Files
90CNServer/server/internal/services/dnfbridge/expert_job_actor_refresh.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

111 lines
3.8 KiB
Go

package dnfbridge
import (
"context"
"fmt"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// currentSendExpertJobActorRefresh republishes the current actor's mode-0 record
// so the client picks up a sub-profession change immediately.
//
// Why this is required, and why it must happen BEFORE op205:
//
// The mode-0 record is the only packet that carries the sub-profession: current
// EXE sub_2009160 -> sub_2003F20 reads one u8 (type) plus one u32 (experience)
// and stores the type at the actor profile record's +0x368. op205 itself never
// writes that field - its handler only keeps byte0 in the native manager and uses
// the type as a switch discriminant.
//
// The op205 continuation for professions 2 and 4 (sub_322E590) starts with
//
// iVar = FUN_03a4c1a0();
// if (*(int *)(iVar + 0x368) == 0) goto skip; // nothing is built while it is zero
//
// so an acquisition announced mid-session lands on a record that still says "no
// profession" and the client builds neither the profession UI nor its acquisition
// feedback - the state only appeared after a relogin, when mode 0 ran before op205.
// Refreshing the record first makes the announcement work the way the login path
// already does.
//
// A give-up needs the same refresh with type 0: it clears +0x368, which is also
// what lets a later re-acquisition be a real 0 -> N transition again.
func (s *Service) currentSendExpertJobActorRefresh(ctx context.Context, session *gameSession, character dnfrepo.CharacterRecord) error {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return nil
}
if ctx == nil {
ctx = context.Background()
}
if character.CharacterID == "" {
// Reload the durable record so the refresh always projects the committed
// state (a give-up calls this with an empty record on purpose).
loadedID, _, loaded, hasCharacter := s.selectedCharacterForEnter(ctx, session)
if loadedID != session.selectedCharacterID || !hasCharacter {
return nil
}
character = loaded
}
charName := character.Name
body, err := s.buildCurrentSceneObjectListBodyForSessionInContextStrict(
ctx,
session,
session.selectedCharacterID,
charName,
character,
true,
currentTownActorOwnerContext(session),
)
if err != nil {
return fmt.Errorf("build expert-job actor refresh: %w", err)
}
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketSetUDPIPPort), body, 0); err != nil {
return err
}
// Same-area peers hold this character's actor too, so their copies of the
// record need the same profession state; otherwise the profession row stays
// stale for everyone else until they re-enter the area.
peerCount := 0
if s.onlinePlayers != nil {
charID := session.selectedCharacterID
for _, peer := range s.onlinePlayers.PeersInSameArea(charID) {
if peer.Session == nil || peer.Session.conn == nil {
continue
}
peerOwner := currentTownRemoteActorOwnerContext(peer.Session, charID)
if peerOwner == currentSceneObjectContext {
continue
}
peerBody, peerErr := s.buildCurrentSceneObjectListBodyForSessionInContextStrict(
ctx,
session,
charID,
charName,
character,
true,
peerOwner,
)
if peerErr == nil {
peerErr = s.sendGameUpperRawClass(peer.Session, uint16(dnfenum.CmdPacketSetUDPIPPort), peerBody, 0)
}
if peerErr != nil {
continue
}
peerCount++
}
}
s.logGameEvent(session, "game-expert-job-actor-record-refresh-sent",
"char_id", session.selectedCharacterID,
"expert_job_type", currentSceneExpertJobType(character, true),
"expert_job_exp", currentSceneExpertJobExperience(character, true),
"peer_count", peerCount,
"body_len", len(body),
"reason", "mode0_is_the_only_carrier_of_the_actor_sub_profession_field")
return nil
}