Files
90CNServer/server/internal/services/dnfbridge/dungeon_tower_of_despair_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

155 lines
5.6 KiB
Go

package dnfbridge
import (
"bytes"
"context"
"encoding/binary"
"fmt"
"os"
"testing"
"longheng.io/server/internal/modules/dnf/adventuregroup"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
"longheng.io/server/internal/modules/dnf/worldmap"
platformpvf "longheng.io/server/internal/platform/pvf"
)
// Tower of Despair floors listed in the PVF [npc layer] section make the client
// wait for op347 before it accepts op29. Without it the loading gate stays shut.
func TestRealScriptPVFDespairNPCEntry(t *testing.T) {
path := os.Getenv("DNF_WORLDMAP_REAL_PVF_SMOKE")
if path == "" {
t.Skip("set DNF_WORLDMAP_REAL_PVF_SMOKE to verify native despair NPC entry")
}
archive, err := platformpvf.Open(path)
if err != nil {
t.Fatal(err)
}
ctx := context.Background()
table, err := worldmap.LoadSource(ctx, archive, worldmap.Options{CompactRuntime: true})
if err != nil {
t.Fatal(err)
}
resolver, err := worldmap.NewResolver(table)
if err != nil {
t.Fatal(err)
}
monsters, err := newPVFDungeonMonsterCatalog(archive)
if err != nil {
t.Fatal(err)
}
aiCharacters, err := newPVFDungeonAICharacterCatalog(archive)
if err != nil {
t.Fatal(err)
}
adventure, err := adventuregroup.LoadComplete(ctx, archive)
if err != nil {
t.Fatal(err)
}
for _, floor := range []int64{9, 10, 11, 20, 30, 40, 50, 60, 70, 80, 90, 100} {
t.Run(fmt.Sprint(floor), func(t *testing.T) {
service, old := prepareTutorialScopeRuntime(t, tutorialScopeFixtureOptions{disableTutorial: true, singleMonster: true})
service.initialEquipmentArchive = archive
service.adventureGroupTable = adventure
service.worldMapTable, service.worldMapResolver = table, resolver
service.dungeonMonsterTable, service.dungeonAICharacterTable = monsters, aiCharacters
repositories, _ := service.repositoryGroup()
character := old.Character
character.Level = 90
character.Stats["tower_despair_floor"] = floor
if err := repositories.Character.Save(ctx, character); err != nil {
t.Fatal(err)
}
// The adventure-group level is derived from the character roster by
// currentAccountAdventureGroupSummary, so the account needs no extra
// metadata here.
if err := repositories.Account.Save(ctx, dnfrepo.AccountRecord{AccountID: character.AccountID,
Metadata: map[string]string{}}); err != nil {
t.Fatal(err)
}
if err := repositories.Inventory.Save(ctx, dnfrepo.InventoryRecord{CharacterID: "99",
Slots: map[string]dnfrepo.ItemStack{"0:121": {ItemID: 4473, Count: 5}}}); err != nil {
t.Fatal(err)
}
enableTownMoveSkillProjection(t, service, repositories, "99")
conn := &bufferConn{}
session := &gameSession{conn: conn, selectedCharacterID: 99, enterSelectDungeonContextSent: true}
bindDungeonSelectorOriginForTestAt(t, service, session, 7, 3, 474, 234)
request := make([]byte, 21)
binary.LittleEndian.PutUint32(request, 11008)
binary.LittleEndian.PutUint16(request[9:11], 0xffff)
if err := service.handleDungeonSelectUpper(session, request); err != nil {
t.Fatal(err)
}
info, opponent, start := -1, -1, -1
for i, packet := range splitAllCurrentGameServerUpperPackets(t, conn.write.Bytes()) {
if packet.Header.Classification != 0 {
continue
}
switch packet.Header.MsgID {
case 28:
info = i
if got := binary.LittleEndian.Uint32(packet.Body); got != uint32(11007+floor) {
t.Fatalf("floor skipped: dungeon=%d", got)
}
case 347:
if opponent >= 0 {
t.Fatal("duplicate NPC initialization")
}
opponent = i
assertNativeDespairSelfOpponent(t, packet.Body)
case 29:
start = i
case 348:
t.Fatal("entry fabricated a tower clear")
}
}
if info < 0 || start <= info {
t.Fatalf("entry missing: op28=%d op29=%d wire=%x", info, start, conn.write.Bytes())
}
if floor%10 == 0 && floor < 100 {
if opponent <= info || opponent >= start {
t.Fatalf("native loading gate remains closed: op28=%d op347=%d op29=%d", info, opponent, start)
}
} else if opponent >= 0 {
t.Fatal("ordinary floor received NPC initialization")
}
after, _, _ := repositories.Character.Load(ctx, "99")
inventory, _, _ := repositories.Inventory.Load(ctx, "99")
if after.Stats["tower_despair_floor"] != floor || inventory.Slots["0:121"].Count != 4 {
t.Fatalf("entry changed progression or consumed wrong ticket count: floor=%d inventory=%+v", after.Stats["tower_despair_floor"], inventory.Slots)
}
conn.write.Reset()
if err := service.handleDungeonSelectUpper(session, request); err != nil {
t.Fatal(err)
}
for _, packet := range splitAllCurrentGameServerUpperPackets(t, conn.write.Bytes()) {
if packet.Header.Classification == 0 && (packet.Header.MsgID == 28 || packet.Header.MsgID == 29 || packet.Header.MsgID == 347) {
t.Fatal("duplicate select reset native loading or opponent state")
}
}
retried, _, _ := repositories.Inventory.Load(ctx, "99")
if retried.Slots["0:121"].Count != 4 {
t.Fatal("duplicate select consumed another ticket")
}
})
}
}
// Follow the current EXE reader's wire offsets, including all three u32-sized
// string lengths and all 26 equipment slots. An empty name selects sub_17F0950.
func assertNativeDespairSelfOpponent(t *testing.T, body []byte) {
t.Helper()
if len(body) != 129 || body[0] != 1 {
t.Fatalf("invalid active opponent packet: %x", body)
}
for _, offset := range []int{1, 8, 120} {
if binary.LittleEndian.Uint32(body[offset:]) != 0 {
t.Fatalf("native self-opponent requires empty string at %d", offset)
}
}
if !bytes.Equal(body[1:], make([]byte, 128)) {
t.Fatal("native self-opponent contains invented descriptor data")
}
}