Files
90CNServer/server/cmd/scratch/saveinspect/main.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

176 lines
5.4 KiB
Go

package main
import (
"context"
"database/sql"
"encoding/json"
"errors"
"flag"
"fmt"
"os"
_ "modernc.org/sqlite"
dnfdungeon "longheng.io/server/internal/modules/dnf/dungeon"
"longheng.io/server/internal/modules/dnf/progression"
"longheng.io/server/internal/modules/dnf/repository"
platformpvf "longheng.io/server/internal/platform/pvf"
)
func main() {
databasePath := flag.String("db", "", "SQLite save database")
characterID := flag.String("character-id", "", "optional character ID to inspect")
listCharacters := flag.Bool("list-characters", false, "list compact character identity and profession state")
pvfPath := flag.String("pvf", "", "optional Script.pvf used to project a settlement")
experienceGain := flag.Uint("experience-gain", 0, "optional settlement experience gain")
flag.Parse()
if *databasePath == "" {
fmt.Fprintln(os.Stderr, "FAILED: -db is required")
os.Exit(2)
}
database, err := sql.Open("sqlite", *databasePath)
if err != nil {
panic(err)
}
defer database.Close()
if *listCharacters {
rows, err := database.Query(`SELECT record_key, payload FROM dnf_repository_records WHERE record_kind = 'character' ORDER BY CAST(record_key AS INTEGER), record_key`)
if err != nil {
panic(err)
}
defer rows.Close()
characters := make([]map[string]any, 0)
for rows.Next() {
var recordKey string
var payload []byte
if err := rows.Scan(&recordKey, &payload); err != nil {
panic(err)
}
var character repository.CharacterRecord
if err := json.Unmarshal(payload, &character); err != nil {
panic(err)
}
characters = append(characters, map[string]any{
"record_key": recordKey,
"id": character.CharacterID,
"name": character.Name,
"job": character.Job,
"grow_type": character.Stats["grow_type"],
"level": character.Level,
})
}
if err := rows.Err(); err != nil {
panic(err)
}
encoder := json.NewEncoder(os.Stdout)
encoder.SetIndent("", " ")
if err := encoder.Encode(characters); err != nil {
panic(err)
}
return
}
var username, accountID string
if err := database.QueryRow(`SELECT username, account_id FROM dnf_login_accounts LIMIT 1`).Scan(&username, &accountID); err != nil {
panic(err)
}
characterQuery := `SELECT payload FROM dnf_repository_records WHERE record_kind = 'character' ORDER BY record_key LIMIT 1`
characterArgs := []any(nil)
if *characterID != "" {
characterQuery = `SELECT payload FROM dnf_repository_records WHERE record_kind = 'character' AND record_key = ?`
characterArgs = append(characterArgs, *characterID)
}
var characterJSON []byte
if err := database.QueryRow(characterQuery, characterArgs...).Scan(&characterJSON); err != nil {
panic(err)
}
var character repository.CharacterRecord
if err := json.Unmarshal(characterJSON, &character); err != nil {
panic(err)
}
var skill repository.SkillRecord
skillFound := loadRepositoryRecord(database, "skill", character.CharacterID, &skill)
var inventory repository.InventoryRecord
inventoryFound := loadRepositoryRecord(database, "inventory", character.CharacterID, &inventory)
experience, experienceFound := character.Stats["exp"]
var records, accounts, characters int
for _, query := range []struct {
sql string
target *int
}{
{`SELECT COUNT(*) FROM dnf_repository_records`, &records},
{`SELECT COUNT(*) FROM dnf_repository_records WHERE record_kind = 'account'`, &accounts},
{`SELECT COUNT(*) FROM dnf_repository_records WHERE record_kind = 'character'`, &characters},
} {
if err := database.QueryRow(query.sql).Scan(query.target); err != nil {
panic(err)
}
}
result := map[string]any{
"username": username,
"account_id": accountID,
"character_id": character.CharacterID,
"character_name": character.Name,
"character_job": character.Job,
"character_level": character.Level,
"character_grow_type": character.Stats["grow_type"],
"experience": experience,
"experience_found": experienceFound,
"skill_found": skillFound,
"skill_character": skill.CharacterID,
"skill_points": skill.Points,
"skill_synced_level": skill.Points.SyncedLevel,
"inventory_found": inventoryFound,
"inventory_character": inventory.CharacterID,
"inventory_slots": inventory.Slots,
"record_count": records,
"account_count": accounts,
"character_count": characters,
}
if *pvfPath != "" && *experienceGain > 0 {
archive, err := platformpvf.Open(*pvfPath)
if err != nil {
panic(err)
}
tables, err := progression.Load(context.Background(), archive)
if err != nil {
panic(err)
}
plan, err := dnfdungeon.PlanSettlementProgressionAtCap(
tables,
character.Level,
uint32(experience),
uint32(*experienceGain),
skill.Points,
90,
)
result["settlement_plan"] = plan
if err != nil {
result["settlement_error"] = err.Error()
}
}
encoder := json.NewEncoder(os.Stdout)
encoder.SetIndent("", " ")
if err := encoder.Encode(result); err != nil {
panic(err)
}
}
func loadRepositoryRecord(database *sql.DB, kind, key string, target any) bool {
var payload []byte
err := database.QueryRow(
`SELECT payload FROM dnf_repository_records WHERE record_kind = ? AND record_key = ?`,
kind,
key,
).Scan(&payload)
if errors.Is(err, sql.ErrNoRows) {
return false
}
if err != nil {
panic(err)
}
if err := json.Unmarshal(payload, target); err != nil {
panic(err)
}
return true
}