服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
305 lines
9.9 KiB
Go
305 lines
9.9 KiB
Go
package dnfbridge
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import (
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"context"
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"encoding/binary"
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"fmt"
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"strconv"
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dnfpvp "longheng.io/server/internal/modules/dnf/pvp"
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repo "longheng.io/server/internal/modules/dnf/repository"
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)
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func (s *Service) loadPVPTotalCatalog() (*dnfpvp.Catalog, error) {
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s.initialEquipmentMu.Lock()
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defer s.initialEquipmentMu.Unlock()
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if s.pvpTotalCatalog != nil {
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return s.pvpTotalCatalog, nil
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}
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archive, err := s.initialEquipmentArchiveLocked()
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if err != nil {
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return nil, err
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}
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s.pvpTotalCatalog, err = dnfpvp.LoadTotal(archive)
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return s.pvpTotalCatalog, err
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}
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// 1D5AB40 reads three 26-byte records. 3292590/3292749 use the four
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// thresholds as before lower/upper and after lower/upper respectively.
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func buildCurrentPVPTotalCertification(state dnfpvp.TotalSnapshot, selected string, catalog *dnfpvp.Catalog, before, tournamentChannel bool) ([]byte, error) {
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index := -1
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for i, c := range state.Characters {
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if c.CharacterID == selected {
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index = i
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}
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}
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if index < 0 {
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return nil, fmt.Errorf("total certification owner missing")
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}
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c := repo.CloneCharacter(state.Characters[index])
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stats := state.Stats
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if before {
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c = repo.CloneCharacter(state.Before[index])
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stats = state.BeforeStats
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}
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if c.Stats == nil {
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c.Stats = map[string]int64{}
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}
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c.Stats["pvp_total_match_rank_point"] = stats[dnfpvp.RankPointKey]
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c.Stats["pvp_total_match_certification_count"] = stats[dnfpvp.CertificationKey]
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if tournamentChannel {
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// 1D5A917 uses this alternate RP slot only for preTournament (31).
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// TotalMatch consumes its RP from the dedicated wire43 field.
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c.Stats[dnfpvp.RankPointKey] = stats[dnfpvp.RankPointKey]
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c.Stats[dnfpvp.MaxRankKey] = stats[dnfpvp.MaxRankKey]
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}
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base, err := buildCurrentPVPCertification(dnfpvp.Snapshot{Character: c}, catalog)
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if err != nil {
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return nil, err
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}
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var w packetWriter
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w.writeBytes(base)
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for i, after := range state.Characters {
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old := state.Before[i]
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if before {
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after = old
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}
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bg, ag := old.Stats[dnfpvp.GradeKey], after.Stats[dnfpvp.GradeKey]
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if bg < 0 || ag < 0 || bg+1 >= int64(len(catalog.ExperienceBounds)) || ag+1 >= int64(len(catalog.ExperienceBounds)) {
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return nil, fmt.Errorf("invalid total actor grade")
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}
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w.writeUint32(uint32(old.Stats[dnfpvp.ExperienceKey]))
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w.writeUint32(uint32(after.Stats[dnfpvp.ExperienceKey]))
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w.writeByte(byte(bg))
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w.writeByte(byte(ag))
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w.writeUint32(catalog.ExperienceBounds[bg])
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w.writeUint32(catalog.ExperienceBounds[bg+1])
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w.writeUint32(catalog.ExperienceBounds[ag])
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w.writeUint32(catalog.ExperienceBounds[ag+1])
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}
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return w.bytes(), nil
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}
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func (s *Service) sendCurrentPVPTotalProgress(session *gameSession) error {
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repos, ok := s.repositoryGroup()
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if !ok {
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return fmt.Errorf("total-match repositories missing")
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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catalog, err := s.loadPVPTotalCatalog()
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if err != nil {
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return err
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}
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selected := strconv.Itoa(int(session.selectedCharacterID))
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missions, err := dnfpvp.PrepareTotalMissions(ctx, repos, catalog, session.accountID, selected, s.gameplayNow())
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if err != nil {
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return err
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}
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rewards, err := s.grantCurrentPVPTotalTargets(ctx, repos, catalog, session)
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if err != nil {
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return err
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}
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if err := s.sendCurrentPVPTotalRewards(session, rewards); err != nil {
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return err
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}
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// Native op323 replaces the entire mission map at 1C52993. Include both
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// families once, even before the account registers a three-character team.
