服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
53 lines
1.9 KiB
Go
53 lines
1.9 KiB
Go
package dnfbridge
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import (
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"bytes"
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"encoding/binary"
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"testing"
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)
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func TestCurrentPartyActorProjectionRequiresCompleteMatchingOwnerRows(t *testing.T) {
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const characterID uint16 = 77
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mode0 := make([]byte, 78)
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mode0[0] = 0
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binary.LittleEndian.PutUint16(mode0[1:3], 1)
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mode0[3], mode0[4] = 1, 42
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binary.LittleEndian.PutUint16(mode0[76:78], characterID)
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mode1 := make([]byte, currentMode1BaseWireSize)
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mode1[0] = 1
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binary.LittleEndian.PutUint16(mode1[1:3], 1)
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mode1[3], mode1[4] = 1, 42
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binary.LittleEndian.PutUint16(mode1[21:23], characterID)
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session := &gameSession{
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selectedCharacterID: characterID,
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characterGeneration: 9,
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}
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if err := captureCurrentPartyActorProjection(session, characterID, mode0, mode1); err != nil {
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t.Fatal(err)
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}
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projection, found := currentPartyActorProjectionSnapshot(session, characterID, 9)
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if !found || projection.ownerServer != 1 || projection.ownerChannel != 42 ||
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!bytes.Equal(projection.mode0, mode0) || !bytes.Equal(projection.mode1, mode1) {
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t.Fatalf("captured projection=%+v found=%t", projection, found)
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}
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projection.mode0[10] = 0xff
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reloaded, found := currentPartyActorProjectionSnapshot(session, characterID, 9)
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if !found || reloaded.mode0[10] == 0xff {
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t.Fatal("party actor projection snapshot leaked a mutable row")
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}
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if _, found := currentPartyActorProjectionSnapshot(session, characterID, 10); found {
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t.Fatal("party actor projection survived a session generation change")
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}
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shortMode1 := append([]byte(nil), mode1[:currentMode1BaseWireSize-1]...)
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if err := captureCurrentPartyActorProjection(session, characterID, mode0, shortMode1); err == nil {
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t.Fatal("party actor projection accepted an incomplete mode1 row")
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}
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wrongOwnerMode1 := append([]byte(nil), mode1...)
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wrongOwnerMode1[4] = 43
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if err := captureCurrentPartyActorProjection(session, characterID, mode0, wrongOwnerMode1); err == nil {
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t.Fatal("party actor projection accepted different mode0/mode1 owners")
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}
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}
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