服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
66 lines
2.7 KiB
Go
66 lines
2.7 KiB
Go
package dnfbridge
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import "longheng.io/server/internal/modules/dnf/dnfenum"
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func townGameplayModule() gameplayModuleDefinition {
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positionOpcode := uint16(dnfenum.CmdPacketSetUserPosition)
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areaOpcode := uint16(dnfenum.CmdPacketSetUserArea)
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teleportOpcode := uint16(dnfenum.CmdPacketTeleport)
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soloTeleportOpcode := uint16(dnfenum.CmdPacketSoloTelepoart)
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imageCommunicationOpcode := uint16(dnfenum.CmdPacketImageCommunicationEquipmentUse)
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return gameplayModuleDefinition{
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Name: "town",
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LegacyHandlers: map[uint16]gameplayHandler{
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positionOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleTownSetUserPosition(session, request.Body)
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},
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teleportOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleTeleportPotion(session, request.Body)
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},
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soloTeleportOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentSoloTeleport(session, request.Body)
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},
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imageCommunicationOpcode: func(service *Service, session *gameSession, request gameplayRequest) error {
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return service.handleCurrentImageCommunicationEquipmentUse(session, request.Body)
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},
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},
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UpperHandlers: map[uint16]gameplayHandler{
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positionOpcode: defaultClassGameplayHandler(
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"game-town-set-user-position-blocked",
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"current_exe_op35_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleTownSetUserPosition(session, body)
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},
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),
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areaOpcode: defaultClassGameplayHandler(
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"game-town-set-user-area-blocked",
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"current_exe_op36_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleTownSetUserArea(session, body)
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},
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),
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teleportOpcode: defaultClassGameplayHandler(
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"game-town-teleport-potion-blocked",
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"current_exe_op237_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleTeleportPotion(session, body)
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},
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),
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soloTeleportOpcode: defaultClassGameplayHandler(
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"game-town-solo-teleport-blocked",
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"current_exe_op470_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleCurrentSoloTeleport(session, body)
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},
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),
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imageCommunicationOpcode: defaultClassGameplayHandler(
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"game-image-communication-class-blocked",
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"current_exe_op475_command_class_mismatch",
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func(service *Service, session *gameSession, body []byte) error {
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return service.handleCurrentImageCommunicationEquipmentUse(session, body)
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},
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),
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},
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}
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}
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