Files
90CNServer/server/internal/services/dnfbridge/vending_machine_protocol.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

144 lines
4.4 KiB
Go

package dnfbridge
import (
cryptorand "crypto/rand"
"encoding/binary"
"errors"
"fmt"
"math"
"math/big"
)
const (
currentNormalVendingMachineID uint32 = 1
currentAdvancedVendingMachineID uint32 = 3
currentVendingMachineGroupID uint32 = 1
currentVendingMachineError = byte(4)
)
var (
errCurrentVendingMachineRequestMalformed = errors.New("dnf current vending-machine request is malformed")
errCurrentVendingMachineRollInvalid = errors.New("dnf current vending-machine roll is invalid")
)
// The current EXE writes exactly machine kind (one-based), draw count, and
// the main-inventory slot containing the PVF material. The two live machines
// use kinds 1 and 3; both issue one draw against item-group 1.
type currentVendingMachineRequest struct {
MachineID uint32
DrawCount uint32
MaterialSlot int16
}
func parseCurrentVendingMachineRequest(body []byte) (currentVendingMachineRequest, error) {
if len(body) != 10 {
return currentVendingMachineRequest{}, errCurrentVendingMachineRequestMalformed
}
machineID := binary.LittleEndian.Uint32(body[0:4])
drawCount := binary.LittleEndian.Uint32(body[4:8])
slot := binary.LittleEndian.Uint16(body[8:10])
if (machineID != currentNormalVendingMachineID && machineID != currentAdvancedVendingMachineID) ||
drawCount != 1 || slot > math.MaxInt16 {
return currentVendingMachineRequest{}, fmt.Errorf(
"%w: machine=%d draws=%d material_slot=%d",
errCurrentVendingMachineRequestMalformed,
machineID,
drawCount,
slot,
)
}
return currentVendingMachineRequest{
MachineID: machineID,
DrawCount: drawCount,
MaterialSlot: int16(slot),
}, nil
}
func secureCurrentVendingMachineRoll(limit uint64) (uint64, error) {
if limit == 0 {
return 0, errCurrentVendingMachineRollInvalid
}
n, err := cryptorand.Int(cryptorand.Reader, new(big.Int).SetUint64(limit))
if err != nil {
return 0, err
}
return n.Uint64(), nil
}
func (s *Service) rollCurrentVendingMachineOutput(group currentVendingMachineGroup) (currentVendingMachineOutput, error) {
if group.TotalWeight == 0 || len(group.Outputs) == 0 {
return currentVendingMachineOutput{}, errCurrentVendingMachineRollInvalid
}
roll := secureCurrentVendingMachineRoll
if s != nil && s.vendingMachineRoll != nil {
roll = s.vendingMachineRoll
}
value, err := roll(group.TotalWeight)
if err != nil || value >= group.TotalWeight {
if err == nil {
err = fmt.Errorf("%w: value=%d total=%d", errCurrentVendingMachineRollInvalid, value, group.TotalWeight)
}
return currentVendingMachineOutput{}, err
}
for _, output := range group.Outputs {
if output.Weight == 0 {
continue
}
if value < output.Weight {
return output, nil
}
value -= output.Weight
}
return currentVendingMachineOutput{}, errCurrentVendingMachineRollInvalid
}
type currentVendingMachineRewardRow struct {
ListType byte
Entry currentItemListEntry
}
type currentVendingMachineSuccess struct {
MaterialSlot int16
MaterialRemaining uint32
RewardItemID uint32
RewardCount uint32
RewardRows []currentVendingMachineRewardRow
}
func buildCurrentVendingMachineFailureBody(code byte) []byte {
return []byte{0, code}
}
func buildCurrentVendingMachineSuccessBody(result currentVendingMachineSuccess) ([]byte, error) {
if result.MaterialSlot < 0 || result.RewardItemID == 0 || result.RewardCount == 0 ||
len(result.RewardRows) == 0 || len(result.RewardRows) > math.MaxUint16 {
return nil, errCurrentVendingMachineRequestMalformed
}
var body packetWriter
body.writeByte(1)
body.writeUint16(uint16(result.MaterialSlot))
body.writeUint32(result.MaterialRemaining)
body.writeUint32(result.RewardItemID)
body.writeUint32(result.RewardCount)
// Current NoPack reads these two legacy fields and discards both values.
body.writeUint32(0)
body.writeUint32(0)
body.writeUint16(uint16(len(result.RewardRows)))
for _, row := range result.RewardRows {
if row.ListType != 0 ||
binary.LittleEndian.Uint32(row.Entry.data[2:6]) != result.RewardItemID ||
binary.LittleEndian.Uint32(row.Entry.data[6:10]) == 0 {
return nil, fmt.Errorf(
"%w: reward row list=%d item=%d count=%d",
errCurrentVendingMachineRequestMalformed,
row.ListType,
binary.LittleEndian.Uint32(row.Entry.data[2:6]),
binary.LittleEndian.Uint32(row.Entry.data[6:10]),
)
}
body.writeByte(row.ListType)
body.writeBytes(row.Entry.data[:])
}
return body.bytes(), nil
}