服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
201 lines
6.2 KiB
Go
201 lines
6.2 KiB
Go
// epicpotioncensus 只读:把"城镇增益药剂"这条判据**逐条复刻**出来,枚举全库到底
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// 哪些道具会被放行、哪些只是被消耗、哪些仍然会被拒。
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//
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// 为什么要单独写这个工具:服主问"所有史诗药剂均可使用?是怎么判断为史诗药剂的?"。
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// 判据里没有"史诗"两个字、也没有任何 item id,全是 PVF 形状;所以答案必须是一张
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// 从真 Script.pvf 算出来的清单,而不是口头描述。
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//
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// 判据(与 stackable_use_pvf.go 的 currentStatChangePotionDefinition / 解析分支逐字对应):
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//
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// (1) [stackable type] 去反引号小写后 == "[expert town potion]"
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// (2) [action type] 不存在或全空白
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// (3) [stat change duration] > 0
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// (4) [action usable place] 里有一项 == "[village]"(不满足 ⇒ 报错 fail closed,不是静默放行)
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//
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// 另外:说明文字里含"掉落率" ⇒ 服务端把深渊派对史诗掉落率按 200% 放大;否则只消耗。
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//
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// 跑法:
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//
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// go run ./cmd/scratch/epicpotioncensus -pvf "...\Script.pvf"
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package main
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import (
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"context"
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"flag"
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"fmt"
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"os"
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"sort"
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"strings"
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dnfpvf "longheng.io/server/internal/modules/dnf/pvf"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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type row struct {
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id int64
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path string
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name string
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explain string
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seconds int64
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percent int64
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places string
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hasPlace bool
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}
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func main() {
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pvfPath := flag.String("pvf", "", "Script.pvf (required)")
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max := flag.Int("max", 60, "max admitted rows to print")
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flag.Parse()
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if *pvfPath == "" {
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fmt.Fprintln(os.Stderr, "FAILED: -pvf is required")
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os.Exit(2)
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}
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archive, err := platformpvf.Open(*pvfPath)
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if err != nil {
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fmt.Fprintln(os.Stderr, "FAILED: open pvf:", err)
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os.Exit(1)
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}
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index, err := dnfpvf.Build(context.Background(), archive, dnfpvf.BuildOptions{
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Lists: []string{"stackable/stackable.lst"},
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Prefixes: []string{"stackable/"},
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})
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if err != nil {
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fmt.Fprintln(os.Stderr, "FAILED: build index:", err)
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os.Exit(1)
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}
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entries := index.List("stackable/stackable.lst")
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if len(entries) == 0 {
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fmt.Fprintln(os.Stderr, "FAILED: stackable.lst is empty")
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os.Exit(1)
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}
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admitted := make([]row, 0, 64)
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// 近似但被某一票否决的:用来证明判据不是"全放行"。
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rejectedByAction := map[string]int{}
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rejectedNoDuration := 0
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townPotionTotal := 0
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for _, entry := range entries {
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text, readErr := archive.ReadText(entry.Path)
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if readErr != nil {
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continue
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}
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doc, parseErr := dnfpvf.Parse(entry.Path, text)
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if parseErr != nil {
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continue
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}
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stackableType := normalize(docText(doc, "stackable type"))
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if stackableType != "[expert town potion]" {
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continue
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}
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townPotionTotal++
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name := docText(doc, "name")
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explain := docText(doc, "explain")
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actionTypes := make([]string, 0, 1)
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for _, value := range doc.Texts("action type") {
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if trimmed := strings.TrimSpace(strings.Trim(value, "`")); trimmed != "" {
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actionTypes = append(actionTypes, strings.ToLower(trimmed))
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}
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}
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if len(actionTypes) > 0 {
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for _, action := range actionTypes {
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rejectedByAction[action]++
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}
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continue
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}
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duration := int64(0)
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if values := doc.Ints("stat change duration"); len(values) > 0 && values[0] > 0 {
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duration = values[0]
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}
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if duration <= 0 {
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rejectedNoDuration++
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continue
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}
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village := false
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places := make([]string, 0, 2)
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for _, value := range doc.Texts("action usable place") {
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trimmed := strings.TrimSpace(strings.Trim(value, "`"))
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places = append(places, trimmed)
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if strings.EqualFold(trimmed, "[village]") {
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village = true
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}
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}
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candidate := row{
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id: entry.ID, path: entry.Path,
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name: strings.TrimSpace(strings.Trim(name, "`")),
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explain: strings.Join(strings.Fields(strings.Trim(explain, "`")), " "),
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seconds: duration / 1000,
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places: strings.Join(places, " "), hasPlace: village,
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}
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if len(places) == 0 {
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candidate.places = "(未声明)"
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}
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// 地点字段是"限制"不是"证据":缺字段、写 [village]、写 [dungeon] 一律放行,
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// 客户端按同一份 PVF 自己判地点(生产代码同口径,见 stackable_use_pvf.go)。
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if strings.Contains(candidate.explain, "掉落率") {
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candidate.percent = 200
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}
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admitted = append(admitted, candidate)
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}
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sort.Slice(admitted, func(i, j int) bool { return admitted[i].id < admitted[j].id })
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withDrop := 0
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for _, item := range admitted {
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if item.percent > 0 {
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withDrop++
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}
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}
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fmt.Printf("=== 判据命中:%d 件(其中影响掉落率 %d 件 / 只消耗 %d 件)===\n\n",
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len(admitted), withDrop, len(admitted)-withDrop)
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limit := *max
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if len(admitted) < limit {
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limit = len(admitted)
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}
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for _, item := range admitted[:limit] {
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fmt.Printf("%-10d %-28s %4ds 掉落率=%-3d %s\n",
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item.id, item.name, item.seconds, item.percent, truncate(item.explain, 46))
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}
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if len(admitted) > limit {
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fmt.Printf("… 还有 %d 件未打印(-max 调整)\n", len(admitted)-limit)
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}
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fmt.Printf("\n=== 近似但**没有**放行的(证明判据不是全放行)===\n")
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fmt.Printf("[expert town potion] 总数:%d\n", townPotionTotal)
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fmt.Printf(" 有 [action type](走各自通道):%d\n", sum(rejectedByAction))
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actions := make([]string, 0, len(rejectedByAction))
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for action := range rejectedByAction {
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actions = append(actions, action)
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}
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sort.Strings(actions)
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for _, action := range actions {
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fmt.Printf(" %-40s x%d\n", action, rejectedByAction[action])
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}
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fmt.Printf(" 无 action、无 [stat change duration]:%d 件(没有自证的限时效果,不放行)\n", rejectedNoDuration)
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fmt.Printf(" (判据不要求 [action usable place]:缺字段 / [village] / [dungeon] 一律放行,\n")
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fmt.Printf(" 客户端按同一份 PVF 自己判地点)\n")
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}
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func docText(doc *dnfpvf.Document, key string) string {
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value, _ := doc.Text(key)
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return value
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}
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func normalize(value string) string {
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return strings.ToLower(strings.TrimSpace(strings.ReplaceAll(value, "`", "")))
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}
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func truncate(value string, n int) string {
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runes := []rune(value)
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if len(runes) <= n {
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return value
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}
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return string(runes[:n]) + "…"
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}
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func sum(values map[string]int) int {
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total := 0
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for _, value := range values {
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total += value
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}
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return total
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}
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