Files
90CNServer/server/internal/services/dnfbridge/dungeon_tutorial_basic_action.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

75 lines
2.3 KiB
Go

package dnfbridge
import (
"fmt"
"longheng.io/server/internal/modules/dnf/worldmap"
)
func (s *Service) configurePVFTutorialBasicActionRoom(
dungeon worldmap.Dungeon,
scene worldmap.DungeonRoomScene,
room *runtimeDungeonRoom,
) ([]dungeonTutorialBasicActionEvidence, error) {
if room == nil || !dungeon.Metadata.TutorialDungeon.Set || dungeon.Metadata.TutorialDungeon.Value != 1 {
return nil, nil
}
catalog, ready := s.dungeonTutorialScriptCatalog()
if !ready {
return nil, nil
}
targets := catalog.BasicActionMonsterDestroyTargets(scene.Map.Map.ID)
for _, target := range targets {
if target.MonsterIndex < 0 || target.MonsterIndex >= len(scene.Monsters) ||
scene.Monsters[target.MonsterIndex].MonsterID != target.MonsterID {
return nil, fmt.Errorf("tutorial basic-action target mismatch: map=%d monster_index=%d monster_id=%d",
scene.Map.Map.ID, target.MonsterIndex, target.MonsterID)
}
monster, err := room.MarkMonsterNonBlocking(target.MonsterIndex)
if err != nil {
return nil, err
}
if monster.Reference.Kind != worldmap.HostileMonster || monster.Reference.Index != target.MonsterIndex ||
monster.Spawn.MonsterID != target.MonsterID {
return nil, fmt.Errorf("tutorial basic-action runtime target mismatch: map=%d monster_index=%d monster_id=%d",
scene.Map.Map.ID, target.MonsterIndex, target.MonsterID)
}
}
return targets, nil
}
func (s *Service) applyPVFTutorialBasicActionRoomToSession(
session *gameSession,
runtime *runtimeDungeonState,
scene worldmap.DungeonRoomScene,
source string,
) (int, error) {
if runtime == nil || runtime.Session == nil || runtime.Room == nil {
return 0, nil
}
references := runtime.Room.NonBlockingMonsterReferences()
applied := 0
for _, reference := range references {
removed, err := runtime.Session.MarkHostileNonBlocking(reference)
if err != nil {
return applied, err
}
if removed {
applied++
}
}
if applied != 0 {
current, _ := runtime.Session.Scene()
s.logGameEvent(session, "game-dungeon-tutorial-basic-action-nonblocking-applied",
"dungeon_id", runtime.Dungeon.ID,
"maze_index", runtime.MazeIndex,
"room", scene.Coordinate.String(),
"map_id", scene.Map.Map.ID,
"scripted_target_count", applied,
"blocking_hostile_count", len(current.BlockingHostiles),
"room_cleared", current.Cleared,
"source", source)
}
return applied, nil
}