服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
43 lines
1.5 KiB
Go
43 lines
1.5 KiB
Go
package inventory
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// buildPurifyItemSuccessAck matches current NoPack sub_1D18210 after the
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// common success byte: material slot/count, target slot, amplification type
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// and amplification value. The client mutates both local items from this ACK.
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func buildPurifyItemSuccessAck(result AmplifyMutationResult) []byte {
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var writer packetWriter
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writer.writeByte(1)
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writer.writeInt16(result.MaterialSlotIndex)
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writer.writeInt32(clampInt32(result.MaterialRemainingCount))
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writer.writeInt16(result.TargetSlotIndex)
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writer.writeByte(result.AmplifyType)
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writer.writeUint16(result.AmplifyValue)
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return writer.bytes()
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}
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// Current NoPack sub_1D18210 displays its fixed failure message only when the
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// framework-provided error byte is nonzero, hence status=0,error=1.
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func buildPurifyItemErrorAck() []byte {
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return []byte{0, 1}
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}
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// buildInvestItemAmplifyOptionSuccessAck matches current NoPack
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// sub_1D305A0. Action 2 alone appends the rolled amplification level.
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func buildInvestItemAmplifyOptionSuccessAck(result AmplifyMutationResult) []byte {
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var writer packetWriter
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writer.writeByte(1)
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writer.writeByte(result.Action)
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writer.writeInt16(result.MaterialSlotIndex)
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writer.writeInt32(clampInt32(result.MaterialRemainingCount))
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writer.writeInt16(result.TargetSlotIndex)
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writer.writeByte(result.AmplifyType)
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writer.writeUint16(result.AmplifyValue)
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if result.Action == investAmplifyActionPureGold {
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writer.writeByte(result.AmplifyLevel)
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}
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return writer.bytes()
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}
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func buildInvestItemAmplifyOptionErrorAck(errorCode byte) []byte {
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return []byte{0, errorCode}
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}
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