Files
90CNServer/server/internal/services/dnfbridge/altar_quest_drop_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

314 lines
12 KiB
Go

package dnfbridge
import (
"context"
"os"
"reflect"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfquest "longheng.io/server/internal/modules/dnf/quest"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func TestCurrentDungeonAltarQuestMonsterDropAutomaticallyRetriesTransactionFailureOnce(t *testing.T) {
service, session, runtime, _, connection := prepareCurrentDungeonAltarRuntimeTest(t)
queue := newFakeCurrentDungeonDeathTimerQueue()
service.gameplayTimers = queue
service.questCatalog = currentDungeonAltarQuestDropTestCatalog(t)
service.pvfItemCatalog = &pvfDungeonDropCatalog{
source: bridgePVFSource{},
itemCache: map[uint32]dungeonDropItemDefinition{
4363: {
ItemID: 4363, Kind: dungeonDropItemStackable, StackableType: "[quest]",
StackLimit: 999, SlotStart: 177, SlotEnd: 232,
},
},
}
// Freeze the real quest-5651 altar monster identity into the server-owned
// sequence while retaining the compact one-room runtime fixture.
runtime.Dungeon.ID = 11006
runtime.Request.DungeonID = 11006
runtime.altar.boundMonsters[0].MonsterCode = 56004
repositories, ok := service.repositoryGroup()
if !ok {
t.Fatal("repository group unavailable")
}
seededCharacter, found, err := repositories.Character.Load(context.Background(), "99")
if err != nil || !found {
t.Fatalf("load character for reward isolation found=%t err=%v", found, err)
}
seededCharacter.Stats["exp"] = 54321
seededCharacter.Stats["gold"] = 12345
if err := repositories.Character.Save(context.Background(), seededCharacter); err != nil {
t.Fatal(err)
}
if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
CharacterID: "99",
States: map[int64]dnfrepo.QuestState{
5651: {Status: "active"},
},
}); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(context.Background(), dnfrepo.InventoryRecord{
CharacterID: "99",
Slots: map[string]dnfrepo.ItemStack{},
}); err != nil {
t.Fatal(err)
}
availableRepositories := repositories
unavailableRepositories := repositories
unavailableRepositories.CharacterSettlement = nil
service.repositoryProvider = func() (dnfrepo.Group, bool) { return unavailableRepositories, true }
if err := service.handleCurrentDungeonAltarReady(session, nil); err != nil {
t.Fatal(err)
}
queue.fire(queue.task(t, 0), false)
var sequence uint16
for candidate, owner := range runtime.altar.activeSequences {
if owner.MonsterCode != 56004 {
t.Fatalf("sequence=%d monster=%d", candidate, owner.MonsterCode)
}
sequence = candidate
}
if sequence == 0 {
t.Fatal("altar monster sequence missing")
}
body := []byte{1, byte(sequence), byte(sequence >> 8)}
beforeFailure := connection.write.Len()
if err := service.handleCurrentDungeonAltarDeaths(session, body); err != nil {
t.Fatal(err)
}
if connection.write.Len() != beforeFailure {
t.Fatalf("failed transaction emitted packets: %x", connection.write.Bytes()[beforeFailure:])
}
if _, active := runtime.altar.activeSequences[sequence]; !active {
t.Fatal("failed quest-drop transaction permanently retired sequence")
}
retryTask := queue.task(t, 1)
if retryTask.delay != currentDungeonAltarQuestDropRetryDelay {
t.Fatalf("quest-drop retry delay=%s want=%s", retryTask.delay, currentDungeonAltarQuestDropRetryDelay)
}
pending := runtime.altar.questDropRetry
if pending == nil || len(pending.Sequences) != 1 || pending.Sequences[0] != sequence ||
len(pending.Deaths) != 1 || pending.Deaths[0].Sequence != sequence || pending.Version == 0 {
t.Fatalf("quest-drop retry was not frozen: %+v", pending)
}
service.repositoryProvider = func() (dnfrepo.Group, bool) { return availableRepositories, true }
characterBefore, found, err := availableRepositories.Character.Load(context.Background(), "99")
if err != nil || !found {
t.Fatalf("load character before death found=%t err=%v", found, err)
}
nextObjectKeyBefore := runtime.NextObjectKey
