服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
89 lines
2.9 KiB
Go
89 lines
2.9 KiB
Go
package dnfbridge
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import (
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"testing"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestDungeonRuntimeContainsDeathOwnerObjectKey(t *testing.T) {
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currentMonsterKey := uint32(407)
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currentRoom := dungeonDeathOwnerTestRoom(
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[]runtimeDungeonMonster{{ObjectKey: currentMonsterKey, State: runtimeDungeonMonsterAnnounced}},
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nil,
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)
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previousMonsterKey := uint32(402)
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previousFriendlyAPCKey := uint32(405)
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previousHostileAPCKey := uint32(406)
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previousUnannouncedAPCKey := uint32(412)
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previousHostileReference := worldmap.HostileReference{Kind: worldmap.HostileAICharacter, Index: 0}
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previousRoom := dungeonDeathOwnerTestRoom(
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[]runtimeDungeonMonster{{ObjectKey: previousMonsterKey, State: runtimeDungeonMonsterDefeated}},
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[]runtimeDungeonExtendedActor{
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{
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Kind: runtimeDungeonActorAICharacter,
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ObjectKey: previousFriendlyAPCKey,
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State: runtimeDungeonMonsterAnnounced,
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},
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{
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Kind: runtimeDungeonActorAICharacter,
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ObjectKey: previousHostileAPCKey,
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HostileReference: &previousHostileReference,
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State: runtimeDungeonMonsterAnnounced,
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},
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{
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Kind: runtimeDungeonActorAICharacter,
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ObjectKey: previousUnannouncedAPCKey,
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State: runtimeDungeonMonsterPlanned,
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},
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},
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)
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runtime := &runtimeDungeonState{
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Room: currentRoom,
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Rooms: map[runtimeDungeonRoomKey]*runtimeDungeonRoomVisit{
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{X: 3, Y: 1, MapID: 57880}: {Room: currentRoom},
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{X: 4, Y: 1, MapID: 57879}: {Room: previousRoom},
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},
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}
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tests := []struct {
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name string
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objectKey uint32
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want bool
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}{
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{name: "current room actor", objectKey: currentMonsterKey, want: true},
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{name: "previous room friendly APC", objectKey: previousFriendlyAPCKey, want: true},
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{name: "previous room monster", objectKey: previousMonsterKey, want: false},
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{name: "previous room hostile APC", objectKey: previousHostileAPCKey, want: false},
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{name: "previous room unannounced APC", objectKey: previousUnannouncedAPCKey, want: false},
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{name: "unknown object", objectKey: 65000, want: false},
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{name: "zero object", objectKey: 0, want: false},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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if got := dungeonRuntimeContainsDeathOwnerObjectKey(runtime, test.objectKey); got != test.want {
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t.Fatalf("owner object key %d accepted=%t want=%t", test.objectKey, got, test.want)
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}
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})
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}
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}
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func dungeonDeathOwnerTestRoom(
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monsters []runtimeDungeonMonster,
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extendedActors []runtimeDungeonExtendedActor,
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) *runtimeDungeonRoom {
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room := &runtimeDungeonRoom{
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monsters: monsters,
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byObjectKey: make(map[uint32]int, len(monsters)),
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extendedActors: extendedActors,
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extendedByObjectKey: make(map[uint32]int, len(extendedActors)),
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}
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for index, monster := range monsters {
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room.byObjectKey[monster.ObjectKey] = index
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}
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for index, actor := range extendedActors {
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room.extendedByObjectKey[actor.ObjectKey] = index
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}
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return room
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}
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