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if err := s.sendCurrentPVPMissions(session, 323, missions.Rows, missions.NormalRows); err != nil {
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return err
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}
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s.logGameEvent(session, "game-pvp-total-missions-sent", "day", missions.Day, "missions", missions.Rows,
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"normal_mission_count", len(missions.NormalRows), "emblems_granted", missions.EmblemsGranted)
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team, err := dnfpvp.ReadTotalTeam(ctx, repos, session.accountID)
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if err != nil {
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return err
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}
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if team.Team.Name == "" || team.Slots[0] == 255 || team.Slots[1] == 255 || team.Slots[2] == 255 {
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return nil
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}
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state, err := dnfpvp.PrepareTotal(ctx, repos, catalog, session.accountID, selected, team.Team.Characters, s.gameplayNow())
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if err != nil {
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return err
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}
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body, err := buildCurrentPVPTotalCertification(state, selected, catalog, false, session.channel.Type == 31)
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if err != nil {
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return err
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}
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return s.sendGameUpperRawClass(session, 48, body, 0)
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}
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func (s *Service) settleCurrentPVPTotal(room *currentPVPRoom) error {
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catalog, err := s.loadPVPTotalCatalog()
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if err != nil {
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return err
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}
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repos, ok := s.repositoryGroup()
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if !ok {
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return fmt.Errorf("total-match repositories missing")
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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seats := room.totalCombatants()
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if len(seats) != 2 {
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return fmt.Errorf("total-match frozen owners missing")
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}
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for side, seat := range seats {
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if room.match.total.settled[seat] != nil {
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continue
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}
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member, peer := room.members[seat], room.members[seats[1-side]]
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if member.total == nil || peer.total == nil {
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return fmt.Errorf("total-match frozen actors missing")
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}
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remaining := 0
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for _, dead := range room.match.total.defeated[seat] {
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if !dead {
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remaining++
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}
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}
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state, err := dnfpvp.CompleteTotal(ctx, repos, catalog, member.session.accountID, strconv.Itoa(int(member.characterID)), member.total.snapshot.Team.Characters, dnfpvp.TotalMatchFacts{
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Match: dnfpvp.Match{Key: fmt.Sprintf("total:%d:%d:%p", room.id, room.match.startedAt.UnixNano(), room.match), StartedAt: room.match.startedAt, CompletedAt: room.match.completedAt,
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Won: byte(seat) == room.match.winner, Draw: room.match.winner == 255, Manual: room.matchingToken == 0,
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OpponentRP: int64(peer.total.rankPoint), OpponentRated: peer.total.ratingInitialized},
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Kills: room.match.total.kills[seat], Remaining: remaining, ReportsCount: room.match.total.reports[seat],
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})
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if err != nil {
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return err
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}
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state.Rewards, err = s.grantCurrentPVPTotalTargets(ctx, repos, catalog, member.session)
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if err != nil {
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return err
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}
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for i := range state.Characters {
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if state.Characters[i].CharacterID == state.Rewards.Character.CharacterID {
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state.Characters[i].Stats[dnfpvp.EmblemsKey] = state.Rewards.Character.Stats[dnfpvp.EmblemsKey]
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}
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}
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room.match.total.settled[seat] = &state
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for _, c := range state.Characters {
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if c.CharacterID == strconv.Itoa(int(member.characterID)) {
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member.currencySlot2 = uint32(c.Stats[dnfpvp.EmblemsKey])
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}
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}
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}
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return nil
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}
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func (s *Service) publishCurrentPVPTotalResults(room *currentPVPRoom) error {
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catalog, err := s.loadPVPTotalCatalog()
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if err != nil {
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return err
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}
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for seat, member := range room.members {
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if member == nil {
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continue
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}
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state, stage := room.match.total.settled[seat], &room.match.resultStage[seat]
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if *stage == 0 {
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if state != nil {
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body, err := buildCurrentPVPTotalCertification(*state, strconv.Itoa(int(member.characterID)), catalog, true, member.session.channel.Type == 31)
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if err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(member.session, 48, body, 0); err != nil {
