Files
90CNServer/server/internal/services/dnfbridge/dungeon_death_owner_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

89 lines
2.9 KiB
Go

package dnfbridge
import (
"testing"
"longheng.io/server/internal/modules/dnf/worldmap"
)
func TestDungeonRuntimeContainsDeathOwnerObjectKey(t *testing.T) {
currentMonsterKey := uint32(407)
currentRoom := dungeonDeathOwnerTestRoom(
[]runtimeDungeonMonster{{ObjectKey: currentMonsterKey, State: runtimeDungeonMonsterAnnounced}},
nil,
)
previousMonsterKey := uint32(402)
previousFriendlyAPCKey := uint32(405)
previousHostileAPCKey := uint32(406)
previousUnannouncedAPCKey := uint32(412)
previousHostileReference := worldmap.HostileReference{Kind: worldmap.HostileAICharacter, Index: 0}
previousRoom := dungeonDeathOwnerTestRoom(
[]runtimeDungeonMonster{{ObjectKey: previousMonsterKey, State: runtimeDungeonMonsterDefeated}},
[]runtimeDungeonExtendedActor{
{
Kind: runtimeDungeonActorAICharacter,
ObjectKey: previousFriendlyAPCKey,
State: runtimeDungeonMonsterAnnounced,
},
{
Kind: runtimeDungeonActorAICharacter,
ObjectKey: previousHostileAPCKey,
HostileReference: &previousHostileReference,
State: runtimeDungeonMonsterAnnounced,
},
{
Kind: runtimeDungeonActorAICharacter,
ObjectKey: previousUnannouncedAPCKey,
State: runtimeDungeonMonsterPlanned,
},
},
)
runtime := &runtimeDungeonState{
Room: currentRoom,
Rooms: map[runtimeDungeonRoomKey]*runtimeDungeonRoomVisit{
{X: 3, Y: 1, MapID: 57880}: {Room: currentRoom},
{X: 4, Y: 1, MapID: 57879}: {Room: previousRoom},
},
}
tests := []struct {
name string
objectKey uint32
want bool
}{
{name: "current room actor", objectKey: currentMonsterKey, want: true},
{name: "previous room friendly APC", objectKey: previousFriendlyAPCKey, want: true},
{name: "previous room monster", objectKey: previousMonsterKey, want: false},
{name: "previous room hostile APC", objectKey: previousHostileAPCKey, want: false},
{name: "previous room unannounced APC", objectKey: previousUnannouncedAPCKey, want: false},
{name: "unknown object", objectKey: 65000, want: false},
{name: "zero object", objectKey: 0, want: false},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
if got := dungeonRuntimeContainsDeathOwnerObjectKey(runtime, test.objectKey); got != test.want {
t.Fatalf("owner object key %d accepted=%t want=%t", test.objectKey, got, test.want)
}
})
}
}
func dungeonDeathOwnerTestRoom(
monsters []runtimeDungeonMonster,
extendedActors []runtimeDungeonExtendedActor,
) *runtimeDungeonRoom {
room := &runtimeDungeonRoom{
monsters: monsters,
byObjectKey: make(map[uint32]int, len(monsters)),
extendedActors: extendedActors,
extendedByObjectKey: make(map[uint32]int, len(extendedActors)),
}
for index, monster := range monsters {
room.byObjectKey[monster.ObjectKey] = index
}
for index, actor := range extendedActors {
room.extendedByObjectKey[actor.ObjectKey] = index
}
return room
}