服务端(Go): - GM 塞背包/带属性装备发放:在线角色推送 op14 增量物品行,背包实时刷新,无需回角色选择界面 - GM 改金币/改等级:去掉在线拒绝,落库后推送 op14 钱包/op37 等级状态,在线实时刷新 - 等级端点统一切换到新版 GMSetCharacterLevel(自带在线刷新) - 无限/锁死疲劳模式 + 燃烧疲劳:每房间消耗 2 点、打怪与通关经验双倍 - 燃烧疲劳开关时给所有在线角色推送系统提示(op12 mode 0) - 深渊史诗掉率:GM 全局倍率 + 城镇增益药剂窗口倍率,真实接入掉落结算 启动器(Python/JS): - 标题栏自绘、窗口 1204x717、禁止拖拽改大小、仅最小化/关闭 - GM 工具:疲劳与燃烧、深渊史诗掉率、拍卖行上架(单一定价对齐) - 拍卖行上架前端对齐服务端单一价格语义,修复 400 报错
44 lines
1.3 KiB
Go
44 lines
1.3 KiB
Go
package pvp
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import (
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"context"
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"fmt"
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"time"
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repo "longheng.io/server/internal/modules/dnf/repository"
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)
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const DojoSkillModeKey = "pvp_dojo_skill_mode"
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// Native sub_10938F0 permits the tutorial skill tree only for mode zero.
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// Modes one/two are the player's later keep/restore selection (C2S1266).
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func DojoSkillMode(character repo.CharacterRecord) byte {
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mode := character.Stats[DojoSkillModeKey]
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if mode < 0 || mode > 2 {
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return 0
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}
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return byte(mode)
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}
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func SaveDojoSkillMode(ctx context.Context, repos repo.Group, accountID, characterID string, mode byte, now time.Time) error {
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if mode < 1 || mode > 2 || repos.CharacterSettlement == nil {
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return fmt.Errorf("invalid dojo skill mode or missing settlement")
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}
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return repos.CharacterSettlement.WithinCharacterSettlement(ctx, characterID, func(tx repo.Group) error {
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character, found, err := tx.Character.Load(ctx, characterID)
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if err != nil {
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return err
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}
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if !found || character.AccountID != accountID {
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return fmt.Errorf("dojo skill mode character ownership mismatch")
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}
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character = repo.CloneCharacter(character)
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if character.Stats == nil {
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character.Stats = make(map[string]int64)
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}
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character.Stats[DojoSkillModeKey] = int64(mode)
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character.UpdatedAt = now
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return repo.SaveCharacterFields(ctx, tx.Character, character, repo.CharacterFieldStats)
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})
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}
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