服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
190 lines
6.6 KiB
Go
190 lines
6.6 KiB
Go
package dnfbridge
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import (
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"bytes"
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"encoding/binary"
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"testing"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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"longheng.io/server/internal/modules/dnf/worldmap"
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)
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func TestNormalizeLegacyGameBodyStoryPauseStrictTransportBoundary(t *testing.T) {
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semantic := []byte{1, 2}
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cloned := append(append([]byte(nil), semantic...), 0xde, 0xad, 0xbe, 0xef)
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got := normalizeLegacyGameBody(uint16(dnfenum.CmdPacketDungeonEventStoryPause), cloned)
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if !bytes.Equal(got, semantic) {
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t.Fatalf("normalized op191 body=%x want=%x", got, semantic)
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}
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if &got[0] == &cloned[0] {
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t.Fatal("normalized op191 body aliases transport packet")
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}
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for _, body := range [][]byte{semantic, make([]byte, 16), make([]byte, 5)} {
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got = normalizeLegacyGameBody(uint16(dnfenum.CmdPacketDungeonEventStoryPause), body)
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if !bytes.Equal(got, body) || len(got) != len(body) {
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t.Fatalf("op191 boundary len=%d normalized to len=%d body=%x", len(body), len(got), got)
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}
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}
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}
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func TestHandleCurrentDungeonStoryPauseSendsOwnedCurrentOp170(t *testing.T) {
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connection := &bufferConn{}
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service := &Service{}
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session := &gameSession{
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conn: connection,
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selectedCharacterID: 19,
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dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
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Character: dnfrepo.CharacterRecord{CharacterID: "19"},
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Session: &worldmap.DungeonSession{},
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}},
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}
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if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 2}); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if len(rest) != 0 {
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t.Fatalf("unexpected trailing packet bytes=%x", rest)
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}
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if packet.Header.Classification != 0 || packet.Header.MsgID != currentDungeonStoryPauseMsgID {
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t.Fatalf("op170 header class=%d msg=%d", packet.Header.Classification, packet.Header.MsgID)
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}
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if len(packet.Body) != currentDungeonStoryPauseResponseSize ||
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binary.LittleEndian.Uint16(packet.Body[0:2]) != 19 ||
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packet.Body[2] != 1 || packet.Body[3] != 2 {
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t.Fatalf("op170 body=%x", packet.Body)
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}
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}
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func TestHandleCurrentDungeonStoryPauseSendsTutorialUserStateAfterReadyResumeOnce(t *testing.T) {
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service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{})
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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selectedCharacterID: 99,
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dungeon: dungeonSessionState{runtime: runtime},
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postStartMapPlayerStateSent: true,
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currentFinishLoadingStateSent: true,
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}
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if err := service.handleCurrentDungeonStoryPause(session, []byte{0, 1}); err != nil {
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t.Fatal(err)
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}
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first, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if first.Header.Classification != 0 || first.Header.MsgID != currentDungeonStoryPauseMsgID ||
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!bytes.Equal(first.Body, []byte{99, 0, 0, 1}) || len(rest) != 0 {
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t.Fatalf("tutorial pause op170=%+v body=%x rest=%x", first.Header, first.Body, rest)
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}
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connection.write.Reset()
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if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
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t.Fatal(err)
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}
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resume, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if resume.Header.Classification != 0 || resume.Header.MsgID != currentDungeonStoryPauseMsgID ||
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!bytes.Equal(resume.Body, []byte{99, 0, 1, 1}) {
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t.Fatalf("tutorial resume op170=%+v body=%x", resume.Header, resume.Body)
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}
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userState, rest := splitGameServerUpperPacket(t, rest)
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if userState.Header.Classification != 0 ||
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userState.Header.MsgID != uint16(dnfenum.CmdPacketNotifyUserState) ||
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!bytes.Equal(userState.Body, []byte{1, 99, 0, currentDungeonPlayerUserState}) ||
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len(rest) != 0 || !runtime.tutorialInitialUserStateSent {
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t.Fatalf("tutorial deferred op3=%+v body=%x rest=%x sent=%t",
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userState.Header, userState.Body, rest, runtime.tutorialInitialUserStateSent)
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}
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connection.write.Reset()
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if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
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t.Fatal(err)
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}
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replay, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if replay.Header.MsgID != currentDungeonStoryPauseMsgID || len(rest) != 0 {
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t.Fatalf("tutorial resumed replay sent trailing user state=%x", rest)
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}
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}
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func TestHandleCurrentDungeonStoryPauseDoesNotSendTutorialUserStateBeforeSceneReady(t *testing.T) {
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service, runtime := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{})
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connection := &bufferConn{}
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session := &gameSession{
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conn: connection,
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selectedCharacterID: 99,
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dungeon: dungeonSessionState{runtime: runtime},
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}
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if err := service.handleCurrentDungeonStoryPause(session, []byte{1, 1}); err != nil {
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t.Fatal(err)
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}
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packet, rest := splitGameServerUpperPacket(t, connection.write.Bytes())
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if packet.Header.MsgID != currentDungeonStoryPauseMsgID || len(rest) != 0 ||
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runtime.tutorialInitialUserStateSent {
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t.Fatalf("unready tutorial op191 sent user state packet=%+v rest=%x sent=%t",
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packet.Header, rest, runtime.tutorialInitialUserStateSent)
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}
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}
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func TestHandleCurrentDungeonStoryPauseRejectsOpaqueMalformedAndUnowned(t *testing.T) {
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tests := []struct {
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name string
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body []byte
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session *gameSession
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}{
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{
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name: "opaque protected body",
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body: make([]byte, 16),
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session: &gameSession{
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selectedCharacterID: 19,
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dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
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Character: dnfrepo.CharacterRecord{CharacterID: "19"},
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Session: &worldmap.DungeonSession{},
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}},
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},
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},
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{
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name: "invalid state",
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body: []byte{2, 0},
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session: &gameSession{
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selectedCharacterID: 19,
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dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
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Character: dnfrepo.CharacterRecord{CharacterID: "19"},
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Session: &worldmap.DungeonSession{},
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}},
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},
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},
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{
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name: "invalid request type",
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body: []byte{1, 3},
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session: &gameSession{
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selectedCharacterID: 19,
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dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
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Character: dnfrepo.CharacterRecord{CharacterID: "19"},
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Session: &worldmap.DungeonSession{},
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}},
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},
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},
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{
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name: "runtime owner mismatch",
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body: []byte{0, 1},
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session: &gameSession{
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selectedCharacterID: 19,
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dungeon: dungeonSessionState{runtime: &runtimeDungeonState{
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Character: dnfrepo.CharacterRecord{CharacterID: "20"},
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Session: &worldmap.DungeonSession{},
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}},
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},
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},
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}
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for _, test := range tests {
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t.Run(test.name, func(t *testing.T) {
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connection := &bufferConn{}
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test.session.conn = connection
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if err := (&Service{}).handleCurrentDungeonStoryPause(test.session, test.body); err != nil {
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t.Fatal(err)
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}
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if connection.write.Len() != 0 {
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t.Fatalf("blocked op191 wrote=%x", connection.write.Bytes())
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}
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})
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}
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}
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