Files
90CNServer/server/cmd/scratch/pvfsurvey/out/q3_obj_section_census.tsv
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

3.4 KiB

1sectionfiles
2layer19224
3basic action19173
4name17810
5pass type17574
6piercing power15418
7floating height13499
8attack info10138
9width8781
10etc action6667
11team5999
12object destroy condition5362
13hp destroy4555
14basic motion4430
15hp max4204
16etc attack info3802
17int data2939
18string data2439
19last action1825
20etc motion1732
21destroy particle1359
22vanish on move collision1348
23sound category1312
24homing1029
25homing follow1029
26homing use1029
27homing velocity1028
28diff rotation843
29homing check gap815
30homing time638
31layer level624
32sync target move545
33hp gage488
34max rotation442
35is hp by difficulty421
36sync animation rotation385
37init rotation296
38passive object type294
39add particles266
40file261
41particle261
42matching attack info201
43isometric cell map info170
44create delay158
45ignore change map148
46passive object sub type144
47hp gage visible time143
48absolute zpos141
49create sound109
50max distance109
51min distance109
52warning109
53follow parent108
54piercing tolerance107
55follow move map81
56draw hit object hp80
57add object effect70
58movie unit67
59type66
60time65
61blocking area56
62motion type55
63notice53
64play bgm51
65territory combat team49
66category48
67melee attack39
68apply physics37
69speech36
70ani path34
71ani title31
72screenshot data31
73target object type31
74hp gauge ui off30
75target object index30
76object create status28
77passive object icon28
78homing direction27
79use parent equipment magical defense27
80use parent equipment physical defense27
81use parent magical absolute defense27
82use parent physical absolute defense27
83ai flag26
84transparent on meet player26
85defender25
86down arrow data25
87damage stun off24
88attacker23
89look direction22
90urban warfare score22
91sniper type21
92use parent hp21
93wait time21
94collision on map edge20
95party count for hp max rate20
96reward type20
97use parent fire resistance20
98use parent water resistance20
99auto skip when nothing quest17
100moving particle17
101trap16
102homing z axis15
103monster destroy behavior skipable15
104face image14
105set pos14
106draw name13
107for tournament13
108charm upgrade table12
109charm upgrade using12
110damage absorb12
111under gravity12
112add tail image11
113can beat index11
114die when parent die11
115draw tail11
116draw tail use11
117tail bottom up layer11
118tail rotate11
119tail type11
120time interval11
121following immortal10
122is force pattern10
123index9
124talk8
125talk group data8
126quest type7
127flying mark6
128move pos6
129npc dialog npc index6
130npc dialog text6
131passive object6
132speed6
133speed control passive objects6
134hp rate4
135init velocity4
136invoke check time4
137invoke delay time4
138invoke time4
139is not focus4
140shot distance4
141show itembox mark in minimap4
142columns3
143damage immune3
144data3
145gate keeper3
146interval3
147object3
148objects3
149pattern3
150patterns3
151probability3
152sequences3
153apply parent ability category2
154dungeon difficult king2
155dungeon difficult slayer2
156entry2
157ground brighten height2
158ground brighten width2
159homing keep distance2
160object brighten height2
161object brighten width2
162passiveobject2
163perspective2
164pvp room transparent value for observer2
165racing dungeon probability2
166random item fairy2
167slow motion when die2
168straight homing2
169target object order2
170allow enemy hit1
171allow friend hit1
172attakcer1
173basic animation1
174change action index when eat fairy1
175for school1
176independent drop1
177list1
178loop1
179not combo check in training dungeon1
180particle collision type1
181save my object state1
182set movie back ground1
183set on proc1
184use parent dark resistance1
185use parent light resistance1