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return err
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}
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if err := s.sendCurrentPVPMissions(member.session, 323, state.BeforeRows, state.BeforeNormalRows); err != nil {
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return err
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}
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}
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*stage = 1
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}
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if *stage == 1 {
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if err := s.sendGameUpperRawClass(member.session, 47, buildCurrentPVPResultBody(room, member), 0); err != nil {
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return err
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}
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*stage = 2
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}
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if state == nil {
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continue
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}
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if *stage == 2 {
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body, err := buildCurrentPVPTotalCertification(*state, strconv.Itoa(int(member.characterID)), catalog, false, member.session.channel.Type == 31)
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if err != nil {
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return err
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}
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if err := s.sendGameUpperRawClass(member.session, 48, body, 0); err != nil {
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return err
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}
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*stage = 3
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}
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if *stage == 3 {
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if err := s.sendCurrentPVPTotalRewards(member.session, state.Rewards); err != nil {
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return err
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}
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if err := s.sendCurrentPVPMissions(member.session, 578, state.ChangedRows); err != nil {
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return err
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}
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*stage = 4
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}
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}
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for seat, member := range room.members {
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if state := room.match.total.settled[seat]; state != nil {
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member.total.rankPoint = uint32(state.Stats[dnfpvp.RankPointKey])
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member.total.ratingInitialized = state.Stats["pvp_rating_initialized"] != 0
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member.total.snapshot.Characters = state.Characters
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}
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}
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return nil
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}
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func (s *Service) handleCurrentPVPTotalMissionReportLocked(room *currentPVPRoom, session *gameSession, opcode uint16, body []byte) error {
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seat := room.seatFor(session)
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if opcode != 376 || room.matchingToken == 0 || !isCurrentPVPTotalChannel(session.channel) || !room.combatant(seat) || room.match.total.choosing || room.match.total.selected[seat] >= 3 {
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return nil
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}
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catalog, err := s.loadPVPTotalCatalog()
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if err != nil {
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return err
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}
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repos, ok := s.repositoryGroup()
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if !ok {
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return fmt.Errorf("total-match repositories missing")
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}
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ctx, cancel := context.WithTimeout(context.Background(), createWriteTimeout)
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defer cancel()
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member := room.members[seat]
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state, err := dnfpvp.PrepareTotal(ctx, repos, catalog, session.accountID, strconv.Itoa(int(member.characterID)), member.total.snapshot.Team.Characters, s.gameplayNow())
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if err != nil {
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return err
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}
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accepted := map[uint16]bool{}
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for i := 1; i < len(body); i += 2 {
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id := binary.LittleEndian.Uint16(body[i:])
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if accepted[id] {
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return nil
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}
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valid := false
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for tier, row := range state.Rows {
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if row.ID == id && row.Progress < row.Target {
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for _, m := range catalog.Pools[tier] {
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valid = valid || m.ID == id && m.Condition == "reduce hp"
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}
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}
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}
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if !valid {
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return nil
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}
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accepted[id] = true
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}
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if room.match.missionReports[seat] == nil {
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room.match.missionReports[seat] = map[uint16]bool{}
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}
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if room.match.total.reports[seat] == nil {
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room.match.total.reports[seat] = map[uint16]uint32{}
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}
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for id := range accepted {
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if !room.match.missionReports[seat][id] {
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room.match.total.reports[seat][id]++
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room.match.missionReports[seat][id] = true
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}
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}
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return nil
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}
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