Files
90CNServer/server/internal/services/dnfbridge/game_wire_concurrency_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

131 lines
3.5 KiB
Go

package dnfbridge
import (
"encoding/binary"
"fmt"
"sync"
"sync/atomic"
"testing"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
)
func TestConcurrentGameTransportSendsPreserveWireSequence(t *testing.T) {
const sendCount = 128
conn := &bufferConn{}
service := &Service{}
session := &gameSession{conn: conn, connID: "transport-concurrency"}
runConcurrentGameSends(t, sendCount, func(index int) error {
return service.sendGame(session, 1, uint16(300+index), []byte{byte(index)})
})
stream := conn.write.Bytes()
for want := uint32(0); want < sendCount; want++ {
if len(stream) < dnfproto.MinTCPFrameSize {
t.Fatalf("transport frame %d is missing: remaining=%d", want, len(stream))
}
frameLength := int(binary.LittleEndian.Uint16(stream[2:4]))
if frameLength > len(stream) {
t.Fatalf("transport frame %d length=%d remaining=%d", want, frameLength, len(stream))
}
records, err := dnfproto.ParseLatestGameTCPRecords(stream[:frameLength])
if err != nil {
t.Fatalf("parse transport frame %d: %v", want, err)
}
if len(records) != 1 {
t.Fatalf("transport frame %d records=%d want=1", want, len(records))
}
if got := records[0].TransportHeader.Sequence; got != want {
t.Fatalf("transport wire sequence=%d want=%d", got, want)
}
stream = stream[frameLength:]
}
if len(stream) != 0 {
t.Fatalf("transport stream has %d trailing bytes", len(stream))
}
if got := session.sequence; got != sendCount {
t.Fatalf("transport session sequence=%d want=%d", got, sendCount)
}
}
func TestConcurrentGameUpperSendsPreserveWireSequence(t *testing.T) {
const sendCount = 128
conn := &bufferConn{}
service := &Service{options: options{
gameUpperHeader: gameUpperHeaderChannel13,
gameUpperBodyCodec: gameUpperBodyCodecPlain,
}}
session := &gameSession{conn: conn, connID: "upper-concurrency"}
runConcurrentGameSends(t, sendCount, func(index int) error {
return service.sendGameUpperRawClassNoCodec(
session,
uint16(300+index),
[]byte{byte(index)},
dnfproto.DefaultChannelClassification,
)
})
stream := conn.write.Bytes()
for want := uint16(0); want < sendCount; want++ {
packet, rest := splitGameServerUpperPacket(t, stream)
if got := packet.Header.Seq; got != want {
t.Fatalf("upper wire sequence=%d want=%d", got, want)
}
stream = rest
}
if len(stream) != 0 {
t.Fatalf("upper stream has %d trailing bytes", len(stream))
}
if got := session.upperSeq; got != sendCount {
t.Fatalf("upper session sequence=%d want=%d", got, sendCount)
}
}
func TestGamePacketLogSequenceIsAtomic(t *testing.T) {
const logCount = 256
service := &Service{}
session := &gameSession{connID: "packet-log-concurrency"}
runConcurrentGameSends(t, logCount, func(index int) error {
service.logGamePacket(session, "SEND", "concurrency-test", []byte{byte(index)})
return nil
})
if got := atomic.LoadUint64(&session.packetSeq); got != logCount {
t.Fatalf("packet log sequence=%d want=%d", got, logCount)
}
}
func runConcurrentGameSends(t *testing.T, count int, send func(index int) error) {
t.Helper()
start := make(chan struct{})
errors := make(chan error, count)
var group sync.WaitGroup
group.Add(count)
for index := 0; index < count; index++ {
index := index
go func() {
defer group.Done()
<-start
if err := send(index); err != nil {
errors <- fmt.Errorf("send %d: %w", index, err)
}
}()
}
close(start)
group.Wait()
close(errors)
for err := range errors {
t.Error(err)
}
if t.Failed() {
t.FailNow()
}
}