服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
40 lines
1.3 KiB
Go
40 lines
1.3 KiB
Go
package progression
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import (
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"fmt"
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dnfrepo "longheng.io/server/internal/modules/dnf/repository"
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)
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// ExperienceSkillPointPlan couples the two values that must be committed
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// together when experience crosses a level threshold.
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type ExperienceSkillPointPlan struct {
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Experience ExperienceResult
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SkillPoints SkillPointAdvance
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}
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// PlanExperienceAndSkillPoints is the single pure entry point for the rule
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// "experience levels the character and each crossed level grants PVF SP".
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// The caller must commit CharacterRecord.Level/Stats["exp"] and
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// SkillRecord.Points atomically; this method does not write either repository.
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func (t *Tables) PlanExperienceAndSkillPoints(
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level int,
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totalExperience uint32,
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gain uint32,
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maxLevel int,
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points dnfrepo.SkillPointState,
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) (ExperienceSkillPointPlan, error) {
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if points.SyncedLevel != level {
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return ExperienceSkillPointPlan{}, fmt.Errorf("%w: character_level=%d synced_level=%d", ErrSkillPointLedger, level, points.SyncedLevel)
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}
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experience, err := t.ApplyExperience(level, totalExperience, gain, maxLevel)
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if err != nil {
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return ExperienceSkillPointPlan{}, err
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}
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skillPoints, err := t.AdvanceSkillPoints(points, experience.NewLevel)
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if err != nil {
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return ExperienceSkillPointPlan{}, err
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}
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return ExperienceSkillPointPlan{Experience: experience, SkillPoints: skillPoints}, nil
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}
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