服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
39 lines
1.0 KiB
Go
39 lines
1.0 KiB
Go
package pvf
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import (
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"bytes"
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"runtime"
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"testing"
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"time"
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)
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// TestRecoverZlibSeedNoGoroutineLeak checks that the parallel seed search leaves
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// no goroutine blocked on its job channel. Workers stop as soon as a seed wins,
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// so the producer must be released rather than left waiting on a send.
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func TestRecoverZlibSeedNoGoroutineLeak(t *testing.T) {
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payload := bytes.Repeat([]byte("leak check; "), 2048)
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comp, err := zlibCompress(payload)
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if err != nil {
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t.Fatal(err)
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}
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const seed, magic = 0x12345678, magicMain
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enc := append([]byte(nil), comp...)
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cryptSeed(seed, magic, enc)
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before := runtime.NumGoroutine()
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for i := 0; i < 5; i++ {
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if _, ok := recoverZlibSeed(enc, len(payload)); !ok {
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t.Fatal("seed not recovered")
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}
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}
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// Give any leaked producer a moment to become observable.
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deadline := time.Now().Add(500 * time.Millisecond)
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for time.Now().Before(deadline) {
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runtime.GC()
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time.Sleep(25 * time.Millisecond)
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}
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if after := runtime.NumGoroutine(); after > before+2 {
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t.Errorf("goroutine leak: %d -> %d", before, after)
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}
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}
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