Files
90CNServer/server/internal/services/dnfbridge/dungeon_mission_check_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

108 lines
3.7 KiB
Go

package dnfbridge
import (
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
"longheng.io/server/internal/modules/dnf/worldmap"
)
func TestHandleDungeonMissionCheckSuccessRecognizesCompletedTutorialWithoutInventingReward(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{
job: "12",
dungeonReference: tutorialScopeKnightFDungeonReference,
mapDirectory: tutorialScopeKnightFMapDirectory,
})
if err := runtime.Session.CompleteCurrentRoom(); err != nil {
t.Fatal(err)
}
runtime.bossDieCheckAccepted = true
conn := &bufferConn{}
session := &gameSession{
conn: conn,
connID: "op560-deferred-test",
selectedCharacterID: 99,
dungeon: dungeonSessionState{runtime: runtime},
}
request, err := dnfproto.BuildChannelPacket(
uint16(dnfenum.CmdPacketDungeonMissionCheckSuccess),
nil,
0,
dnfproto.DefaultChannelClassification,
)
if err != nil {
t.Fatal(err)
}
if err := service.handleGameUpper(session, request); err != nil {
t.Fatal(err)
}
if conn.write.Len() != 0 {
t.Fatalf("op560 without reward source emitted invented response=%x", conn.write.Bytes())
}
if session.dungeon.runtime != runtime || !runtime.bossDieCheckAccepted {
t.Fatalf("deferred op560 changed runtime owner=%p accepted=%t", session.dungeon.runtime, runtime.bossDieCheckAccepted)
}
if status := runtime.Session.Snapshot().Run.Status; status != worldmap.DungeonRunCompleted {
t.Fatalf("deferred op560 changed run status=%s", status)
}
}
func TestHandleDungeonMissionCheckSuccessRejectsMalformedOrWrongClass(t *testing.T) {
tests := []struct {
name string
body []byte
classification byte
}{
{name: "non-empty body", body: []byte{0}, classification: dnfproto.DefaultChannelClassification},
{name: "wrong class", classification: 0},
}
for _, test := range tests {
t.Run(test.name, func(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{})
conn := &bufferConn{}
session := &gameSession{conn: conn, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
request, err := dnfproto.BuildChannelPacket(
uint16(dnfenum.CmdPacketDungeonMissionCheckSuccess),
test.body,
0,
test.classification,
)
if err != nil {
t.Fatal(err)
}
if err := service.handleGameUpper(session, request); err != nil {
t.Fatal(err)
}
if conn.write.Len() != 0 || session.dungeon.runtime != runtime {
t.Fatalf("rejected op560 wrote=%x runtime=%p", conn.write.Bytes(), session.dungeon.runtime)
}
if status := runtime.Session.Snapshot().Run.Status; status != worldmap.DungeonRunActive {
t.Fatalf("rejected op560 status=%s want=%s", status, worldmap.DungeonRunActive)
}
})
}
}
func TestHandleDungeonMissionCheckSuccessDefersGenericActiveDungeonWithoutMutation(t *testing.T) {
service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{
omitTutorialFlag: true,
})
conn := &bufferConn{}
session := &gameSession{conn: conn, selectedCharacterID: 99, dungeon: dungeonSessionState{runtime: runtime}}
before := runtime.Session.Snapshot()
if err := service.handleDungeonMissionCheckSuccess(session, nil); err != nil {
t.Fatal(err)
}
after := runtime.Session.Snapshot()
if conn.write.Len() != 0 || session.dungeon.runtime != runtime {
t.Fatalf("generic op560 wrote=%x runtime=%p", conn.write.Bytes(), session.dungeon.runtime)
}
if after.Run.Status != before.Run.Status || after.Scene.Cleared != before.Scene.Cleared ||
len(after.Scene.DefeatedObjects) != len(before.Scene.DefeatedObjects) {
t.Fatalf("generic op560 mutated dungeon before=%+v after=%+v", before, after)
}
}