服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
45 lines
1.5 KiB
Go
45 lines
1.5 KiB
Go
package carrygold
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import (
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"context"
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"os"
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"testing"
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platformpvf "longheng.io/server/internal/platform/pvf"
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)
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// TestRealScriptPVFGoldLimitByLevel is the evidence behind the base carry cap.
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// The runtime PVF really does carry `[gold limit from level]`, so the base
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// limit is level-keyed data and must never be re-hardcoded as 4亿; only the
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// per-stage 亿 and the flat StageCost come from the client.
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func TestRealScriptPVFGoldLimitByLevel(t *testing.T) {
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pvfPath := os.Getenv("DNFBRIDGE_REAL_PVF_SMOKE")
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if pvfPath == "" {
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t.Skip("set DNFBRIDGE_REAL_PVF_SMOKE to verify the carry-gold level table")
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}
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archive, err := platformpvf.LoadArchive(platformpvf.Options{Path: pvfPath})
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if err != nil {
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t.Fatal(err)
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}
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limits, err := LoadLevelLimits(context.Background(), archive)
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if err != nil {
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t.Fatal(err)
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}
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if limits.Len() < 90 {
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t.Fatalf("runtime %s has only %d level rows", LevelLimitPath, limits.Len())
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}
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// The level-60 plateau is what makes the client's confirm dialog read
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// 4亿 -> 5亿 for a level-capped character.
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for level, want := range map[int]int64{
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0: 0, 1: 100_000, 20: 30_000_000, 30: 100_000_000,
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60: 400_000_000, 90: 400_000_000, 99: 400_000_000,
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} {
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if got := limits.Limit(level); got != want {
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t.Fatalf("runtime level=%d limit=%d want %d", level, got, want)
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}
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}
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if base := limits.Limit(90); base+StageBonus(MaxStage) != int64(DisplayedLimit(MaxStage))*Unit {
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t.Fatalf("level cap base=%d + max stage bonus does not match the client display", base)
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}
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}
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