Files
90CNServer/server/internal/services/dnfbridge/gameplay_module_avatar_option_change.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

81 lines
3.1 KiB
Go

package dnfbridge
import (
"context"
"longheng.io/server/internal/modules/dnf/alignedcmd"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
func avatarOptionChangeGameplayModule() gameplayModuleDefinition {
opcode := uint16(dnfenum.CmdPacketAvatarOptionChange)
return gameplayModuleDefinition{
Name: "avatar-option-change",
LegacyHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
return service.handleCurrentAvatarOptionChange(session, request.Body)
},
},
UpperHandlers: map[uint16]gameplayHandler{
opcode: func(service *Service, session *gameSession, request gameplayRequest) error {
if !requireDefaultGameplayClassification(service, session, request, "game-avatar-option-change-blocked", "current_exe_class1_op459_required") {
return nil
}
return service.handleCurrentAvatarOptionChange(session, request.Body)
},
},
}
}
func (s *Service) handleCurrentAvatarOptionChange(session *gameSession, body []byte) error {
request, err := parseCurrentAvatarOptionChangeRequest(body)
if err == nil && (session == nil || session.selectedCharacterID == 0) {
err = errCurrentAvatarOptionChangeUnavailable
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
if err == nil {
var catalog *pvfDungeonDropCatalog
catalog, err = s.currentPVFItemCatalog()
if err == nil {
_, err = s.commitCurrentAvatarOptionChange(ctx, session, catalog, request)
}
}
resultOpcode := uint16(dnfenum.CmdPacketAvatarOptionChange)
if err != nil {
s.logGameEvent(session, "game-avatar-option-change-rejected",
"source_slot", request.SourceSlot,
"source_item", request.SourceItemID,
"target_slot", request.TargetSlot,
"target_item", request.TargetItemID,
"ability_no", request.AbilityNo,
"body_len", len(body),
"reason", err)
return s.sendGameUpperRawClass(session, resultOpcode, currentAvatarOptionChangeFailureBody(), dnfproto.DefaultChannelClassification)
}
// The current reader applies the avatar ability from the ACK itself. It
// only needs the consumed main-bag row to be incrementally refreshed; a
// scene rebuild or full avatar-list replay would reintroduce stale paper-
// doll state during an ordinary inventory action.
if err := s.sendGameUpperRawClass(session, resultOpcode, buildCurrentAvatarOptionChangeSuccessBody(request), dnfproto.DefaultChannelClassification); err != nil {
return err
}
if err := s.sendSelectedIncrementalItemSlotRefreshes(session, "avatar_option_change", []alignedcmd.ItemSlotRefresh{{
ListType: dnfrepo.MainInventoryListType,
SlotIndex: request.SourceSlot,
}}); err != nil {
return err
}
s.logGameEvent(session, "game-avatar-option-change-committed",
"source_slot", request.SourceSlot,
"source_item", request.SourceItemID,
"target_slot", request.TargetSlot,
"target_item", request.TargetItemID,
"ability_no", request.AbilityNo,
"sequence", "durable_avatar_ability_then_class1_op459_result_then_source_op14")
return nil
}