Files
90CNServer/server/internal/services/dnfbridge/expert_job_recipe_learning.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

145 lines
5.8 KiB
Go

package dnfbridge
import (
"context"
"errors"
"fmt"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfexpertjob "longheng.io/server/internal/modules/dnf/expertjob"
dnfinventory "longheng.io/server/internal/modules/dnf/inventory"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
type currentExpertJobRecipeLearningResult struct {
JobType byte
RecipeID int64
Remaining int64
}
func (s *Service) handleCurrentExpertJobRecipeLearning(session *gameSession, body []byte) (bool, error) {
request, err := dnfinventory.DecodeUseStackableRequest(body)
if err != nil {
return false, nil
}
catalog, err := s.currentExpertJobCatalog()
if err != nil {
s.logGameEvent(session, "game-expert-job-recipe-catalog-unavailable", "error", err)
return false, nil
}
jobType, _, recipe := catalog.RecipeJob(int64(request.ItemCode))
if !recipe {
return false, nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
result, err := s.commitCurrentExpertJobRecipeLearning(ctx, session, request)
if err != nil {
code := byte(13)
if errors.Is(err, dnfexpertjob.ErrLevelTooLow) {
code = 14
}
if sendErr := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketUseStackable), buildCurrentExpertJobRecipeLearningErrorBody(code, request.ListType, request.InstanceValue, request.ItemCode), dnfproto.DefaultChannelClassification); sendErr != nil {
return true, sendErr
}
s.logGameEvent(session, "game-expert-job-recipe-learning-rejected", "job_type", jobType, "recipe", request.ItemCode, "slot", request.SlotIndex, "error", err, "error_code", code)
return true, nil
}
if err := s.sendGameUpperRawClass(session, uint16(dnfenum.CmdPacketUseStackable), buildCurrentExpertJobRecipeLearningSuccessBody(request.SlotIndex, request.ListType, request.InstanceValue, request.ItemCode), dnfproto.DefaultChannelClassification); err != nil {
return true, err
}
if err := s.sendSelectedCurrentContainerListsRefresh(session, "expert_job_recipe_learning_after_ack"); err != nil {
return true, err
}
if err := s.sendCurrentExpertJobInfoFromRepository(session, result.JobType, true); err != nil {
return true, err
}
s.logGameEvent(session, "game-expert-job-recipe-learning-committed", "job_type", result.JobType, "recipe", result.RecipeID, "slot", request.SlotIndex, "remaining", result.Remaining)
return true, nil
}
func (s *Service) commitCurrentExpertJobRecipeLearning(ctx context.Context, session *gameSession, request dnfinventory.UseStackableRequest) (currentExpertJobRecipeLearningResult, error) {
catalog, _, owner, accountID, characterID, err := s.currentExpertJobMutationContext(session)
if err != nil {
return currentExpertJobRecipeLearningResult{}, err
}
recipeJobType, _, ok := catalog.RecipeJob(int64(request.ItemCode))
if !ok {
return currentExpertJobRecipeLearningResult{}, dnfexpertjob.ErrRecipeUnavailable
}
var result currentExpertJobRecipeLearningResult
err = owner.LearnRecipe(ctx, dnfexpertjob.Command{
AccountID: accountID,
CharacterID: characterID,
UpdatedAt: s.gameplayNow(),
Project: func(assets *dnfexpertjob.Assets) (dnfexpertjob.Changes, error) {
jobType, experience, stateErr := currentExpertJobCharacterState(assets.Character)
if stateErr != nil || jobType != recipeJobType {
return dnfexpertjob.Changes{}, dnfexpertjob.ErrJobUnsupported
}
config, configured := catalog.Config(jobType)
if !configured {
return dnfexpertjob.Changes{}, dnfexpertjob.ErrJobUnsupported
}
canLearn := config.CanLearn(experience, int64(request.ItemCode))
if jobType == dnfexpertjob.EnchanterType {
if enchanter, ok := catalog.Enchanter(); ok {
if recipe, found := enchanter.CardRecipes[int64(request.ItemCode)]; found {
canLearn = config.Level(experience) >= recipe.RequiredLevel
}
}
}
if !canLearn {
return dnfexpertjob.Changes{}, dnfexpertjob.ErrLevelTooLow
}
if request.ListType != dnfrepo.MainInventoryListType || request.SlotIndex < 0 {
return dnfexpertjob.Changes{}, dnfexpertjob.ErrRecipeUnavailable
}
key := currentCeraShopInventorySlotKey(request.ListType, request.SlotIndex)
stack, found := assets.Inventory.Slots[key]
if !found || stack.ItemID != int64(request.ItemCode) || stack.Count <= 0 || currentNPCShopItemLocked(stack) {
return dnfexpertjob.Changes{}, dnfexpertjob.ErrRecipeUnavailable
}
stack.Count--
if stack.Count == 0 {
delete(assets.Inventory.Slots, key)
} else {
entry := currentItemListEntryFromStack(request.ListType, request.SlotIndex, stack)
stack.RawEntry = append([]byte(nil), entry.data[:]...)
assets.Inventory.Slots[key] = stack
}
if assets.Character.Stats == nil {
assets.Character.Stats = make(map[string]int64)
}
assets.Character.Stats[currentExpertJobRecipeStatKey(jobType, int64(request.ItemCode))] = 1
result = currentExpertJobRecipeLearningResult{JobType: jobType, RecipeID: int64(request.ItemCode), Remaining: stack.Count}
return dnfexpertjob.Changes{Character: true, Inventory: true}, nil
},
})
if err != nil {
return currentExpertJobRecipeLearningResult{}, fmt.Errorf("learn expert job recipe item=%d: %w", request.ItemCode, err)
}
return result, nil
}
func buildCurrentExpertJobRecipeLearningSuccessBody(slot int16, listType byte, instanceValue, itemCode int32) []byte {
w := packetWriter{}
w.writeByte(1)
w.writeUint16(uint16(slot))
w.writeByte(listType)
w.writeUint32(uint32(instanceValue))
w.writeUint32(uint32(itemCode))
return w.bytes()
}
func buildCurrentExpertJobRecipeLearningErrorBody(errorCode, listType byte, instanceValue, itemCode int32) []byte {
w := packetWriter{}
w.writeByte(0)
w.writeByte(errorCode)
w.writeByte(listType)
w.writeUint32(uint32(instanceValue))
w.writeUint32(uint32(itemCode))
return w.bytes()
}