Files
90CNServer/server/internal/services/dnfbridge/raid_phase_timeout_flow_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

92 lines
3.8 KiB
Go
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
package dnfbridge
import (
"testing"
"time"
"longheng.io/server/internal/modules/dnf/raid"
)
// 攻坚阶段超时要按 86JP 走「失败」而不是直接删团:
// RaidHandler.Runtime.cs RunAttackTimeoutAsync(:592-728) 先 TryFailPhase
// (RaidManager.cs:1956-1982,state=4 + StateArgument=1),把这个阶段所有关卡状态
// 置 2,发一阶段失败符号 104、失败结算(type=1)、state=4,让还在图里的队员能走
// (EnablePhaseOneDungeonReturnAsync :1993-2013),最后才交给
// RemoveFailedRaidAfterResultDelayAsync(:730-762) 在 10 秒后真正删团。
//
// 本服以前是到点就 delete(s.raids),所以客户端看不到失败结算、图里的队伍被留在
// 一个服务器已经不认的副本里。
func TestRuntimeRaidPhaseTimeoutFailsBeforeItReleasesTheRaid(t *testing.T) {
now := time.Now().UTC()
service, raidKey := newRuntimeRaidLifecycleService(now)
state := service.raids[raidKey]
config := runtimeRaidBridgeTestAntonConfig()
state.AntonConfig = config
state.Lifecycle.Status = runtimeRaidLifecyclePhaseActive
state.Lifecycle.Phase = runtimeRaidDungeonPhaseOne
state.Lifecycle.PhaseStartedAt = now.Add(-time.Hour)
state.Lifecycle.PhaseDeadline = now.Add(-time.Minute)
if err := initializeRuntimeRaidPhaseObjectives(&state.Lifecycle, config, runtimeRaidDungeonPhaseOne); err != nil {
t.Fatalf("initialize phase one: %v", err)
}
// One gate the members actually walked into, so the table has something to close.
objective := state.Lifecycle.Objectives[antonBlackFogSourceMapID]
objective.State = raid.AntonDungeonOpen
objective.RemainingHP = objective.MaxHP
state.Lifecycle.Objectives[antonBlackFogSourceMapID] = objective
failed, err := service.expireRuntimeRaidPhase(raidKey, runtimeRaidDungeonPhaseOne, now)
if err != nil {
t.Fatalf("phase timeout: %v", err)
}
if failed.Lifecycle.Status != runtimeRaidLifecycleFailed {
t.Fatalf("timeout status=%d want failed", failed.Lifecycle.Status)
}
if failed.Lifecycle.FailedAt.IsZero() {
t.Fatal("the timeout did not record when the phase failed")
}
if _, alive := service.raids[raidKey]; !alive {
t.Fatal("the failed raid was deleted before its ten-second result window")
}
if symbol := failed.Lifecycle.MovieSymbols[antonSymbolPhaseOneFail]; symbol != 1 {
t.Fatalf("phase-one failure symbol %d=%d want 1", antonSymbolPhaseOneFail, symbol)
}
for mapID, gate := range failed.Lifecycle.Objectives {
if gate.Phase != runtimeRaidDungeonPhaseOne {
continue
}
if wire := runtimeRaidObjectiveWireState(gate.State); wire != 2 {
t.Fatalf("gate %d closed as wire state %d want 2", mapID, wire)
}
}
// The presentation itself must not fail on an online-less fixture: it is the
// same call the timer makes before it arms the ten-second removal.
if err := service.publishFailedRuntimeRaid(failed); err != nil {
t.Fatalf("publish phase timeout: %v", err)
}
service.removeRuntimeRaidFailedPhase(raidKey, runtimeRaidDungeonPhaseOne)
if _, alive := service.raids[raidKey]; alive {
t.Fatal("the failed raid was never released after its result window")
}
}
// 守卫:还没到点(或阶段已经不是活跃状态)的团不能被判失败。
func TestRuntimeRaidPhaseTimeoutRequiresAnExpiredActivePhase(t *testing.T) {
now := time.Now().UTC()
service, raidKey := newRuntimeRaidLifecycleService(now)
state := service.raids[raidKey]
state.AntonConfig = runtimeRaidBridgeTestAntonConfig()
state.Lifecycle.Status = runtimeRaidLifecyclePhaseActive
state.Lifecycle.Phase = runtimeRaidDungeonPhaseOne
state.Lifecycle.PhaseStartedAt = now
state.Lifecycle.PhaseDeadline = now.Add(time.Hour)
if _, err := service.expireRuntimeRaidPhase(raidKey, runtimeRaidDungeonPhaseOne, now); err == nil {
t.Fatal("a phase inside its attack window was failed")
}
if state.Lifecycle.Status != runtimeRaidLifecyclePhaseActive {
t.Fatalf("status=%d want active", state.Lifecycle.Status)
}
}