Files
90CNServer/server/internal/services/dnfbridge/game_select_scene_runtime_gates.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

175 lines
6.3 KiB
Go

package dnfbridge
import (
"context"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func (s *Service) sendRuntimeFinishLoadingGateOnce(session *gameSession, source string) error {
if session.selectedCharacterID == 0 {
s.logPacketEvent("game-upper-runtime-finish-loading-gate-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"reason", "character_not_selected")
return nil
}
if session.runtimeFinishLoadingGateSent || session.sceneBootstrapTailSent {
s.logPacketEvent("game-upper-runtime-finish-loading-gate-skipped",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"runtime_gate_sent", session.runtimeFinishLoadingGateSent,
"scene_tail_sent", session.sceneBootstrapTailSent,
"reason", "already_sent")
return nil
}
if err := s.sendRuntimeSceneReadySequence(session, source+"_scene_ready"); err != nil {
return err
}
// 当前 NoPack 在 120 黑名单被动 ACK 后只继续心跳;按 DOVE 顺序补安全场景前置、851 HUD-ready,再补最小 37 门闩。
if err := s.sendUpperFinishLoadingGate(session, source); err != nil {
return err
}
session.runtimeFinishLoadingGateSent = true
return nil
}
func (s *Service) sendRuntimeSceneReadySequence(session *gameSession, source string) error {
s.logPacketEvent("game-upper-runtime-scene-bootstrap-send",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"packet_count", len(longHengSceneBootstrapBeforeHudPackets),
"reason", "dove_scene_bootstrap_sanitized_before_hud")
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
for _, packet := range longHengSceneBootstrapBeforeHudPackets {
body := packet.body
if packet.kind == csharpCurrentSceneObjectListKind {
body = s.buildCurrentSceneObjectListBodyForSession(ctx, session, 0, "", dnfrepo.CharacterRecord{}, false)
}
if err := s.sendCSharpSelectInitPacket(session, packet, body); err != nil {
return err
}
}
// The actor-bound post-start-map stage owns the complete item-list
// bootstrap. This fallback scene-ready path must not replay the containers.
if err := s.sendSelectedSceneUserInfo23Refresh(session, source); err != nil {
return err
}
return nil
}
func (s *Service) sendRuntimeAfterBlacklistSeedOnce(session *gameSession, source string) error {
if session == nil || !session.postStartMapPlayerStateSent {
if session != nil {
s.logPacketEvent("game-upper-request-blacklist-runtime-seed-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"reason", "wait_for_current_op29_and_post_start_map_player_state")
}
return nil
}
if session.runtimeAfterBlacklistSent {
s.logPacketEvent("game-upper-request-blacklist-runtime-seed-skipped",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"reason", "already_sent")
return nil
}
packets := longHengSceneRuntimeAfterBlacklistSafePrefixPackets()
s.logPacketEvent("game-upper-request-blacklist-runtime-seed-send",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"packet_count", len(packets),
"reason", "mcp_current_handlers_release_runtime_op9_noop_filter_op22_op356_class1_exit")
session.runtimeAfterBlacklistSent = true
for idx, packet := range packets {
if err := s.sendCSharpSelectInitPacket(session, packet, packet.body); err != nil {
s.logPacketEvent("game-upper-request-blacklist-runtime-seed-send-failed",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"packet_index", idx,
"msg_id", packet.msgID,
"classification", packet.class,
"body_len", len(packet.body),
"error", err)
return err
}
}
s.logPacketEvent("game-upper-request-blacklist-runtime-seed-finished",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"packet_count", len(packets))
// class0/op2 mode3 is intentionally not replayed here. The current EXE
// routes it through the personal-information panel and that panel must only
// open after a user action.
return nil
}
func (s *Service) sendUpperContentsPlayInfoGate(session *gameSession, source string) error {
s.logPacketEvent("game-upper-contents-play-info-gate-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"source", source,
"char_id", session.selectedCharacterID,
"msg_id", uint16(dnfenum.CmdPacketContentsPlayInfo),
"classification", 0,
"reason", "dove_scene_flow_has_no_s2c_704_and_current_client_opens_side_panel")
return nil
}
func (s *Service) handleGameFpsDevideCollect(session *gameSession, body []byte) error {
s.logPacketEvent("game-legacy-fps-devide-collect-received",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"char_id", session.selectedCharacterID,
"body_len", len(body))
if session.selectedCharacterID == 0 {
s.logPacketEvent("game-legacy-fps-devide-collect-gate-deferred",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"body_len", len(body),
"reason", "character_not_selected")
return nil
}
if session.fpsFinishLoadingGateSent {
s.logPacketEvent("game-legacy-fps-devide-collect-gate-skipped",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"char_id", session.selectedCharacterID,
"body_len", len(body),
"reason", "already_sent")
return nil
}
if session.sceneBootstrapTailSent {
s.logPacketEvent("game-legacy-fps-devide-collect-gate-skipped",
"conn_id", session.connID,
"channel_id", session.channel.ID,
"char_id", session.selectedCharacterID,
"body_len", len(body),
"reason", "scene_bootstrap_already_sent")
return nil
}
// 旧 DOVE 没有当前 1426 样本;实测 NoPack 已到运行期 FPS 采集但仍停在选角层时,用它作为更晚的加载完成门闩。
if err := s.sendUpperFinishLoadingGate(session, "legacy_1426_fps_devide_collect"); err != nil {
return err
}
session.fpsFinishLoadingGateSent = true
return nil
}