Files
90CNServer/server/internal/services/dnfbridge/sequential_dungeon_info.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

258 lines
9.7 KiB
Go

package dnfbridge
import (
"context"
"encoding/binary"
"errors"
"fmt"
"math"
"strings"
"longheng.io/server/internal/modules/dnf/dnfenum"
dnfproto "longheng.io/server/internal/modules/dnf/protocol"
dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
const (
currentSequentialDungeonPVFPath = "etc/sequential_dungeon_info.etc"
currentSequentialDungeonProgressMsgID = 0x025b
currentSequentialDungeonRequestSize = 4
currentSequentialDungeonSuccessFlag = 1
)
var errCurrentSequentialDungeonCatalogInvalid = errors.New("current sequential-dungeon PVF catalog is invalid")
type currentSequentialDungeonDefinition struct {
ID uint32
DungeonIDs []uint32
}
type currentSequentialDungeonCatalog struct {
definitions map[uint32]currentSequentialDungeonDefinition
}
func (catalog *currentSequentialDungeonCatalog) Find(id uint32) (currentSequentialDungeonDefinition, bool) {
if catalog == nil {
return currentSequentialDungeonDefinition{}, false
}
definition, found := catalog.definitions[id]
return definition, found
}
func loadCurrentSequentialDungeonCatalog(source dnfpvf.Source) (*currentSequentialDungeonCatalog, error) {
if source == nil {
return nil, fmt.Errorf("%w: source required", errCurrentSequentialDungeonCatalogInvalid)
}
text, err := source.ReadText(currentSequentialDungeonPVFPath)
if err != nil {
return nil, fmt.Errorf("read %s: %w", currentSequentialDungeonPVFPath, err)
}
document, err := dnfpvf.Parse(currentSequentialDungeonPVFPath, text)
if err != nil {
return nil, fmt.Errorf("parse %s: %w", currentSequentialDungeonPVFPath, err)
}
return parseCurrentSequentialDungeonCatalog(document)
}
func parseCurrentSequentialDungeonCatalog(document *dnfpvf.Document) (*currentSequentialDungeonCatalog, error) {
if document == nil {
return nil, fmt.Errorf("%w: document required", errCurrentSequentialDungeonCatalogInvalid)
}
catalog := &currentSequentialDungeonCatalog{definitions: make(map[uint32]currentSequentialDungeonDefinition)}
var current *currentSequentialDungeonDefinition
for _, section := range document.Sections {
name := strings.ToLower(strings.TrimSpace(section.Name))
values, err := currentSequentialDungeonSectionInts(document, section)
if err != nil {
return nil, err
}
switch name {
case "sequential dungeon":
if len(values) != 1 || values[0] <= 0 || values[0] > math.MaxUint32 {
return nil, fmt.Errorf("%w: path=%s section=%q values=%v", errCurrentSequentialDungeonCatalogInvalid, document.Path, section.Name, values)
}
id := uint32(values[0])
if _, duplicate := catalog.definitions[id]; duplicate {
return nil, fmt.Errorf("%w: path=%s duplicate_sequence=%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, id)
}
definition := currentSequentialDungeonDefinition{ID: id}
catalog.definitions[id] = definition
current = &definition
case "dungeon index check":
if current == nil {
return nil, fmt.Errorf("%w: path=%s dungeon list precedes sequence", errCurrentSequentialDungeonCatalogInvalid, document.Path)
}
if len(values) == 0 || len(values) > math.MaxUint8 {
return nil, fmt.Errorf("%w: path=%s sequence=%d dungeon_count=%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, current.ID, len(values))
}
seen := make(map[uint32]struct{}, len(values))
dungeonIDs := make([]uint32, 0, len(values))
for _, value := range values {
if value <= 0 || value > math.MaxUint32 {
return nil, fmt.Errorf("%w: path=%s sequence=%d dungeon_id=%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, current.ID, value)
}
dungeonID := uint32(value)
if _, duplicate := seen[dungeonID]; duplicate {
return nil, fmt.Errorf("%w: path=%s sequence=%d duplicate_dungeon=%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, current.ID, dungeonID)
}
seen[dungeonID] = struct{}{}
dungeonIDs = append(dungeonIDs, dungeonID)
}
current.DungeonIDs = dungeonIDs
catalog.definitions[current.ID] = *current
}
}
if len(catalog.definitions) == 0 {
return nil, fmt.Errorf("%w: path=%s no sequences", errCurrentSequentialDungeonCatalogInvalid, document.Path)
}
for id, definition := range catalog.definitions {
if len(definition.DungeonIDs) == 0 {
return nil, fmt.Errorf("%w: path=%s sequence=%d has no dungeon index check", errCurrentSequentialDungeonCatalogInvalid, document.Path, id)
}
}
return catalog, nil
}
func currentSequentialDungeonSectionInts(document *dnfpvf.Document, section dnfpvf.Section) ([]int64, error) {
if section.Start < 0 || section.Start > section.End || section.End > len(document.Tokens) {
return nil, fmt.Errorf("%w: path=%s section=%q range=%d:%d", errCurrentSequentialDungeonCatalogInvalid, document.Path, section.Name, section.Start, section.End)
}
