服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
182 lines
7.7 KiB
Go
182 lines
7.7 KiB
Go
package dnfbridge
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import (
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"context"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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dnfrepomemory "longheng.io/server/internal/modules/dnf/repository/memory"
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)
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// 礼包(赛丽亚商店开箱)的奖励里同样会有无色小晶块 / 灵魂,必须落账号共享仓。
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//
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// 这条路的事务回调一直拿得到账号仓记录,却用 `_ dnfrepo.AccountInventoryRepository`
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// 丢掉了 —— 与翻牌那次同一形态。统一入口见 account_shared_grant.go。
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// cubePackageTestCatalog 造一个"开箱即得 20 个无色小晶块"的礼包。
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//
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// ⚠️ 无色小晶块的 .stk **故意不声明 `[stack limit]`**,与线上 Script.pvf 一致
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// (2026-09-21 用 pvfcat 核对:12 个道具全部没有 [stack limit])。这不是细节:
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// 若给个 999,而账号格已经有 43890,唯一入库原语会按"容器内同 id 已超上限"正确拒绝,
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// 整份奖励退回角色背包 —— 那测的就不是本路径了。
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func cubePackageTestCatalog(t *testing.T) *pvfDungeonDropCatalog {
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t.Helper()
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source := dungeonDropCatalogTestSource{
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"monster/monster.lst": "",
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"stackable/stackable.lst": "500 `cash/cube_package.stk`\n3037 `material/cubepiece_clear.stk`\n",
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"equipment/equipment.lst": "",
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"stackable/cash/cube_package.stk": "[stackable type]\n`[usable cera package]`\n[stack limit]\n100\n[expiration date]\n`2028-08-16 06:00:00`\n[package data]\n3037 20\n[/package data]\n",
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"stackable/material/cubepiece_clear.stk": "[stackable type]\n`[material]` 2\n",
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}
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catalog, err := newPVFDungeonDropCatalog(source)
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if err != nil {
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t.Fatal(err)
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}
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return catalog
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}
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func openCubePackageForTest(t *testing.T, catalog *pvfDungeonDropCatalog) dnfrepo.Group {
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t.Helper()
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ctx := context.Background()
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "19", AccountID: "account-1"}); err != nil {
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t.Fatal(err)
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}
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// 现场形态:账号晶体仓里已经堆着 43890 个无色。
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if err := repositories.AccountInventory.Save(ctx, dnfrepo.AccountInventoryRecord{
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AccountID: "account-1",
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Slots: map[string]dnfrepo.ItemStack{"0:358": {ItemID: 3037, Count: 43890}},
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}); err != nil {
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t.Fatal(err)
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}
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sourceStack := dnfrepo.ItemStack{ItemID: 500, Count: 2}
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sourceEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, 75, sourceStack)
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sourceStack.RawEntry = append([]byte(nil), sourceEntry.data[:]...)
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{"0:75": sourceStack},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{
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options: options{
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accountID: "account-1",
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gameUpperHeader: gameUpperHeaderChannel13,
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gameUpperBodyCodec: gameUpperBodyCodecPlain,
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},
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pvfItemCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
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session := &gameSession{conn: connection, connID: "cera-package-cube-test", selectedCharacterID: 19}
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketOpenCerapackage),
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currentCeraPackageTestRequestBody(75),
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); err != nil {
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t.Fatal(err)
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}
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return repositories
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}
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// 开箱得到无色小晶块 → 并进账号晶体仓 0:358,背包里一个都不许有;礼包本身照旧被消耗。
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//
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// ⚠️ 注意这个用例必须断言**溯源标记**,不能只断言数量:
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// 开箱成功后 handleCurrentCeraPackageOpen 会重建 list-0,而重建里跑着 P4 的收敛兜底
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// (inventory.MigrateAccountSharedSlots)—— 就算这里没接统一入口,兜底也会把这 20 个
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// 从背包搬进账号格,数量对得上、背包也是空的。两种情况唯一的区别是**账号行由谁写**:
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//
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// · 接了统一入口 → 礼包路径自己写账号行,Extra 带 source=cera_package
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// · 只靠兜底 → 账号行是原有的那一行被合并,Extra 保持原样
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//
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// 所以下面同时断言 Extra,这个用例才真的钉住了本路径的修复。
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func TestCurrentCeraPackageRoutesCubeRewardIntoAccountCell(t *testing.T) {
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ctx := context.Background()
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repositories := openCubePackageForTest(t, cubePackageTestCatalog(t))
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account, found, err := repositories.AccountInventory.Load(ctx, "account-1")
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if err != nil || !found {
