服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
78 lines
2.7 KiB
Go
78 lines
2.7 KiB
Go
package dnfbridge
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import (
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"fmt"
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"longheng.io/server/internal/modules/dnf/dnfenum"
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"longheng.io/server/internal/modules/dnf/raid"
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)
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// sendCurrentRaidAvailabilityOnce sends the current client's fixed three-row
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// team-raid availability table after character selection. The client defaults
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// each row's limit to zero when this notification is absent, which is the
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// direct source of the "today is not a team-mode development day" message.
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func (s *Service) sendCurrentRaidAvailabilityOnce(session *gameSession, source string) error {
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if session == nil || session.raidAvailabilitySent {
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return nil
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}
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body := raid.BuildNativeRaidAvailabilityBody()
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if err := s.sendGameUpperRawClass(session, raid.RaidAvailabilityMsgID, body, 0); err != nil {
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return err
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}
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session.raidAvailabilitySent = true
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s.logGameEvent(session, "game-current-raid-availability-sent",
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"msg_id", raid.RaidAvailabilityMsgID,
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"classification", 0,
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"row_count", raid.RaidAvailabilityRowCount,
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"body_len", len(body),
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"body_hex", fmt.Sprintf("%X", body),
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"source", source,
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"body_source", "current_exe_sub_017B71B0_three_rows_key_field_used_limit_field")
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return nil
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}
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func isCurrentRaidDirectoryChannel(session *gameSession) bool {
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if session == nil {
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return false
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}
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return isCurrentTeamChannelType(session.channel.Type)
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}
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func isCurrentTeamChannelType(channelType uint8) bool {
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switch channelType {
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case dnfenum.RaidChannelType, dnfenum.HiddenRaidType, 42:
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return true
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default:
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return false
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}
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}
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// sendCurrentRaidDirectoryReadyOnce initializes the current client's raid
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// directory cooldown. In team-channel states, sub_17B18B0 keeps owner 0x74
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// closed while the manager timestamp is -1. The current EXE registers
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// sub_34463B0 for op1228 at sub_344AAD8; that handler first consumes one
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// reserved byte, then records the timestamp through sub_17B1890. After its
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// native three-second delay the system-menu owner can open and issue C2S 831
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// for the public raid page.
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func (s *Service) sendCurrentRaidDirectoryReadyOnce(session *gameSession, source string) error {
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if session == nil ||
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session.raidDirectoryReadySent ||
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!isCurrentRaidDirectoryChannel(session) ||
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session.sceneBootstrapTailDeferred ||
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!session.sceneBootstrapTailSent {
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return nil
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}
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body := raid.BuildRaidDirectoryReadyBody()
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if err := s.sendGameUpperRawClass(session, raid.RaidDirectoryReadyMsgID, body, 0); err != nil {
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return err
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}
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session.raidDirectoryReadySent = true
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s.logGameEvent(session, "game-current-raid-directory-ready-sent",
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"msg_id", raid.RaidDirectoryReadyMsgID,
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"classification", 0,
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"body_len", len(body),
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"source", source,
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"body_source", "current_exe_sub_34463B0_sets_sub_17B18B0_ready_timestamp")
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return nil
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}
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