beforeSuccess := connection.write.Len()
if err := service.fireCurrentDungeonAltarQuestDropRetry(
session,
runtime,
runtime.lifecycleToken+1,
pending.Room,
pending.Version,
retryTask.name,
queue.Now(),
); err != nil {
t.Fatal(err)
}
if connection.write.Len() != beforeSuccess {
t.Fatalf("stale lifecycle retry emitted packet: %x", connection.write.Bytes()[beforeSuccess:])
}
if _, active := runtime.altar.activeSequences[sequence]; !active {
t.Fatal("stale lifecycle retry retired sequence")
}
queue.fire(retryTask, false)
if _, active := runtime.altar.activeSequences[sequence]; active {
t.Fatal("server-owned retry did not retire sequence")
}
if _, retired := runtime.altar.retiredSequences[sequence]; !retired {
t.Fatal("server-owned retry did not record retired sequence")
}
if runtime.altar.questDropRetry != nil || runtime.altar.questDropRetryTimerName != "" {
t.Fatalf("successful server retry remained armed: pending=%+v timer=%q",
runtime.altar.questDropRetry, runtime.altar.questDropRetryTimerName)
}
stream := connection.write.Bytes()[beforeSuccess:]
itemUpdates := 0
for len(stream) != 0 {
packet, rest := splitGameServerUpperPacket(t, stream)
if packet.Header.Classification == 0 && packet.Header.MsgID == uint16(dnfenum.CmdPacketWalkoutPartyMember) {
itemUpdates++
} else if packet.Header.Classification != 0 || packet.Header.MsgID != currentDungeonAltarDifficultyUIMsgID {
t.Fatalf("altar quest death emitted unsupported ordinary reward packet: class=%d msg=%d body=%x",
packet.Header.Classification, packet.Header.MsgID, packet.Body)
}
stream = rest
}
if itemUpdates != 1 {
t.Fatalf("quest item update packets=%d", itemUpdates)
}
inventory, found, err := availableRepositories.Inventory.Load(context.Background(), "99")
if err != nil || !found {
t.Fatalf("load inventory found=%t err=%v", found, err)
}
stack := inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 177)]
if stack.ItemID != 4363 || stack.Count != 1 {
t.Fatalf("quest-5651 item stack=%+v", stack)
}
characterAfter, found, err := availableRepositories.Character.Load(context.Background(), "99")
if err != nil || !found {
t.Fatalf("load character after death found=%t err=%v", found, err)
}
if !reflect.DeepEqual(characterAfter.Stats, characterBefore.Stats) {
t.Fatalf("altar task-drop path changed ordinary character rewards: before=%v after=%v", characterBefore.Stats, characterAfter.Stats)
}
if characterAfter.Stats["exp"] != 54321 || characterAfter.Stats["gold"] != 12345 ||
runtime.settlementMonsterExperienceTotal != 0 {
t.Fatalf("altar task-drop path granted ordinary exp/gold: stats=%v monster_exp_total=%d",
characterAfter.Stats, runtime.settlementMonsterExperienceTotal)
}
if runtime.DropOwner != nil || runtime.NextObjectKey != nextObjectKeyBefore {
t.Fatalf("altar task-drop path created ordinary ground drops: owner=%+v next=%d want_next=%d",
runtime.DropOwner, runtime.NextObjectKey, nextObjectKeyBefore)
}
beforeStale := connection.write.Len()
queue.fire(retryTask, true)
if connection.write.Len() != beforeStale {
t.Fatalf("stale completed retry emitted packet: %x", connection.write.Bytes()[beforeStale:])
}
inventory, found, err = availableRepositories.Inventory.Load(context.Background(), "99")
if err != nil || !found || inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 177)].Count != 1 {
t.Fatalf("stale completed retry duplicated quest item: inventory=%+v found=%t err=%v", inventory, found, err)
}
beforeDuplicate := connection.write.Len()
if err := service.handleCurrentDungeonAltarDeaths(session, body); err != nil {
t.Fatal(err)
}
if connection.write.Len() != beforeDuplicate {
t.Fatalf("duplicate sequence emitted packet: %x", connection.write.Bytes()[beforeDuplicate:])
}
inventory, found, err = availableRepositories.Inventory.Load(context.Background(), "99")
if err != nil || !found || inventory.Slots[currentCeraShopInventorySlotKey(dnfrepo.MainInventoryListType, 177)].Count != 1 {
