Files
90CNServer/server/internal/modules/dnf/progression/plan.go
T
hanfuit 645b64fe21 DNF90 服务端与启动器完整源码(含 GM 工具功能增强)
服务端(Go):
- GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面
- GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新
- 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新)
- 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍
- 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0)
- 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算

启动器(Python/JS):
- 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭
- GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐)
- 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
2026-11-04 14:31:55 +08:00

40 lines
1.3 KiB
Go

package progression
import (
"fmt"
dnfrepo "longheng.io/server/internal/modules/dnf/repository"
)
// ExperienceSkillPointPlan couples the two values that must be committed
// together when experience crosses a level threshold.
type ExperienceSkillPointPlan struct {
Experience ExperienceResult
SkillPoints SkillPointAdvance
}
// PlanExperienceAndSkillPoints is the single pure entry point for the rule
// "experience levels the character and each crossed level grants PVF SP".
// The caller must commit CharacterRecord.Level/Stats["exp"] and
// SkillRecord.Points atomically; this method does not write either repository.
func (t *Tables) PlanExperienceAndSkillPoints(
level int,
totalExperience uint32,
gain uint32,
maxLevel int,
points dnfrepo.SkillPointState,
) (ExperienceSkillPointPlan, error) {
if points.SyncedLevel != level {
return ExperienceSkillPointPlan{}, fmt.Errorf("%w: character_level=%d synced_level=%d", ErrSkillPointLedger, level, points.SyncedLevel)
}
experience, err := t.ApplyExperience(level, totalExperience, gain, maxLevel)
if err != nil {
return ExperienceSkillPointPlan{}, err
}
skillPoints, err := t.AdvanceSkillPoints(points, experience.NewLevel)
if err != nil {
return ExperienceSkillPointPlan{}, err
}
return ExperienceSkillPointPlan{Experience: experience, SkillPoints: skillPoints}, nil
}