Files
90CNServer/server/internal/services/dnfbridge/revive_coin_channels_test.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

59 lines
2.5 KiB
Go

package dnfbridge
import (
"testing"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
dnfrevivecoin "longheng.io/server/internal/modules/dnf/revivecoin"
)
// Quest monster drops, altar drops and guild contents all place items through
// currentQuestDropGrantStack. Revive coins from any of them belong in the
// fixed slot-1 wallet, not in an ordinary bag row.
func TestCurrentQuestDropGrantRoutesReviveCoinsToTheWallet(t *testing.T) {
for _, itemID := range []uint32{1, 42} {
inventory := &dnfrepo.InventoryRecord{CharacterID: "7", Slots: map[string]dnfrepo.ItemStack{
dnfrevivecoin.WalletKey(): {ItemID: 1, Count: 4},
}}
slot, err := currentQuestDropGrantStack(inventory, dungeonDropItemDefinition{
ItemID: itemID, Kind: dungeonDropItemStackable, SlotStart: 177, SlotEnd: 232,
}, 6)
if err != nil {
t.Fatalf("item %d: %v", itemID, err)
}
if slot != dnfrevivecoin.WalletSlot {
t.Fatalf("item %d: slot=%d want %d", itemID, slot, dnfrevivecoin.WalletSlot)
}
wallet := inventory.Slots[dnfrevivecoin.WalletKey()]
if wallet.ItemID != dnfrevivecoin.WalletItemID || wallet.Count != 10 {
t.Fatalf("item %d: wallet=%+v want item 1 x10", itemID, wallet)
}
if len(inventory.Slots) != 1 {
t.Fatalf("item %d: a loose bag row was left behind: %+v", itemID, inventory.Slots)
}
}
}
// Cera / NPC shop products already route through grantCurrentCeraShopProduct;
// pin that both revive-coin ids come back as the wallet slot so the NPC shop
// buy path's row verification keeps matching.
func TestGrantCurrentCeraShopProductReviveCoinReturnsTheWalletSlot(t *testing.T) {
for _, itemID := range []uint32{1, 42} {
inventory := &dnfrepo.InventoryRecord{CharacterID: "7", Slots: map[string]dnfrepo.ItemStack{}}
// The 4th argument is this tree's addition to the helper
// (CharacterContainerState.MainSlotCount, see npc_shop_guild_medal_grant.go);
// upstream's test passes three. 24 is the unlocked-row count the other
// grant tests here use, and the wallet branch ignores placement anyway.
slots, err := grantCurrentCeraShopProduct(inventory, dungeonDropItemDefinition{
ItemID: itemID, Kind: dungeonDropItemStackable, SlotStart: 121, SlotEnd: 176,
}, 2, 24)
if err != nil || len(slots) != 1 || slots[0] != uint16(dnfrevivecoin.WalletSlot) {
t.Fatalf("item %d: slots=%v err=%v", itemID, slots, err)
}
wallet := inventory.Slots[dnfrevivecoin.WalletKey()]
if wallet.ItemID != dnfrevivecoin.WalletItemID || wallet.Count != 2 {
t.Fatalf("item %d: wallet=%+v want item 1 x2", itemID, wallet)
}
}
}