t.Fatalf("duplicate sequence granted quest item twice: inventory=%+v found=%t err=%v", inventory, found, err)
}
}
func TestCurrentDungeonAltarQuestDropBatchesMaximumDeathListIntoOneTransaction(t *testing.T) {
service, session, runtime, _, _ := prepareCurrentDungeonAltarRuntimeTest(t)
service.questCatalog = currentDungeonAltarQuestDropTestCatalog(t)
repositories, ok := service.repositoryGroup()
if !ok {
t.Fatal("repository group unavailable")
}
if err := repositories.Quest.Save(context.Background(), dnfrepo.QuestRecord{
CharacterID: "99",
States: map[int64]dnfrepo.QuestState{
999999: {Status: "active"},
},
}); err != nil {
t.Fatal(err)
}
counter := &countingCurrentDungeonAltarSettlement{base: repositories.CharacterSettlement}
repositories.CharacterSettlement = counter
service.repositoryProvider = func() (dnfrepo.Group, bool) { return repositories, true }
deaths := make([]currentDungeonAltarDeathSequence, 0, currentDungeonAltarMaximumDeathSequences)
for sequence := uint16(1); sequence <= currentDungeonAltarMaximumDeathSequences; sequence++ {
deaths = append(deaths, currentDungeonAltarDeathSequence{
Sequence: sequence,
Owner: currentDungeonAltarSequenceOwner{
RoomGeneration: runtime.altar.Room.Generation,
RoundGeneration: 2,
RoomKey: runtime.altar.Room.Key,
MonsterCode: 56004,
QuestDropSeed: uint32(sequence),
},
})
}
if err := service.commitCurrentDungeonAltarQuestDropsLocked(session, runtime, deaths); err != nil {
t.Fatal(err)
}
if counter.calls != 1 {
t.Fatalf("maximum op255 batch transactions=%d want=1", counter.calls)
}
if len(runtime.altar.questDropResults) != currentDungeonAltarMaximumDeathSequences {
t.Fatalf("cached no-drop results=%d want=%d", len(runtime.altar.questDropResults), currentDungeonAltarMaximumDeathSequences)
}
for _, death := range deaths {
if result, found := runtime.altar.questDropResults[death.Sequence]; !found || !result.Delivered || len(result.Body) != 0 {
t.Fatalf("sequence=%d cached result=%+v found=%t", death.Sequence, result, found)
}
}
}
func TestRealScriptPVFQuest5651UsesTypeOneEnemyRewardItem(t *testing.T) {
pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
if pvfPath == "" {
pvfPath = os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
}
if pvfPath == "" {
t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE or DNF_WORLDMAP_REAL_PVF_SMOKE to verify quest 5651")
}
archive, err := platformpvf.Open(pvfPath)
if err != nil {
t.Fatal(err)
}
index, err := dnfpvf.Build(context.Background(), archive, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
if err != nil {
t.Fatal(err)
}
catalog, err := dnfquest.Load(context.Background(), index)
if err != nil {
t.Fatal(err)
}
definition, found := catalog.Find(5651)
if !found {
t.Fatal("real quest 5651 missing")
}
for _, entry := range definition.EnemyRewardItems {
if entry.EnemyType == 1 && entry.EnemyCode == 56004 && entry.ItemID == 4363 && entry.DropRate == 100 {
return
}
}
t.Fatalf("quest 5651 enemy reward rows=%+v", definition.EnemyRewardItems)
}
type countingCurrentDungeonAltarSettlement struct {
base dnfrepo.CharacterSettlementUnitOfWork
calls int
}
func (counter *countingCurrentDungeonAltarSettlement) WithinCharacterSettlement(
ctx context.Context,
characterID string,
apply func(dnfrepo.Group) error,
) error {
counter.calls++
return counter.base.WithinCharacterSettlement(ctx, characterID, apply)
}
func currentDungeonAltarQuestDropTestCatalog(t *testing.T) *dnfquest.Catalog {
t.Helper()
source := bridgePVFSource{
dnfquest.DefaultList: "5651 `altar_5651.qst`\n",
"n_quest/altar_5651.qst": "[grade]\n`[normal]`\n" +
"[type]\n`[seeking]`\n" +
"[int data]\n4363 1\n" +
"[enemy reward item]\n56004 1 11006 -1 4363 1 100 999\n[/enemy reward item]\n",
}
index, err := dnfpvf.Build(context.Background(), source, dnfpvf.BuildOptions{Lists: []string{dnfquest.DefaultList}})
if err != nil {
t.Fatal(err)
}
catalog, err := dnfquest.Load(context.Background(), index)
if err != nil {
t.Fatal(err)
}
return catalog
}