Files
90CNServer/server/internal/services/dnfbridge/mood_projection.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

55 lines
2.0 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"strconv"
)
const (
currentMoodProjectionMsgID = uint16(413)
currentMoodProjectionType = byte(2)
currentMoodProjectionVersion = byte(1)
currentMoodProjectionBodyLength = 4
currentMoodProjectionMax = uint16(0xff)
currentMoodProjectionPrivateABI = "90cn_private_mood_projection_v1"
)
func buildCurrentMoodProjectionBody(moodValue uint16) []byte {
body := make([]byte, currentMoodProjectionBodyLength)
body[0] = currentMoodProjectionType
body[1] = currentMoodProjectionVersion
binary.LittleEndian.PutUint16(body[2:4], moodValue)
return body
}
func (s *Service) sendCurrentMoodProjection(session *gameSession, moodValue uint16, source string) error {
if s == nil || session == nil || moodValue > currentMoodProjectionMax {
return nil
}
body := buildCurrentMoodProjectionBody(moodValue)
s.logGameEvent(session, "game-mood-private-projection-send", "source", source, "char_id", session.selectedCharacterID, "msg_id", currentMoodProjectionMsgID, "classification", 0, "body_len", len(body), "mood_value", moodValue, "private_abi", currentMoodProjectionPrivateABI, "wire_owner", "90CN.dll", "native_exe_protocol", false)
return s.sendGameUpperRawClass(session, currentMoodProjectionMsgID, body, 0)
}
func (s *Service) selectedCurrentMoodValue(session *gameSession) (uint16, bool, error) {
if s == nil || session == nil || session.selectedCharacterID == 0 {
return 0, false, nil
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.Character == nil {
return 0, false, nil
}
ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
defer cancel()
character, found, err := repositories.Character.Load(ctx, strconv.Itoa(int(session.selectedCharacterID)))
if err != nil || !found {
return 0, false, err
}
moodValue := numericCharacterStatValue(character, "mood_value")
if moodValue < 0 || moodValue > int64(currentMoodProjectionMax) {
return 0, false, nil
}
return uint16(moodValue), true, nil
}