服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
74 lines
1.7 KiB
Go
74 lines
1.7 KiB
Go
package dnfbridge
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import (
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"context"
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"sync"
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)
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// reserveCurrentDungeonQuestProgress allocates a monotonically increasing
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// persistence token. Every queued quest/inventory mutation for one connection
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// runs in this order, preventing stale snapshots from overwriting newer state.
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func reserveCurrentDungeonQuestProgress(session *gameSession) uint64 {
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if session == nil {
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return 0
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}
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session.questProgressMu.Lock()
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defer session.questProgressMu.Unlock()
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if session.questProgressCond == nil {
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session.questProgressCond = sync.NewCond(&session.questProgressMu)
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}
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session.questProgressQueued++
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if session.questProgressQueued == 0 {
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session.questProgressQueued++
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}
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session.questProgressWG.Add(1)
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return session.questProgressQueued
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}
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func runCurrentDungeonQuestProgressOrdered(session *gameSession, sequence uint64, run func()) {
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if session == nil || sequence == 0 {
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if run != nil {
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run()
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}
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return
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}
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defer session.questProgressWG.Done()
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session.questProgressMu.Lock()
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if session.questProgressCond == nil {
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session.questProgressCond = sync.NewCond(&session.questProgressMu)
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}
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for sequence != session.questProgressPersisted+1 {
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session.questProgressCond.Wait()
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}
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session.questProgressMu.Unlock()
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if run != nil {
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run()
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}
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session.questProgressMu.Lock()
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session.questProgressPersisted = sequence
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session.questProgressCond.Broadcast()
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session.questProgressMu.Unlock()
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}
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func waitGameSessionQuestProgress(ctx context.Context, session *gameSession) error {
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if session == nil {
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return nil
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}
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if ctx == nil {
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ctx = context.Background()
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}
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done := make(chan struct{})
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go func() {
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session.questProgressWG.Wait()
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close(done)
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}()
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select {
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case <-done:
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return nil
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case <-ctx.Done():
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return ctx.Err()
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}
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}
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