGrowMask
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body := buildCurrentAdventureRepresentCharactersBody(job, grow, state.Characters)
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s.logGameEvent(session, "game-adventure-represent-characters-send",
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"job", job,
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"grow", grow,
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"roster_count", countCurrentAdventureRepresentCharacters(job, grow, state.Characters),
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"body_len", len(body))
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return s.sendGameUpperSuccess(session, opcode, body)
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}
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func buildCurrentAdventureRepresentCharactersBody(
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job byte,
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grow byte,
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characters []dnfrepo.CharacterRecord,
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) []byte {
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grouped := make(map[byte][]dnfrepo.CharacterRecord)
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slot := adventuregroup.RepresentativeSlot{Job: job, BaseGrow: grow}
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for _, character := range characters {
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if !adventuregroup.RepresentativeCharacterEligible(character, slot, currentAdventureCharacterLevelCap) {
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continue
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}
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group := currentAdventureCharacterServerGroup(character)
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grouped[group] = append(grouped[group], character)
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}
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groups := make([]int, 0, len(grouped))
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for group := range grouped {
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groups = append(groups, int(group))
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}
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sort.Ints(groups)
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if len(groups) > 255 {
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groups = groups[:255]
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}
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var writer packetWriter
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writer.writeByte(byte(len(groups)))
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for _, groupValue := range groups {
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group := byte(groupValue)
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rows := grouped[group]
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sort.SliceStable(rows, func(left, right int) bool {
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if rows[left].Slot != rows[right].Slot {
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return rows[left].Slot < rows[right].Slot
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}
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return numericCharacterID(rows[left]) < numericCharacterID(rows[right])
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})
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if len(rows) > 255 {
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rows = rows[:255]
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}
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writer.writeByte(group)
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writer.writeByte(byte(len(rows)))
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for _, character := range rows {
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entry := make([]byte, currentAdventureRepresentEntrySize)
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writeCurrentAdventureRepresentEntry(entry, group, character)
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writer.writeBytes(entry)
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}
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}
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return writer.bytes()
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}
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func writeCurrentAdventureRepresentEntry(
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entry []byte,
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group byte,
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character dnfrepo.CharacterRecord,
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) {
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if len(entry) < currentAdventureRepresentEntrySize {
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return
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}
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entry = entry[:currentAdventureRepresentEntrySize]
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clear(entry)
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// The current row offsets and the adopted partner HonorExpert field are:
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// +0 u8 server group used by each list card
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// +4 u32 HonorExpert level
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// +8 u32 character level rendered by the "Lv%d" label
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// +12 u32 character ID sent back by op1468
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// +20 char[30] GB18030 character name
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entry[currentAdventureRepresentGroupOffset] = group
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honor, err := currentHonorExpertProgress(character)
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if err == nil {
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binary.LittleEndian.PutUint32(
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entry[currentAdventureRepresentHonorOffset:currentAdventureRepresentHonorOffset+4],
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honor.Level,
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)
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}
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binary.LittleEndian.PutUint32(
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entry[currentAdventureRepresentLevelOffset:currentAdventureRepresentLevelOffset+4],
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uint32(rosterLevel(character)),
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)
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binary.LittleEndian.PutUint32(
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entry[currentAdventureRepresentIDOffset:currentAdventureRepresentIDOffset+4],
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uint32(numericCharacterID(character)),
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)
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name := currentAdventureInfoRosterNameBytes(character.Name)
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copy(
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entry[currentAdventureRepresentNameOffset:currentAdventureRepresentNameOffset+currentAdventureRepresentNameSize],
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name,
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)
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}
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func countCurrentAdventureRepresentCharacters(
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job byte,
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grow byte,
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characters []dnfrepo.CharacterRecord,
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) int {
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count := 0
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slot := adventuregroup.RepresentativeSlot{Job: job, BaseGrow: grow}
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for _, character := range characters {
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if adventuregroup.RepresentativeCharacterEligible(character, slot, currentAdventureCharacterLevelCap) {
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count++
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}
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}
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return count
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}
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func currentAdventureCharacterServerGroup(character dnfrepo.CharacterRecord) byte {
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value := numericCharacterStatValue(character, "server_group_id")
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if value < 0 || value > 255 {
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return 0
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}
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return byte(value)
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}
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