Files
90CNServer/server/internal/services/dnfbridge/party_fanout_stale_target_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

69 lines
2.3 KiB
Go

package dnfbridge
import (
"fmt"
"testing"
"longheng.io/server/internal/modules/dnf/dnfenum"
)
// staleWriteConn stands in for a socket that a previous session generation
// already closed. Every write fails exactly the way a closed TCPConn fails:
//
// set tcp 10.1.0.16:10023: use of closed network connection
//
// which is the error recorded live at 2026-09-25 06:02:14Z for port 10023 (the
// channel-23 socket of the 05:24 raid generation, closed at 05:37:50).
type staleWriteConn struct {
bufferConn
}
func (c *staleWriteConn) Write(_ []byte) (int, error) {
return 0, fmt.Errorf("set tcp 10.1.0.16:10023: use of closed network connection")
}
// TestWalkoutPartyMemberSurvivesADeadMemberSocket pins the live incident.
//
// A leader who kicks a member whose own socket is already gone must keep his own
// connection. The party fan-out used to return the MEMBER's write error to the
// KICKER's handler; game_session_events.go treats such an error as fatal and
// calls session.conn.Close(), so the kicker was disconnected with
// 「网络连接中断」 (2026-09-25 06:02:14Z, leader 1111 / game-002957; char 9 at
// 06:02:33 and char 36 at 06:04:26 were lost the same way).
//
// This test deliberately uses only long-standing symbols so the same body can be
// compiled against the pre-fix tree to prove it is a real regression test.
func TestWalkoutPartyMemberSurvivesADeadMemberSocket(t *testing.T) {
service, leader, sessions := newForcedExitLeaveTestParty(t, 3)
victim := sessions[1]
state := runtimePartyStateSnapshot(leader)
victimSlot := byte(0)
found := false
for _, member := range state.Members {
if member.UserID == victim.selectedCharacterID {
victimSlot = member.Slot
found = true
}
}
if !found {
t.Fatalf("victim %d is not in the party roster: %+v", victim.selectedCharacterID, state.Members)
}
// The kicked member's socket is already closed before the kick is processed.
victim.conn = &staleWriteConn{}
leader.conn.(*bufferConn).write.Reset()
err := service.handleOnlineWalkoutPartyMember(
leader,
uint16(dnfenum.CmdPacketWalkoutPartyMember),
[]byte{victimSlot},
)
if err != nil {
t.Fatalf("a dead member socket became the kicker's own failure: %v", err)
}
if leader.conn.(*bufferConn).write.Len() == 0 {
t.Fatal("the kicker never received its op14 acknowledgement")
}
}