服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
50 lines
1.7 KiB
Go
50 lines
1.7 KiB
Go
package dnfrobot
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import (
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"context"
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"testing"
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dnfrobotdomain "longheng.io/server/internal/modules/dnf/robot"
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)
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func TestManagerBatchProfileIDsAreStableAndDeduplicated(t *testing.T) {
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manager := &Manager{config: dnfrobotdomain.Config{Profiles: []dnfrobotdomain.Profile{{ID: "Alpha"}, {ID: "beta"}}}}
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all := manager.batchProfileIDs(nil)
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if len(all) != 2 || all[0] != "Alpha" || all[1] != "beta" {
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t.Fatalf("all ids = %v", all)
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}
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selected := manager.batchProfileIDs([]string{" alpha ", "ALPHA", "beta", ""})
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if len(selected) != 2 || selected[0] != "alpha" || selected[1] != "beta" {
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t.Fatalf("selected ids = %v", selected)
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}
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}
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func TestManagerBatchRejectsUnknownActionBeforeMutation(t *testing.T) {
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manager := &Manager{}
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if _, err := manager.Batch(context.Background(), BatchRequest{Action: "invented"}); err == nil {
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t.Fatal("Batch accepted an unknown action")
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}
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}
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func TestManagerStatusCountsCurrentProtocolStates(t *testing.T) {
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manager := &Manager{
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config: dnfrobotdomain.Config{Profiles: []dnfrobotdomain.Profile{{ID: "ready"}, {ID: "store"}, {ID: "offline"}}},
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running: map[string]*profileRuntime{
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"ready": {profile: dnfrobotdomain.Profile{ID: "ready"}, client: clientWithState(StateTownReady), reconnects: 2},
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"store": {profile: dnfrobotdomain.Profile{ID: "store"}, client: clientWithState(StateStoreReady)},
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},
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}
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status := manager.Status()
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if status.Configured != 3 || status.Running != 2 || status.TownReady != 1 || status.StoreReady != 1 || status.Reconnects != 2 {
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t.Fatalf("status = %+v", status)
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}
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}
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func clientWithState(state State) *Client {
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client := NewClient(dnfrobotdomain.Profile{}, "test", []byte("secret"))
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client.mu.Lock()
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client.state = state
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client.mu.Unlock()
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return client
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}
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