服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
132 lines
4.9 KiB
Go
132 lines
4.9 KiB
Go
package itemquality
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import (
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"crypto/rand"
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"encoding/binary"
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"fmt"
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"strconv"
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"strings"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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const (
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// TopSeed is the current-client top-quality sentinel used by the gold
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// kaleido box.
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TopSeed uint32 = 999999998
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// RandomSeedCount excludes the dedicated top-quality sentinel.
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RandomSeedCount uint32 = TopSeed - 1
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)
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func NewRandomSeed() (uint32, error) {
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const acceptLimit = ^uint32(0) - (^uint32(0) % RandomSeedCount)
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var raw [4]byte
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for {
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if _, err := rand.Read(raw[:]); err != nil {
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return 0, fmt.Errorf("generate equipment quality seed: %w", err)
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}
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value := binary.LittleEndian.Uint32(raw[:])
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if value < acceptLimit {
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return value%RandomSeedCount + 1, nil
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}
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}
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}
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func Valid(seed uint32) bool {
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return seed > 0 && seed <= TopSeed
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}
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// currentEquipmentRawEntrySize is the full current 0x77 wire row length. Only
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// that row carries the quality seed at raw+0x06; a shorter legacy constructor
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// row (u8 slot, u32 item id at +1, u32 create scalar at +5, u8 packed reinforce
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// at +9, u16 durability at +10) must never be written at [6:10], or the seed's
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// high byte overwrites the packed reinforce byte at +9 and randomly rewrites
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// the item's upgrade level.
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const currentEquipmentRawEntrySize = 0x77
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// Apply persists a quality seed in both the relational item metadata and a
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// present raw item projection. It never writes the independent stack-count or
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// instance-value aliases. The raw projection is written only when the row is a
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// complete current 0x77 row whose [6:10] is the seed slot; legacy rows keep
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// their create scalar and packed reinforce byte intact and expose the seed
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// through Extra["quality_seed"] alone (the projection layer reads it from
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// Extra before ever consulting a legacy row's bytes).
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func Apply(stack *dnfrepo.ItemStack, seed uint32) error {
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if stack == nil || !Valid(seed) {
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return fmt.Errorf("invalid equipment quality seed: %d", seed)
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}
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if stack.Extra == nil {
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stack.Extra = make(map[string]string, 4)
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}
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stack.Extra["quality_seed"] = strconv.FormatUint(uint64(seed), 10)
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if len(stack.RawEntry) == currentEquipmentRawEntrySize {
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binary.LittleEndian.PutUint32(stack.RawEntry[6:10], seed)
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}
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return nil
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}
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// equipmentItemKind is the durable item_kind that marks a row as equipment.
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// dnfbridge writes it as its dungeonDropItemEquipment kind.
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const equipmentItemKind = "equipment"
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// equipmentSeedAliases are the Extra keys a durable equipment row can carry
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// its quality seed under. quality_seed is the dedicated current key;
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// amount_or_count and count_or_instance are the legacy aliases older rows use.
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var equipmentSeedAliases = []string{"quality_seed", "amount_or_count", "count_or_instance"}
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// StackSeed returns the quality seed (品级) one durable row carries, or 0 when
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// the row is not an equipment instance that owns a seed. It is the single
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// source of truth for the raw+0x06 word of a class0 item-list row:
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//
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// - the dedicated quality_seed Extra key wins outright, so rows imported
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// before item_kind normalization keep their grade;
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// - every other alias is equipment metadata only when the durable kind says
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// equipment, because amount_or_count is shared with stackables;
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// - a complete current 0x77 row that echoes its own item id is read at
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// raw+0x06, where the current client keeps the grade seed.
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//
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// Both the login/select-character projection and every op13/op14 re-encoder
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// must resolve that word through this function. Encoding the stack count there
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// instead (an equipment row always carries Count 1) makes the client repaint
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// the item with the grade of seed 1 until the next full character list load.
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func StackSeed(stack dnfrepo.ItemStack) uint32 {
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if seed := seedFromExtra(stack.Extra, "quality_seed"); Valid(seed) {
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return seed
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}
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if !strings.EqualFold(strings.TrimSpace(stack.Extra["item_kind"]), equipmentItemKind) {
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return 0
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}
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if seed := seedFromExtra(stack.Extra, equipmentSeedAliases...); Valid(seed) {
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return seed
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}
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if stack.ItemID > 0 && len(stack.RawEntry) == currentEquipmentRawEntrySize &&
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binary.LittleEndian.Uint32(stack.RawEntry[2:6]) == uint32(stack.ItemID) {
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if seed := binary.LittleEndian.Uint32(stack.RawEntry[6:10]); Valid(seed) {
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return seed
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}
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}
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return 0
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}
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// seedFromExtra reads the first present, parseable Extra alias as the unsigned
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// word the wire row carries. A present-but-zero alias still ends the scan, so
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// the resolution matches the item-list projection's sceneInventoryExtraUint32
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// exactly instead of silently falling through to a later alias.
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func seedFromExtra(extra map[string]string, keys ...string) uint32 {
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for _, key := range keys {
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raw := strings.TrimSpace(extra[key])
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if raw == "" {
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continue
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}
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value, err := strconv.ParseUint(raw, 0, 64)
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if err != nil {
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continue
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}
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if value > uint64(^uint32(0)) {
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value = uint64(^uint32(0))
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}
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return uint32(value)
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}
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return 0
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}
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