values := make([]int64, 0, section.End-section.Start)
for _, token := range document.Tokens[section.Start:section.End] {
if token.Kind == dnfpvf.TokenInt {
values = append(values, token.Int)
}
}
return values, nil
}
func (s *Service) currentSequentialDungeonDefinitions() (*currentSequentialDungeonCatalog, error) {
if s == nil {
return nil, errCurrentSequentialDungeonCatalogInvalid
}
s.sequentialDungeonMu.Lock()
defer s.sequentialDungeonMu.Unlock()
if s.sequentialDungeonCatalog != nil {
return s.sequentialDungeonCatalog, nil
}
if s.sequentialDungeonCatalogErr != nil {
return nil, s.sequentialDungeonCatalogErr
}
archive, err := s.initialEquipmentArchiveLocked()
if err == nil {
s.sequentialDungeonCatalog, err = loadCurrentSequentialDungeonCatalog(archive)
}
if err != nil {
s.sequentialDungeonCatalogErr = err
return nil, err
}
return s.sequentialDungeonCatalog, nil
}
func buildCurrentSequentialDungeonProgressBody(
definition currentSequentialDungeonDefinition,
permission dnfrepo.DungeonPermissionRecord,
) []byte {
cleared := make(map[uint32]bool, len(permission.Entries))
for _, entry := range permission.Entries {
if entry.DungeonID != 0 && entry.ClearState != 0 {
cleared[entry.DungeonID] = true
}
}
var writer packetWriter
// Current EXE sub_1D25180 success/full-snapshot grammar:
// u8 mode(1), u32 sequence id, u8 row count, then u8 index + u8 value.
writer.writeByte(1)
writer.writeUint32(definition.ID)
writer.writeByte(byte(len(definition.DungeonIDs)))
for index, dungeonID := range definition.DungeonIDs {
writer.writeByte(byte(index))
if cleared[dungeonID] {
writer.writeByte(1)
} else {
writer.writeByte(0)
}
}
return writer.bytes()
}
func (s *Service) handleCurrentSequentialDungeonInfo(session *gameSession, body []byte) error {
if len(body) != currentSequentialDungeonRequestSize {
s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
"body_len", len(body),
"reason", "current_exe_u32_sequence_id_required")
return s.sendCurrentSequentialDungeonInfoAck(session, false)
}
sequenceID := binary.LittleEndian.Uint32(body)
catalog, err := s.currentSequentialDungeonDefinitions()
if err != nil {
s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
"sequence_id", sequenceID,
"reason", "pvf_catalog_unavailable",
"error", err)
return s.sendCurrentSequentialDungeonInfoAck(session, false)
}
definition, found := catalog.Find(sequenceID)
if !found || session == nil || session.selectedCharacterID == 0 {
s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
"sequence_id", sequenceID,
"reason", "unknown_pvf_sequence_or_no_selected_character")
return s.sendCurrentSequentialDungeonInfoAck(session, false)
}
repositories, ok := s.repositoryGroup()
if !ok || repositories.DungeonPermission == nil {
s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
"sequence_id", sequenceID,
"reason", "dungeon_permission_repository_unavailable")
return s.sendCurrentSequentialDungeonInfoAck(session, false)
}
snapshot, err := s.currentAccountDungeonPermissionSnapshot(
context.Background(),
session,
repositories,
)
if err != nil {
s.logGameEvent(session, "game-current-sequential-dungeon-op869-rejected",
"sequence_id", sequenceID,
"char_id", session.selectedCharacterID,
"reason", "account_dungeon_permission_load_failed",
"error", err)
return s.sendCurrentSequentialDungeonInfoAck(session, false)
}
progressBody := buildCurrentSequentialDungeonProgressBody(definition, snapshot.Record)
// op5 in classification 1 is CREATE_CHARACTER for the current EXE. The
// complete classification-0 ordinary-difficulty authority was already sent
// when entering the selector, so emitting a partial op5 here is both
// redundant and displays the native "character created" dialog. Current
// EXE sub_1D25180 consumes this sequential projection as classification 0.
if err := s.sendGameUpperRawClass(session, currentSequentialDungeonProgressMsgID, progressBody, 0); err != nil {
return err
}
s.logGameEvent(session, "game-current-sequential-dungeon-op603-snapshot-send",
"sequence_id", sequenceID,
"account_id", snapshot.AccountID,
"char_id", session.selectedCharacterID,
"msg_id", currentSequentialDungeonProgressMsgID,
"classification", 0,
"row_count", len(definition.DungeonIDs),
"body_len", len(progressBody),
"body_source", "current_exe_sub_1D25180_mode1_u32_sequence_u8_count_u8_index_u8_value",
"state_source", "pvf_dungeon_index_check_intersect_account_shared_dungeon_permission")
return s.sendCurrentSequentialDungeonInfoAck(session, true)
}
func (s *Service) sendCurrentSequentialDungeonInfoAck(session *gameSession, success bool) error {
body := []byte{0, 0}
if success {
body[0] = currentSequentialDungeonSuccessFlag
}
return s.sendGameUpperRawClass(
session,
uint16(dnfenum.CmdPacketSequentialDungeonInfo),
body,
dnfproto.DefaultChannelClassification,
)
}