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t.Fatalf("load account inventory found=%t err=%v", found, err)
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}
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stack, exists := account.Slots["0:358"]
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if !exists || stack.ItemID != 3037 || stack.Count != 43910 {
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t.Fatalf("account crystal cell=%+v want 3037x43910 (43890 + the 20 from the package)", stack)
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}
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if stack.Extra["source"] != "cera_package" || stack.Extra["last_grant_source"] != "cera_package" {
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t.Fatalf("account row provenance=%+v want source=cera_package: the package path must write the row itself, not leave it to the login sweep", stack.Extra)
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}
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inventory, found, err := repositories.Inventory.Load(ctx, "19")
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if err != nil || !found {
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t.Fatalf("load inventory found=%t err=%v", found, err)
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}
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for key, stack := range inventory.Slots {
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if stack.ItemID == 3037 {
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t.Fatalf("the cube reward must not sit in the backpack: %s=%+v", key, stack)
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}
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}
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if source := inventory.Slots["0:75"]; source.ItemID != 500 || source.Count != 1 {
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t.Fatalf("package source after=%+v want 500x1 (one of the two was consumed)", source)
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}
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}
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// 行为保持:普通奖励(600)照旧落角色背包,账号仓不因这次开箱新增行。
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func TestCurrentCeraPackageLeavesOrdinaryRewardsInTheBag(t *testing.T) {
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ctx := context.Background()
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catalog := mustCurrentCeraPackageTestCatalog(t)
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repositories := dnfrepomemory.NewMemoryGroup()
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if err := repositories.Character.Save(ctx, dnfrepo.CharacterRecord{CharacterID: "19", AccountID: "account-1"}); err != nil {
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t.Fatal(err)
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}
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if err := repositories.AccountInventory.Save(ctx, dnfrepo.AccountInventoryRecord{AccountID: "account-1", Slots: map[string]dnfrepo.ItemStack{}}); err != nil {
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t.Fatal(err)
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}
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sourceStack := dnfrepo.ItemStack{ItemID: 500, Count: 1}
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sourceEntry := currentItemListEntryFromStack(dnfrepo.MainInventoryListType, 75, sourceStack)
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sourceStack.RawEntry = append([]byte(nil), sourceEntry.data[:]...)
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if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{
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CharacterID: "19",
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Slots: map[string]dnfrepo.ItemStack{"0:75": sourceStack},
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}); err != nil {
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t.Fatal(err)
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}
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connection := &bufferConn{}
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service := &Service{
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options: options{
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accountID: "account-1",
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gameUpperHeader: gameUpperHeaderChannel13,
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gameUpperBodyCodec: gameUpperBodyCodecPlain,
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},
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pvfItemCatalog: catalog,
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repositoryProvider: func() (dnfrepo.Group, bool) { return repositories, true },
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}
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service.gameplayTimers = newFakeCurrentDungeonDeathTimerQueue()
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session := &gameSession{conn: connection, connID: "cera-package-ordinary-test", selectedCharacterID: 19}
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if err := service.handleGameCommand(
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session,
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byte(dnfenum.GameCmdCommand),
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uint16(dnfenum.CmdPacketOpenCerapackage),
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currentCeraPackageTestRequestBody(75, currentCeraPackageChoice{ItemID: 700, Option: 9}),
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); err != nil {
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t.Fatal(err)
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}
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inventory, _, err := repositories.Inventory.Load(ctx, "19")
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if err != nil {
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t.Fatal(err)
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}
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if got := inventory.Slots["0:121"]; got.ItemID != 600 || got.Count != 3 {
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t.Fatalf("ordinary reward must stay in the backpack: %+v", got)
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}
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account, _, err := repositories.AccountInventory.Load(ctx, "account-1")
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if err != nil {
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t.Fatal(err)
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}
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if len(account.Slots) != 0 {
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t.Fatalf("an ordinary package must not add account rows: %+v", account.Slots)
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}
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}
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